AI-Otter 3 Feature Drop | 2025.2.3 <debuggerx@debuggerx-PC Update yiiguxing.translation.xml

master
debuggerx 2 days ago
parent 60c13321e8
commit c38a2e7119

@ -1,6 +1,6 @@
<application>
<component name="Translation.Cache">
<option name="lastTrimTime" value="1769409436455" />
<option name="lastTrimTime" value="1770111615564" />
</component>
<component name="Translation.OpenAISettings">
<option name="OPEN_AI">
@ -22,6 +22,7 @@
<option name="translationDialogLocationY" value="567" />
<option name="translationDialogWidth" value="1381" />
<histories>
<item value="increame" />
<item value="finger toq" />
<item value="For generated code only. @nodoc" />
<item value="The base class for all protobuf message types. The protoc plugin generates subclasses providing type-specific properties and methods. Public properties and methods added here should also be added to `GeneratedMessage_reservedNames` and should be unlikely to be used in a proto file." />
@ -71,7 +72,6 @@
<item value="[parameters] - (optional) an object with one or more properties defining the material's appearance. Any property of the material (including any property inherited from [Material]) can be passed in here. The exception is the property [color], which can be passed in as a hexadecimal int and is 0xffffff (white) by default. [Color] is called internally." />
<item value="A material for shiny surfaces with specular highlights. The material uses a non-physically based [Blinn-Phong](https:en.wikipedia.orgwikiBlinn-Phong_shading_model) model for calculating reflectance. Unlike the Lambertian model used in the [MeshLambertMaterial] this can simulate shiny surfaces with specular highlights (such as varnished wood). [MeshPhongMaterial] uses per-fragment shading. Performance will generally be greater when using this material over the [MeshStandardMaterial] or [MeshPhysicalMaterial], at the cost of some graphical accuracy." />
<item value="flat shading" />
<item value="nav use percep" />
</histories>
<option name="languageScores">
<map>

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