AI-Narwhal | 2025.1.1 Patch 1 <debuggerx@debuggerx-PC Update yiiguxing.translation.xml
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@@ -18,12 +18,18 @@
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</component>
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<component name="Translation.States">
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<histories>
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<item value="Draws the subset of the given image described by the `src` argument into the canvas in the axis-aligned rectangle given by the `dst` argument. This might sample from outside the `src` rect by up to half the width of an applied filter. Multiple calls to this method with different arguments (from the same image) can be batched into a single call to [drawAtlas] to improve performance." />
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<item value="The shader to use when stroking or filling a shape. When this is null, the [color] is used instead. See also: [Gradient], a shader that paints a color gradient. [ImageShader], a shader that tiles an [Image]. [colorFilter], which overrides [shader]. [color], which is used if [shader] and [colorFilter] are null." />
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<item value="When this is null, the [color] is used instead." />
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<item value="The shader to use when stroking or filling a shape." />
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<item value="compose" />
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<item value="matrix" />
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<item value="erode" />
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<item value="dilate" />
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<item value="blur" />
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<item value="A filter operation to apply to a raster image." />
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<item value="Creates a color filter that applies the inverse of the sRGB gamma curve to the RGB channels." />
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<item value="Construct a color filter that applies the sRGB gamma curve to the RGB channels." />
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<item value="Draws the subset of the given image described by the `src` argument into the canvas in the axis-aligned rectangle given by the `dst` argument. This might sample from outside the `src` rect by up to half the width of an applied filter. Multiple calls to this method with different arguments (from the same image) can be batched into a single call to [drawAtlas] to improve performance." />
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<item value="The shader to use when stroking or filling a shape. When this is null, the [color] is used instead. See also: [Gradient], a shader that paints a color gradient. [ImageShader], a shader that tiles an [Image]. [colorFilter], which overrides [shader]. [color], which is used if [shader] and [colorFilter] are null." />
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<item value="Composes the `inner` filter with `outer`, to combine their effects. Creates a single [ImageFilter] that when applied, has the same effect as subsequently applying `inner` and `outer`, i.e., result = outer(inner(source))." />
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<item value="[BackdropFilter], a widget that applies [ImageFilter] to its rendering. [ImageFiltered], a widget that applies [ImageFilter] to its children. [SceneBuilder.pushBackdropFilter], which is the low-level API for using this class as a backdrop filter. [SceneBuilder.pushImageFilter], which is the low-level API for using this class as a child layer filter." />
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<item value="The time of the last change to the data or metadata of the file system object. On Windows platforms, this is instead the file creation time." />
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@@ -62,12 +68,6 @@
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<item value="Forces an existing file with the same name to be truncated to zero length when creating a file by specifying [create]. [create] MUST also be specified if this flag is used." />
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<item value="Causes the request to fail if the named file already exists. [create] MUST also be specified if this flag is used." />
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<item value="Force all writes to append data at the end of the file." />
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<item value="Open the file for writing. If both this and [read] are specified, the file is opened for both reading and writing." />
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<item value="Load a new sound to be played once or multiple times later, from an asset." />
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<item value="synthesize" />
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<item value="Returns time taken to execute this session in milliseconds or zero (0) if the session is not over yet." />
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<item value="The mode value as a human-readable string. The string is in the format "rwxrwxrwx", reflecting the user, group, and world permissions to read, write, and execute the file system object, with "-" replacing the letter for missing permissions. Extra permission bits may be represented by prepending "(suid)", "(guid)", andor "(sticky)" to the mode string." />
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<item value="Retrieve a binary resource from the asset bundle as a data stream. Throws an exception if the asset is not found. The returned [ByteData] can be converted to a [Uint8List] (a list of bytes) using [Uint8List.sublistView]. Lists of bytes can be used with APIs that accept [Uint8List] objects, such as [decodeImageFromList], as well as any API that accepts a [List<int>], such as [File.writeAsBytes] or [Utf8Codec.decode] (accessible via [utf8])." />
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</histories>
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<option name="languageScores">
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<map>
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