<itemvalue="If [withData] is set, picked files will have its byte data immediately available on memory as `Uint8List` which can be useful if you are picking it for server upload or similar. However, have in mind that enabling this on IO (iOS & Android) may result in out of memory issues if you allow multiple picks or pick huge files. Use [withReadStream] instead. Defaults to `true` on web, `false` otherwise. Not supported on macOS."/>
<itemvalue="Retrieves the file(s) from the underlying platform Default [type] set to [FileType.any] with [allowMultiple] set to `false`. Optionally, [allowedExtensions] might be provided (e.g. `[pdf, svg, jpg]`.). If [withData] is set, picked files will have its byte data immediately available on memory as `Uint8List` which can be useful if you are picking it for server upload or similar. However, have in mind that enabling this on IO (iOS & Android) may result in out of memory issues if you allow multiple picks or pick huge files. Use [withReadStream] instead. Defaults to `true` on web, `false` otherwise. Not supported on macOS. If [withReadStream] is set, picked files will have its byte data available as a [Stream<List<int>>] which can be useful for uploading and processing large files. Defaults to `false`. Not supported on macOS."/>
<itemvalue="Returns the integer closest to this number."/>
<itemvalue="Returns the least integer that is not smaller than this number. Rounds the number towards infinity."/>
<itemvalue="If this flag is specified, then a new file will be created if one does not already exist (if [truncate] is specified, the new file will be truncated to zero length if it previously exists)."/>
@ -66,8 +68,6 @@
<itemvalue="The scale to place in the [ImageInfo] object of the image. See also: [ImageInfo.scale], which gives more information on how this scale is applied."/>
<itemvalue="scale"/>
<itemvalue="gapless playback"/>
<itemvalue="overlay image"/>
<itemvalue="The tolerance used to determine whether two floating-point values are approximately equal."/>