AI-Narwhal Feature Drop | 2025.1.2 Patch 2 <debuggerx@debuggerx-PC Update yiiguxing.translation.xml

master
debuggerx 2 months ago
parent 575201f07e
commit ca6fa2c7a4

@ -21,6 +21,13 @@
<option name="translationDialogLocationX" value="3173" />
<option name="translationDialogLocationY" value="643" />
<histories>
<item value="A greyscale color filter (values based on the [Filter Effects Spec](https:www.w3.orgTRfilter-effects-1grayscaleEquivalent)): ```dart const ColorFilter greyscale = ColorFilter.matrix(&lt;double&gt;[ 0.2126, 0.7152, 0.0722, 0, 0, 0.2126, 0.7152, 0.0722, 0, 0, 0.2126, 0.7152, 0.0722, 0, 0, 0, 0, 0, 1, 0, ]);" />
<item value="const ColorFilter greyscale = ColorFilter.matrix(&lt;double&gt;[ 0.2126, 0.7152, 0.0722, 0, 0, 0.2126, 0.7152, 0.0722, 0, 0, 0.2126, 0.7152, 0.0722, 0, 0, 0, 0, 0, 1, 0, ]);" />
<item value="A sepia-toned color matrix (values based on the [Filter Effects Spec](https:www.w3.orgTRfilter-effects-1sepiaEquivalent)): ```dart const ColorFilter sepia = ColorFilter.matrix(&lt;double&gt;[ 0.393, 0.769, 0.189, 0, 0, 0.349, 0.686, 0.168, 0, 0, 0.272, 0.534, 0.131, 0, 0, 0, 0, 0, 1, 0, ]); ```" />
<item value="An inversion color matrix: ```dart const ColorFilter invert = ColorFilter.matrix(&lt;double&gt;[ -1, 0, 0, 0, 255, 0, -1, 0, 0, 255, 0, 0, -1, 0, 255, 0, 0, 0, 1, 0, ]);" />
<item value="The matrix is in row-major order and the translation column is specified in unnormalized, 0...255, space. For example, the identity matrix is:" />
<item value="Every pixel's color value, represented as an `[R, G, B, A]`, is matrix multiplied to create a new color: | R' | | a00 a01 a02 a03 a04 | | R | | G' | | a10 a11 a12 a13 a14 | | G | | B' | = | a20 a21 a22 a23 a24 | | B | | A' | | a30 a31 a32 a33 a34 | | A | | 1 | | 0 0 0 0 1 | | 1 |" />
<item value="Construct a color filter from a 4x5 row-major matrix. The matrix is interpreted as a 5x5 matrix, where the fifth row is the identity configuration." />
<item value="A [Shader] generated from a [FragmentProgram]. Instances of this class can be obtained from the [FragmentProgram.fragmentShader] method. The float uniforms list is initialized to the size expected by the shader and is zero-filled. Uniforms of float type can then be set by calling [setFloat]. Sampler uniforms are set by calling [setImageSampler]. A [FragmentShader] can be re-used, and this is an efficient way to avoid allocating and re-initializing the uniform buffer and samplers. However, if two [FragmentShader] objects with different float uniforms or samplers are required to exist simultaneously, they must be obtained from two different calls to [FragmentProgram.fragmentShader]." />
<item value="A shader (as used by [Paint.shader]) that tiles an image." />
<item value="For example, [ShaderMask] can be used to gradually fade out the edge of a child by using a [ui.Gradient.linear] mask." />
@ -64,13 +71,6 @@
<item value="Called when a pointer enters or exits the ink response area. The value passed to the callback is true if a pointer has entered this part of the material and false if a pointer has exited this part of the material." />
<item value="The color of the ink response when a pointer is hovering over it. If this property is null then the hover color of the theme, [ThemeData.hoverColor], will be used. See also: [highlightShape], the shape of the focus, hover, and pressed highlights. [highlightColor], the color of the pressed highlight. [focusColor], the color of the focus highlight. [splashColor], the color of the splash. [splashFactory], which defines the appearance of the splash." />
<item value="group control multi task response status partically finished" />
<item value="group control multi task response status failed" />
<item value="`alignment`: How the destination rectangle defined by applying `fit` is aligned within `rect`. For example, if `fit` is [BoxFit.contain] and `alignment` is [Alignment.bottomRight], the image will be as large as possible within `rect` and placed with its bottom right corner at the bottom right corner of `rect`. Defaults to [Alignment.center]." />
<item value="`fit`: How the image should be inscribed into `rect`. If null, the default behavior depends on `centerSlice`. If `centerSlice` is also null, the default behavior is [BoxFit.scaleDown]. If `centerSlice` is non-null, the default behavior is [BoxFit.fill]. See [BoxFit] for details." />
<item value="`rect`: The region of the canvas into which the image will be painted. The image might not fill the entire rectangle (e.g., depending on the `fit`). If `rect` is empty, nothing is painted." />
<item value="The arguments have the following meanings:" />
<item value="Paints an image into the given rectangle on the canvas." />
<item value="angle" />
</histories>
<option name="languageScores">
<map>

Loading…
Cancel
Save