AI-Iguana | 2023.2.1 Patch 1 <dx@PC-DebuggerX Update yiiguxing.translation.xml

master
dx 1 year ago
parent 4c572c3102
commit fc5ca1596c

@ -7,6 +7,7 @@
</component>
<component name="Translation.States">
<histories>
<item value="Dynamically loads the |EnableNonClientDpiScaling| from the User32 module. This API is only needed for PerMonitor V1 awareness mode." />
<item value="[ThemeData.visualDensity], where this property is used to specify the base horizontal density of Material components. [Material design guidance on density]" />
<item value="Defines the visual density of user interface components. Density, in the context of a UI, is the vertical and horizontal &quot;compactness&quot; of the components in the UI. It is unitless, since it means different things to different UI components. The default for visual densities is zero for both vertical and horizontal densities, which corresponds to the default visual density of components in the Material Design specification. It does not affect text sizes, icon sizes, or padding values. For example, for buttons, it affects the spacing around the child of the button. For lists, it affects the distance between baselines of entries in the list. For chips, it only affects the vertical size, not the horizontal size." />
<item value="The animation that controls the rotation of the child. If the current value of the turns animation is v, the child will be rotated v 2 pi radians before being painted." />
@ -56,12 +57,11 @@
<item value="MIN SIZE" />
<item value="DATA MATRIX COMPACT" />
<item value="DATA MATRIX SHAPE" />
<item value="CHARACTER SET" />
</histories>
<option name="languageScores">
<map>
<entry key="CHINESE" value="318" />
<entry key="ENGLISH" value="319" />
<entry key="CHINESE" value="319" />
<entry key="ENGLISH" value="320" />
<entry key="HAWAIIAN" value="1" />
<entry key="POLISH" value="1" />
<entry key="ROMANIAN" value="1" />

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