AI-Koala | 2024.1.1 Patch 1 <debuggerx@debuggerx-PC Update yiiguxing.translation.xml

master
debuggerx 11 months ago
parent 1f5a59c7a1
commit d8d0d5f287

@ -12,6 +12,7 @@
<option name="translationDialogLocationY" value="536" /> <option name="translationDialogLocationY" value="536" />
<option name="translationDialogWidth" value="1253" /> <option name="translationDialogWidth" value="1253" />
<histories> <histories>
<item value="The following defines the version and build number for your application. A version number is three numbers separated by dots, like 1.2.43 followed by an optional build number separated by a +. Both the version and the builder number may be overridden in flutter build by specifying --build-name and --build-number, respectively. In Android, build-name is used as versionName while build-number used as versionCode. Read more about Android versioning at https:developer.android.comstudiopublishversioning In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion. Read more about iOS versioning at https:developer.apple.comlibraryarchivedocumentationGeneralReferenceInfoPlistKeyReferenceArticlesCoreFoundationKeys.html In Windows, build-name is used as the major, minor, and patch parts of the product and file versions while build-number is used as the build suffix." />
<item value="negate" /> <item value="negate" />
<item value="weapon" /> <item value="weapon" />
<item value="crescent" /> <item value="crescent" />
@ -61,12 +62,11 @@
<item value="texture coordinates" /> <item value="texture coordinates" />
<item value="Constructs a quaternion from [yaw], [pitch] and [roll]." /> <item value="Constructs a quaternion from [yaw], [pitch] and [roll]." />
<item value="Constructs Matrix4 from [translation], [rotation] and [scale]." /> <item value="Constructs Matrix4 from [translation], [rotation] and [scale]." />
<item value="Defines a [Quaternion] (a four-dimensional vector) for efficient rotation calculations. Quaternion are better for interpolating between rotations and avoid the [gimbal lock](http:de.wikipedia.orgwikiGimbal_Lock) problem compared to euler rotations." />
</histories> </histories>
<option name="languageScores"> <option name="languageScores">
<map> <map>
<entry key="CHINESE" value="606" /> <entry key="CHINESE" value="607" />
<entry key="ENGLISH" value="607" /> <entry key="ENGLISH" value="608" />
<entry key="HAWAIIAN" value="1" /> <entry key="HAWAIIAN" value="1" />
<entry key="POLISH" value="1" /> <entry key="POLISH" value="1" />
<entry key="ROMANIAN" value="1" /> <entry key="ROMANIAN" value="1" />

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