<itemvalue="[parameters] - (optional) an object with one or more properties defining the material's appearance. Any property of the material (including any property inherited from [Material]) can be passed in here. The exception is the property [color], which can be passed in as a hexadecimal int and is 0xffffff (white) by default. [Color] is called internally."/>
<itemvalue="A material for shiny surfaces with specular highlights. The material uses a non-physically based [Blinn-Phong](https:en.wikipedia.orgwikiBlinn-Phong_shading_model) model for calculating reflectance. Unlike the Lambertian model used in the [MeshLambertMaterial] this can simulate shiny surfaces with specular highlights (such as varnished wood). [MeshPhongMaterial] uses per-fragment shading. Performance will generally be greater when using this material over the [MeshStandardMaterial] or [MeshPhysicalMaterial], at the cost of some graphical accuracy."/>
<itemvalue="Shuffles the elements of this list randomly. ```dart final numbers = <int>[1, 2, 3, 4, 5]; numbers.shuffle(); print(numbers); [1, 3, 4, 5, 2] OR some other random result."/>
<itemvalue="The size of the rectangle is determined by its parent widget, and the texture is automatically scaled to fit."/>
<itemvalue="Texture widgets are repainted autonomously as dictated by the backend (e.g. on arrival of a video frame). Such repainting generally does not involve executing Dart code."/>
<itemvalue="A texture widget refers to its backend texture using an integer ID. Texture IDs are obtained from the texture registry and are scoped to the Flutter view. Texture IDs may be reused after deregistration, at the discretion of the registry. The use of texture IDs currently unknown to the registry will silently result in a blank rectangle."/>
<itemvalue="A rectangle upon which a backend texture is mapped. Backend textures are images that can be applied (mapped) to an area of the Flutter view. They are created, managed, and updated using a platform-specific texture registry. This is typically done by a plugin that integrates with host platform video player, camera, or OpenGL APIs, or similar image sources."/>
<itemvalue="receiving 2 D realtime"/>
<itemvalue="rocker"/>
<itemvalue="See also: [push] which pushes the given location onto the page stack. [pushReplacement] which replaces the top-most page of the page stack but always uses a new page key."/>
<itemvalue="The page key will be reused. This will preserve the state and not run any page animation."/>
<itemvalue="Replaces the top-most page of the page stack with the given one but treats it as the same page."/>
<itemvalue="Replaces the top-most page of the page stack with the given URL location w optional query parameters, e.g. `familyf2personp1?color=blue`."/>
<itemvalue="Replaces the top-most page of the page stack with the given URL location w optional query parameters, e.g. `familyf2personp1?color=blue`. See also: [go] which navigates to the location. [push] which pushes the given location onto the page stack. [replace] which replaces the top-most page of the page stack but treats it as the same page. The page key will be reused. This will preserve the state and not run any page animation."/>