<itemvalue="A [Slidable] notification that can bubble up the widget tree. You can determine the type of a notification using the `is` operator to check the [runtimeType] of the notification. To listen for notifications in a subtree, use a [SlidableNotificationListener]. To send a notification, call [dispatch] on the notification you wish to send. The notification will be delivered to the closest [SlidableNotificationListener] widget."/>
<itemvalue="Called when a notification of the appropriate arrives at this location in the tree."/>
@ -54,13 +56,11 @@
<itemvalue="Linearly interpolate between two colors. This is intended to be fast but as a result may be ugly. Consider [HSVColor] or writing custom logic for interpolating colors. If either color is null, this function linearly interpolates from a transparent instance of the other color. This is usually preferable to interpolating from [material.Colors.transparent] (`const Color(0x00000000)`), which is specifically transparent _black_. The `t` argument represents position on the timeline, with 0.0 meaning that the interpolation has not started, returning `a` (or something equivalent to `a`), 1.0 meaning that the interpolation has finished, returning `b` (or something equivalent to `b`), and values in between meaning that the interpolation is at the relevant point on the timeline between `a` and `b`. The interpolation can be extrapolated beyond 0.0 and 1.0, so negative values and values greater than 1.0 are valid (and can easily be generated by curves such as [Curves.elasticInOut]). Each channel will be clamped to the range 0 to 255. Values for `t` are usually obtained from an [Animation<double>], such as an [AnimationController]."/>
<itemvalue="open Profile Card"/>
<itemvalue="_state"/>
<itemvalue="Creates a future containing the result of calling [computation] asynchronously with [scheduleMicrotask]. If executing [computation] throws, the returned future is completed with the thrown error. If calling [computation] returns a [Future], completion of the created future will wait until the returned future completes, and will then complete with the same result. If calling [computation] returns a non-future value, the returned future is completed with that value."/>
<itemvalue="Called if this focus node receives a key event while focused (i.e. when [hasFocus] returns true). {@macro flutter.widgets.FocusNode.keyEvents}"/>