AI-Ladybug | 2024.2.1 <debuggerx@debuggerx-PC Update find.xml, yiiguxing.translation.xml

master
debuggerx 7 months ago
parent 8808230fcc
commit bba060bc5d

@ -2,6 +2,8 @@
<component name="FindSettings">
<option name="customScope" value="Project Files" />
<option name="defaultScopeName" value="Project Files" />
<option name="localRegularExpressions" value="true" />
<option name="LOCAL_REGULAR_EXPRESSIONS" value="true" />
<option name="SEARCH_SCOPE" value="Project Files" />
<mask>*.css</mask>
<mask>*.html</mask>

@ -12,6 +12,9 @@
<option name="translationDialogLocationY" value="536" />
<option name="translationDialogWidth" value="1253" />
<histories>
<item value="Whether this [State] object is currently in a tree. After creating a [State] object and before calling [initState], the framework &quot;mounts&quot; the [State] object by associating it with a [BuildContext]. The [State] object remains mounted until the framework calls [dispose], after which time the framework will never ask the [State] object to [build] again. It is an error to call [setState] unless [mounted] is true." />
<item value="Whether the [Widget] this context is associated with is currently mounted in the widget tree. Accessing the properties of the [BuildContext] or calling any methods on it is only valid while mounted is true. If mounted is false, assertions will trigger. Once unmounted, a given [BuildContext] will never become mounted again. {@macro flutter.widgets.BuildContext.asynchronous_gap}" />
<item value="Unhandled Exception: This widget has been unmounted, so the State no longer has a context (and should be considered defunct). Consider canceling any active work during &quot;dispose&quot; or using the &quot;mounted&quot; getter to determine if the State is still active." />
<item value="A general-purpose widget for building animations. [AnimatedBuilder] is useful for more complex widgets that wish to include an animation as part of a larger build function. To use [AnimatedBuilder], construct the widget and pass it a builder function. For simple cases without additional state, consider using [AnimatedWidget]. {@youtube 560 315 https:www.youtube.comwatch?v=N-RiyZlv8v8} Despite the name, [AnimatedBuilder] is not limited to [Animation]s, any subtype of [Listenable] (such as [ChangeNotifier] or [ValueNotifier]) can be used to trigger rebuilds. Although they have identical implementations, if an [Animation] is not being listened to, consider using a [ListenableBuilder] for better readability." />
<item value="How wide to make edges drawn when [style] is set to [PaintingStyle.stroke]. The width is given in logical pixels measured in the direction orthogonal to the direction of the path. Defaults to 0.0, which correspond to a hairline width." />
<item value="A [Comparator] may compare objects as equal (return zero), even if they are distinct objects. The sort function is not guaranteed to be stable, so distinct objects that compare as equal may occur in any order in the result: ```dart final numbers = &lt;String&gt;['one', 'two', 'three', 'four']; numbers.sort((a, b) =&gt; a.length.compareTo(b.length)); print(numbers); [one, two, four, three] OR [two, one, four, three]" />
@ -59,15 +62,12 @@
<item value="The fill for drawing the icon. Requires the underlying icon font to support the `FILL` [FontVariation] axis, otherwise has no effect. Variable font filenames often indicate the supported axes. Must be between 0.0 (unfilled) and 1.0 (filled), inclusive. Can be used to convey a state transition for animation or interaction. Defaults to nearest [IconTheme]'s [IconThemeData.fill]. See also: [weight], for controlling stroke weight. [grade], for controlling stroke weight in a more granular way. [opticalSize], for controlling optical size." />
<item value="The size of the icon in logical pixels. Icons occupy a square with width and height equal to size. Defaults to the nearest [IconTheme]'s [IconThemeData.size]. If this [Icon] is being placed inside an [IconButton], then use [IconButton.iconSize] instead, so that the [IconButton] can make the splash area the appropriate size as well. The [IconButton] uses an [IconTheme] to pass down the size to the [Icon]." />
<item value="![The following code snippet would generate a row of icons consisting of a pink heart, a green musical note, and a blue umbrella, each progressively bigger than the last.](https:flutter.github.ioassets-for-api-docsassetswidgetsicon.png)" />
<item value="This widget assumes that the rendered icon is squared. Non-squared icons may render incorrectly. {@tool snippet} This example shows how to create a [Row] of [Icon]s in different colors and sizes. The first [Icon] uses a [semanticLabel] to announce in accessibility modes like TalkBack and VoiceOver." />
<item value="A graphical icon widget drawn with a glyph from a font described in an [IconData] such as material's predefined [IconData]s in [Icons]. Icons are not interactive. For an interactive icon, consider material's [IconButton]. There must be an ambient [Directionality] widget when using [Icon]. Typically this is introduced automatically by the [WidgetsApp] or [MaterialApp]." />
<item value="To make sure that listeners removed during this iteration are not called, we set them to null, but we don't shrink the list right away. By doing this, we can continue to iterate on our list until it reaches the last listener added before the call to this method. To allow potential listeners to recursively call notifyListener, we track the number of times this method is called in _notificationCallStackDepth. Once every recursive iteration is finished (i.e. when _notificationCallStackDepth == 0), we can safely shrink our list so that it will only contain not null listeners." />
</histories>
<option name="languageScores">
<map>
<entry key="CHINESE" value="646" />
<entry key="CHINESE_SIMPLIFIED" value="35" />
<entry key="ENGLISH" value="680" />
<entry key="CHINESE_SIMPLIFIED" value="38" />
<entry key="ENGLISH" value="683" />
<entry key="HAWAIIAN" value="1" />
<entry key="INDONESIAN" value="1" />
<entry key="NORWEGIAN" value="1" />

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