<itemvalue="Each pixel is 32 bits, with the highest 8 bits encoding red, the next 8 bits encoding green, the next 8 bits encoding blue, and the lowest 8 bits encoding alpha. Premultiplied alpha is used."/>
<itemvalue="Scaling the image to larger than its intrinsic size should usually be avoided, since it causes the image to use more memory than necessary. Instead, prefer scaling the [Canvas] transform. If the image must be scaled up, the `allowUpscaling` parameter must be set to true."/>
<itemvalue="The `targetWidth` and `targetHeight` arguments specify the size of the output image, in image pixels. If they are not equal to the intrinsic dimensions of the image, then the image will be scaled after being decoded. If the `allowUpscaling` parameter is not set to true, both dimensions will be capped at the intrinsic dimensions of the image, even if only one of them would have exceeded those intrinsic dimensions. If exactly one of these two arguments is specified, then the aspect ratio will be maintained while forcing the image to match the other given dimension. If neither is specified, then the image maintains its intrinsic size."/>
<itemvalue="The `rowBytes` parameter is the number of bytes consumed by each row of pixels in the data buffer. If unspecified, it defaults to `width` multiplied by the number of bytes per pixel in the provided `format`."/>
<itemvalue="Convert an array of pixel values into an [Image] object. The `pixels` parameter is the pixel data. They are packed in bytes in the order described by `format`, then grouped in rows, from left to right, then top to bottom."/>
<itemvalue="Standard output from the process. The value used for the `stdoutEncoding` argument to [Process.run] determines the type. If `null` was used, this value is of type [Uint8List] otherwise it is of type `String`."/>
<itemvalue="A rectangle upon which a backend texture is mapped. Backend textures are images that can be applied (mapped) to an area of the Flutter view. They are created, managed, and updated using a platform-specific texture registry. This is typically done by a plugin that integrates with host platform video player, camera, or OpenGL APIs, or similar image sources. A texture widget refers to its backend texture using an integer ID. Texture IDs are obtained from the texture registry and are scoped to the Flutter view. Texture IDs may be reused after deregistration, at the discretion of the registry. The use of texture IDs currently unknown to the registry will silently result in a blank rectangle. Texture widgets are repainted autonomously as dictated by the backend (e.g. on arrival of a video frame). Such repainting generally does not involve executing Dart code. The size of the rectangle is determined by its parent widget, and the texture is automatically scaled to fit."/>
<itemvalue="Texture"/>
@ -67,11 +72,6 @@
<itemvalue="A description of an icon fulfilled by a font glyph. See [Icons] for a number of predefined icons available for material design applications. In release builds, the Flutter tool will tree shake out of bundled fonts the code points (or instances of [IconData]) which are not referenced from Dart app code. See the [staticIconProvider] annotation for more details."/>
<itemvalue="When looking to easily toggle the default decorations, you can use [ScrollBehavior.copyWith] instead of creating your own [ScrollBehavior] class. The `scrollbar` and `overscrollIndicator` flags can turn these decorations off. {@endtemplate}"/>
<itemvalue="This class can be extended to further customize a [ScrollBehavior] for a subtree. For example, overriding [ScrollBehavior.getScrollPhysics] sets the default [ScrollPhysics] for [Scrollable]s that inherit this [ScrollConfiguration]. Overriding [ScrollBehavior.buildOverscrollIndicator] can be used to add or change the default [GlowingOverscrollIndicator] decoration, while [ScrollBehavior.buildScrollbar] can be changed to modify the default [Scrollbar]."/>
<itemvalue="Describes how [Scrollable] widgets should behave. {@template flutter.widgets.scrollBehavior} Used by [ScrollConfiguration] to configure the [Scrollable] widgets in a subtree."/>
<itemvalue="Set the initial position at the position where this gesture recognizer won the arena."/>
<itemvalue="Set the initial offset at the position where the first down event was detected."/>
<itemvalue="With this flag set to false, when accessibility focus reaches the end of the current page and the user attempts to move it to the next element, the focus will traverse to the next widget outside of the page view."/>