<itemvalue="Checks whether or not a pointer panzoom is allowed to be tracked by this recognizer."/>
<itemvalue="touch slop"/>
<itemvalue="Optional device specific configuration for device gestures that will take precedence over framework defaults."/>
<itemvalue="The kind of devices that are allowed to be recognized as provided by `supportedDevices` in the constructor, or the currently deprecated `kind`. These cannot both be set. If both are null, events from all device kinds will be tracked and recognized."/>
<itemvalue="trackpad scroll causes scale"/>
<itemvalue="trackpad scroll to scale factor"/>
<itemvalue="Gestures from a trackpad. A trackpad here is defined as a touch-based pointer device with an indirect surface (the user operates the screen by touching something that is not the screen). When the user makes zoom, pan, scroll or rotate gestures with a physical trackpad, supporting platforms dispatch events with kind [trackpad]. Events with kind [trackpad] can only have a [PointerChange] of `add`, `remove`, and pan-zoom related values. Some platforms don't support (or don't fully support) trackpad gestures, and might convert trackpad gestures into fake pointer events that simulate dragging. These events typically have kind [touch] or [mouse] instead of [trackpad]. This includes (but is not limited to) Web, and iOS when `UIApplicationSupportsIndirectInputEvents` isn't present in `Info.plist` or returns NO. Moving the pointing cursor or clicking with a trackpad typically triggers [touch] or [mouse] events, but never triggers [trackpad] events."/>
<itemvalue="stack dialog widget V 2"/>
<itemvalue="cloning entry"/>
@ -55,18 +62,11 @@
<itemvalue="projection matrix"/>
<itemvalue="apply projection"/>
<itemvalue="Return the distance from the origin of this to the intersection with [other] if this intersects with [other], or null if the don't intersect."/>
<itemvalue="intersects with triangle"/>
<itemvalue="On success, [rayNear] and [rayFar] are the points where the screen space [pickX], [pickY] intersect with the near and far planes respectively. The viewport is specified by ([viewportX], [viewportWidth]) and ([viewportY], [viewportHeight]). [cameraMatrix] includes both the projection and view transforms. Returns false on error, for example, the mouse is not in the viewport."/>
<itemvalue="pick ray"/>
<itemvalue="culling"/>
<itemvalue="is clipped face"/>
<itemvalue="add texture coordinates to renderMesh"/>