AI-Otter 2 Feature Drop | 2025.2.2 Patch 1 <debuggerx@debuggerx-PC Update yiiguxing.translation.xml

master
debuggerx 2 weeks ago
parent 33c023b6cc
commit f97d2a5636

@ -1,6 +1,6 @@
<application> <application>
<component name="Translation.Cache"> <component name="Translation.Cache">
<option name="lastTrimTime" value="1767495586648" /> <option name="lastTrimTime" value="1768292701459" />
</component> </component>
<component name="Translation.OpenAISettings"> <component name="Translation.OpenAISettings">
<option name="OPEN_AI"> <option name="OPEN_AI">
@ -22,6 +22,25 @@
<option name="translationDialogLocationY" value="567" /> <option name="translationDialogLocationY" value="567" />
<option name="translationDialogWidth" value="1381" /> <option name="translationDialogWidth" value="1381" />
<histories> <histories>
<item value="fog" />
<item value="wireframe linejoin" />
<item value="wireframe linecap" />
<item value="wireframe linewidth" />
<item value="wireframe" />
<item value="refraction ratio" />
<item value="reflectivity" />
<item value="env map rotation" />
<item value="normal scale" />
<item value="normal map type" />
<item value="emissive" />
<item value="type" />
<item value="color" />
<item value="specular" />
<item value="shininess" />
<item value="bump scale" />
<item value="[parameters] - (optional) an object with one or more properties defining the material's appearance. Any property of the material (including any property inherited from [Material]) can be passed in here. The exception is the property [color], which can be passed in as a hexadecimal int and is 0xffffff (white) by default. [Color] is called internally." />
<item value="A material for shiny surfaces with specular highlights. The material uses a non-physically based [Blinn-Phong](https:en.wikipedia.orgwikiBlinn-Phong_shading_model) model for calculating reflectance. Unlike the Lambertian model used in the [MeshLambertMaterial] this can simulate shiny surfaces with specular highlights (such as varnished wood). [MeshPhongMaterial] uses per-fragment shading. Performance will generally be greater when using this material over the [MeshStandardMaterial] or [MeshPhysicalMaterial], at the cost of some graphical accuracy." />
<item value="flat shading" />
<item value="nav use percep" /> <item value="nav use percep" />
<item value="beverage" /> <item value="beverage" />
<item value="https:docs.opencv.org4.xd3d63classcv_1_1Mat.htmla51615ebf17a64c968df0bf49b4de6a3a" /> <item value="https:docs.opencv.org4.xd3d63classcv_1_1Mat.htmla51615ebf17a64c968df0bf49b4de6a3a" />
@ -53,25 +72,6 @@
<item value="put if absent" /> <item value="put if absent" />
<item value="use penetrate" /> <item value="use penetrate" />
<item value="Counter" /> <item value="Counter" />
<item value="create point directly" />
<item value="remains point names" />
<item value="回收" />
<item value="仓库" />
<item value="舞台大师" />
<item value="TOPVIEW" />
<item value="carpet" />
<item value="Shuffles the elements of this list randomly. ```dart final numbers = &lt;int&gt;[1, 2, 3, 4, 5]; numbers.shuffle(); print(numbers); [1, 3, 4, 5, 2] OR some other random result." />
<item value="The size of the rectangle is determined by its parent widget, and the texture is automatically scaled to fit." />
<item value="Texture widgets are repainted autonomously as dictated by the backend (e.g. on arrival of a video frame). Such repainting generally does not involve executing Dart code." />
<item value="A texture widget refers to its backend texture using an integer ID. Texture IDs are obtained from the texture registry and are scoped to the Flutter view. Texture IDs may be reused after deregistration, at the discretion of the registry. The use of texture IDs currently unknown to the registry will silently result in a blank rectangle." />
<item value="A rectangle upon which a backend texture is mapped. Backend textures are images that can be applied (mapped) to an area of the Flutter view. They are created, managed, and updated using a platform-specific texture registry. This is typically done by a plugin that integrates with host platform video player, camera, or OpenGL APIs, or similar image sources." />
<item value="receiving 2 D realtime" />
<item value="rocker" />
<item value="See also: [push] which pushes the given location onto the page stack. [pushReplacement] which replaces the top-most page of the page stack but always uses a new page key." />
<item value="The page key will be reused. This will preserve the state and not run any page animation." />
<item value="Replaces the top-most page of the page stack with the given one but treats it as the same page." />
<item value="Replaces the top-most page of the page stack with the given URL location w optional query parameters, e.g. `familyf2personp1?color=blue`." />
<item value="Replaces the top-most page of the page stack with the given URL location w optional query parameters, e.g. `familyf2personp1?color=blue`. See also: [go] which navigates to the location. [push] which pushes the given location onto the page stack. [replace] which replaces the top-most page of the page stack but treats it as the same page. The page key will be reused. This will preserve the state and not run any page animation." />
</histories> </histories>
<option name="languageScores"> <option name="languageScores">
<map> <map>

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