<itemvalue="Fuzzy inside, nothing outside. This can make shapes appear to be lit from within."/>
<itemvalue="Fuzzy inside, nothing outside. This can make shapes appear to be lit from within."/>
<itemvalue="Solid inside, fuzzy outside. This corresponds to drawing the shape, and additionally drawing the blur. This can make objects appear brighter, maybe even as if they were fluorescent."/>
<itemvalue="Solid inside, fuzzy outside. This corresponds to drawing the shape, and additionally drawing the blur. This can make objects appear brighter, maybe even as if they were fluorescent."/>
<itemvalue="These mirror DlBlurStyle and must be kept in sync. Fuzzy inside and outside. This is useful for painting shadows that are offset from the shape that ostensibly is casting the shadow."/>
<itemvalue="These mirror DlBlurStyle and must be kept in sync. Fuzzy inside and outside. This is useful for painting shadows that are offset from the shape that ostensibly is casting the shadow."/>
@ -60,12 +61,11 @@
<itemvalue="opaque"/>
<itemvalue="opaque"/>
<itemvalue="Creates a new repeating timer. The [callback] is invoked repeatedly with [duration] intervals until canceled with the [cancel] function. The exact timing depends on the underlying timer implementation. No more than `n` callbacks will be made in `duration n` time, but the time between two consecutive callbacks can be shorter and longer than `duration`. In particular, an implementation may schedule the next callback, e.g., a `duration` after either when the previous callback ended, when the previous callback started, or when the previous callback was scheduled for - even if the actual callback was delayed. [duration] must a non-negative [Duration]."/>
<itemvalue="Creates a new repeating timer. The [callback] is invoked repeatedly with [duration] intervals until canceled with the [cancel] function. The exact timing depends on the underlying timer implementation. No more than `n` callbacks will be made in `duration n` time, but the time between two consecutive callbacks can be shorter and longer than `duration`. In particular, an implementation may schedule the next callback, e.g., a `duration` after either when the previous callback ended, when the previous callback started, or when the previous callback was scheduled for - even if the actual callback was delayed. [duration] must a non-negative [Duration]."/>
<itemvalue="add msg"/>
<itemvalue="add msg"/>
<itemvalue="Creates a new repeating timer. The [callback] is invoked repeatedly with [duration] intervals until canceled with the [cancel] function. The exact timing depends on the underlying timer implementation. No more than `n` callbacks will be made in `duration n` time, but the time between two consecutive callbacks can be shorter and longer than `duration`. In particular, an implementation may schedule the next callback, e.g., a `duration` after either when the previous callback ended, when the previous callback started, or when the previous callback was scheduled for - even if the actual callback was delayed."/>