AI-223.8836.35.2231.9762515 <debuggerx@debuggerx-e5 Update androidStudioFirstRun.xml, find.xml, yiiguxing.translation.xml

master
DebuggerX 2 years ago
commit d106e33323

@ -3,6 +3,6 @@
<version>1</version>
</component>
<component name="whatsNew">
<shownVersion>2022.3.1rc9</shownVersion>
<shownVersion>2022.3.1rc10</shownVersion>
</component>
</application>

@ -2,6 +2,8 @@
<component name="FindSettings">
<option name="customScope" value="All Places" />
<option name="defaultScopeName" value="All Places" />
<option name="localRegularExpressions" value="true" />
<option name="LOCAL_REGULAR_EXPRESSIONS" value="true" />
<option name="SEARCH_SCOPE" value="All Places" />
</component>
</application>

@ -1,70 +1,16 @@
<application>
<component name="Translation.Cache">
<option name="lastTrimTime" value="1679283328640" />
<option name="lastTrimTime" value="1679905339728" />
</component>
<component name="Translation.States">
<option name="newTranslationDialogX" value="2254" />
<option name="newTranslationDialogY" value="898" />
<option name="pinTranslationDialog" value="true" />
<histories>
<item value="All Friends Page Controllerx" />
<item value="组件" />
<item value="user Friend Ref" />
<item value="{@template flutter.widgets.scroll_view.shrinkWrap} Whether the extent of the scroll view in the [scrollDirection] should be determined by the contents being viewed. If the scroll view does not shrink wrap, then the scroll view will expand to the maximum allowed size in the [scrollDirection]. If the scroll view has unbounded constraints in the [scrollDirection], then [shrinkWrap] must be true. Shrink wrapping the content of the scroll view is significantly more expensive than expanding to the maximum allowed size because the content can expand and contract during scrolling, which means the size of the scroll view needs to be recomputed whenever the scroll position changes. Defaults to false. {@youtube 560 315 https:www.youtube.comwatch?v=LUqDNnv_dh0} {@endtemplate}" />
<item value="add Humans" />
<item value="magnitude" />
<item value="Extracts the magnitude of the [k]th frequency from [data]." />
<item value="The FFT data representing n2+1 frequency components, where n is the capture size, with a frequency range from 0 to [samplingRate]. The first two elements contain the real parts of the 0th and (n2)th frequency component. The remaining elements contain the alternating real and imaginary parts of the frequency components up to the (n2-1)th one." />
<item value="min Db Thresh" />
<item value="The waveform data." />
<item value="The sampling rate of the capture." />
<item value="AV Audio Session Interruption Notification" />
<item value="AV Audio Session Prompt Style" />
<item value="AV Audio Session Record Permission" />
<item value="undetermined" />
<item value="default Policy" />
<item value="long Form Audio" />
<item value="long Form Video" />
<item value="independent" />
<item value="none" />
<item value="notify Others On Deactivation" />
<item value="av Audio Session Category" />
<item value="av Audio Session Category Options" />
<item value="av Audio Session Mode" />
<item value="av Audio Session Route Sharing Policy" />
<item value="av Audio Session Set Active Options" />
<item value="android Audio Attributes" />
<item value="android Audio Focus Gain Type" />
<item value="android Will Pause When Ducked" />
<item value="spoken Audio" />
<item value="movie Playback" />
<item value="measurement" />
<item value="game Chat" />
<item value="default Mode" />
<item value="AV Audio Session Mode" />
<item value="multi Route" />
<item value="play And Record" />
<item value="record" />
<item value="playback" />
<item value="solo Ambient" />
<item value="ambient" />
<item value="AV Audio Session Category" />
<item value="gain Transient Exclusive" />
<item value="gain Transient May Duck" />
<item value="gain Transient" />
<item value="Inform the operating system of our app's audio attributes etc. We pick a reasonable default for an app that plays speech." />
<item value="feat: combine process by ppid; top mem process show rss." />
<item value="feat: combine process by ppid; mem top process show rss." />
<item value="combine" />
<item value="合并" />
<item value="Creates a [Shader] for this gradient to fill the given rect. If the gradient's configuration is text-direction-dependent, for example it uses [AlignmentDirectional] objects instead of [Alignment] objects, then the `textDirection` argument must not be null. The shader's transform will be resolved from the [transform] of this gradient." />
<item value="create Shader" />
</histories>
<option name="languageScores">
<map>
<entry key="CHINESE" value="105" />
<entry key="ENGLISH" value="105" />
<entry key="FRENCH" value="1" />
<entry key="NORWEGIAN" value="4" />
<entry key="SWEDISH" value="6" />
<entry key="CHINESE" value="1" />
<entry key="ENGLISH" value="2" />
</map>
</option>
</component>

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