AI-Ladybug Feature Drop | 2024.2.2 Patch 2 <debuggerx@debuggerx-PC Update yiiguxing.translation.xml

master
debuggerx 2 months ago
parent aa560f2d62
commit ea24fca4e6

@ -7,6 +7,8 @@
</component> </component>
<component name="Translation.States"> <component name="Translation.States">
<histories> <histories>
<item value="Draws the subset of the given image described by the `src` argument into the canvas in the axis-aligned rectangle given by the `dst` argument. This might sample from outside the `src` rect by up to half the width of an applied filter. Multiple calls to this method with different arguments (from the same image) can be batched into a single call to [drawAtlas] to improve performance." />
<item value="Draws the given [Image] into the canvas with its top-left corner at the given [Offset]. The image is composited into the canvas using the given [Paint]." />
<item value="initial capacity" /> <item value="initial capacity" />
<item value="List based [Queue]. Keeps a cyclic buffer of elements, and grows to a larger buffer when it fills up. This guarantees constant time peek and remove operations, and amortized constant time add operations." /> <item value="List based [Queue]. Keeps a cyclic buffer of elements, and grows to a larger buffer when it fills up. This guarantees constant time peek and remove operations, and amortized constant time add operations." />
<item value="A [Queue] that delegates all operations to a base queue. This class can be used to hide non-`Queue` methods of a queue object, or it can be extended to add extra functionality on top of an existing queue object." /> <item value="A [Queue] that delegates all operations to a base queue. This class can be used to hide non-`Queue` methods of a queue object, or it can be extended to add extra functionality on top of an existing queue object." />
@ -15,8 +17,6 @@
<item value="Resolves this image provider using the given `configuration`, returning an [ImageStream]. This is the public entry-point of the [ImageProvider] class hierarchy. Subclasses should implement [obtainKey] and [loadImage], which are used by this method. If they need to change the implementation of [ImageStream] used, they should override [createStream]. If they need to manage the actual resolution of the image, they should override [resolveStreamForKey]. See the Lifecycle documentation on [ImageProvider] for more information." /> <item value="Resolves this image provider using the given `configuration`, returning an [ImageStream]. This is the public entry-point of the [ImageProvider] class hierarchy. Subclasses should implement [obtainKey] and [loadImage], which are used by this method. If they need to change the implementation of [ImageStream] used, they should override [createStream]. If they need to manage the actual resolution of the image, they should override [resolveStreamForKey]. See the Lifecycle documentation on [ImageProvider] for more information." />
<item value="Records a [Picture] containing a sequence of graphical operations. To begin recording, construct a [Canvas] to record the commands. To end recording, use the [PictureRecorder.endRecording] method. Use with the Flutter framework The Flutter framework's [RendererBinding] provides a hook for creating [PictureRecorder] objects ([RendererBinding.createPictureRecorder]) that allows tests to hook into the scene creation logic. When creating a [PictureRecorder] and [Canvas] that will be used with a [PictureLayer] as part of the [Scene] in the context of the Flutter framework, consider calling [RendererBinding.createPictureRecorder] instead of calling the [PictureRecorder.new] constructor directly. This does not apply when using a canvas to generate a bitmap for other purposes, e.g. for generating a PNG image using [Picture.toImage]." /> <item value="Records a [Picture] containing a sequence of graphical operations. To begin recording, construct a [Canvas] to record the commands. To end recording, use the [PictureRecorder.endRecording] method. Use with the Flutter framework The Flutter framework's [RendererBinding] provides a hook for creating [PictureRecorder] objects ([RendererBinding.createPictureRecorder]) that allows tests to hook into the scene creation logic. When creating a [PictureRecorder] and [Canvas] that will be used with a [PictureLayer] as part of the [Scene] in the context of the Flutter framework, consider calling [RendererBinding.createPictureRecorder] instead of calling the [PictureRecorder.new] constructor directly. This does not apply when using a canvas to generate a bitmap for other purposes, e.g. for generating a PNG image using [Picture.toImage]." />
<item value="Draw the given picture onto the canvas. To create a picture, see [PictureRecorder]." /> <item value="Draw the given picture onto the canvas. To create a picture, see [PictureRecorder]." />
<item value="Draws the subset of the given image described by the `src` argument into the canvas in the axis-aligned rectangle given by the `dst` argument. This might sample from outside the `src` rect by up to half the width of an applied filter. Multiple calls to this method with different arguments (from the same image) can be batched into a single call to [drawAtlas] to improve performance." />
<item value="Draws the given [Image] into the canvas with its top-left corner at the given [Offset]. The image is composited into the canvas using the given [Paint]." />
<item value="Draws many parts of an image - the [atlas] - onto the canvas. This method allows for optimization when you want to draw many parts of an image onto the canvas, such as when using sprites or zooming. It is more efficient than using multiple calls to [drawImageRect] and provides more functionality to individually transform each image part by a separate rotation or scale and blend or modulate those parts with a solid color." /> <item value="Draws many parts of an image - the [atlas] - onto the canvas. This method allows for optimization when you want to draw many parts of an image onto the canvas, such as when using sprites or zooming. It is more efficient than using multiple calls to [drawImageRect] and provides more functionality to individually transform each image part by a separate rotation or scale and blend or modulate those parts with a solid color." />
<item value="Called whenever the widget configuration changes. If the parent widget rebuilds and requests that this location in the tree update to display a new widget with the same [runtimeType] and [Widget.key], the framework will update the [widget] property of this [State] object to refer to the new widget and then call this method with the previous widget as an argument. Override this method to respond when the [widget] changes (e.g., to start implicit animations). The framework always calls [build] after calling [didUpdateWidget], which means any calls to [setState] in [didUpdateWidget] are redundant. {@macro flutter.widgets.State.initState} Implementations of this method should start with a call to the inherited method, as in `super.didUpdateWidget(oldWidget)`. _See the discussion at [Element.rebuild] for more information on when this method is called._" /> <item value="Called whenever the widget configuration changes. If the parent widget rebuilds and requests that this location in the tree update to display a new widget with the same [runtimeType] and [Widget.key], the framework will update the [widget] property of this [State] object to refer to the new widget and then call this method with the previous widget as an argument. Override this method to respond when the [widget] changes (e.g., to start implicit animations). The framework always calls [build] after calling [didUpdateWidget], which means any calls to [setState] in [didUpdateWidget] are redundant. {@macro flutter.widgets.State.initState} Implementations of this method should start with a call to the inherited method, as in `super.didUpdateWidget(oldWidget)`. _See the discussion at [Element.rebuild] for more information on when this method is called._" />
<item value="{@macro flutter.widgets.editableText.onTapOutside} {@tool dartpad} This example shows how to use a `TextFieldTapRegion` to wrap a set of &quot;spinner&quot; buttons that increment and decrement a value in the [TextField] without causing the text field to lose keyboard focus. This example includes a generic `SpinnerField&lt;T&gt;` class that you can copy into your own project and customize. See code in examplesapilibwidgetstap_regiontext_field_tap_region.0.dart {@end-tool} See also: [TapRegion] for how the region group is determined." /> <item value="{@macro flutter.widgets.editableText.onTapOutside} {@tool dartpad} This example shows how to use a `TextFieldTapRegion` to wrap a set of &quot;spinner&quot; buttons that increment and decrement a value in the [TextField] without causing the text field to lose keyboard focus. This example includes a generic `SpinnerField&lt;T&gt;` class that you can copy into your own project and customize. See code in examplesapilibwidgetstap_regiontext_field_tap_region.0.dart {@end-tool} See also: [TapRegion] for how the region group is determined." />
@ -57,8 +57,8 @@
</histories> </histories>
<option name="languageScores"> <option name="languageScores">
<map> <map>
<entry key="CHINESE_SIMPLIFIED" value="46" /> <entry key="CHINESE_SIMPLIFIED" value="48" />
<entry key="ENGLISH" value="47" /> <entry key="ENGLISH" value="49" />
</map> </map>
</option> </option>
</component> </component>

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