AI-Otter 2 Feature Drop | 2025.2.2 <debuggerx@debuggerx-PC Update yiiguxing.translation.xml

master
debuggerx 1 month ago
parent 03e4b0ed3a
commit d29bffa8a1

@ -22,6 +22,8 @@
<option name="translationDialogLocationY" value="567" />
<option name="translationDialogWidth" value="1381" />
<histories>
<item value="回收" />
<item value="仓库" />
<item value="舞台大师" />
<item value="TOPVIEW" />
<item value="carpet" />
@ -70,8 +72,6 @@
<item value="The `rowBytes` parameter is the number of bytes consumed by each row of pixels in the data buffer. If unspecified, it defaults to `width` multiplied by the number of bytes per pixel in the provided `format`." />
<item value="Convert an array of pixel values into an [Image] object. The `pixels` parameter is the pixel data. They are packed in bytes in the order described by `format`, then grouped in rows, from left to right, then top to bottom." />
<item value="Standard output from the process. The value used for the `stdoutEncoding` argument to [Process.run] determines the type. If `null` was used, this value is of type [Uint8List] otherwise it is of type `String`." />
<item value="A rectangle upon which a backend texture is mapped. Backend textures are images that can be applied (mapped) to an area of the Flutter view. They are created, managed, and updated using a platform-specific texture registry. This is typically done by a plugin that integrates with host platform video player, camera, or OpenGL APIs, or similar image sources. A texture widget refers to its backend texture using an integer ID. Texture IDs are obtained from the texture registry and are scoped to the Flutter view. Texture IDs may be reused after deregistration, at the discretion of the registry. The use of texture IDs currently unknown to the registry will silently result in a blank rectangle. Texture widgets are repainted autonomously as dictated by the backend (e.g. on arrival of a video frame). Such repainting generally does not involve executing Dart code. The size of the rectangle is determined by its parent widget, and the texture is automatically scaled to fit." />
<item value="Texture" />
</histories>
<option name="languageScores">
<map>

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