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@@ -1,6 +1,6 @@
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<application>
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<component name="Translation.Cache">
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<option name="lastTrimTime" value="1766491389303" />
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<option name="lastTrimTime" value="1766989214892" />
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</component>
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<component name="Translation.OpenAISettings">
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<option name="OPEN_AI">
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@@ -22,6 +22,13 @@
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<option name="translationDialogLocationY" value="567" />
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<option name="translationDialogWidth" value="1381" />
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<histories>
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<item value="put if absent" />
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<item value="use penetrate" />
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<item value="Counter" />
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<item value="create point directly" />
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<item value="remains point names" />
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<item value="回收" />
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<item value="仓库" />
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<item value="舞台大师" />
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<item value="TOPVIEW" />
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<item value="carpet" />
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@@ -51,7 +58,6 @@
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<item value="A touch-based pointer device." />
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<item value="set on screen joystick visibility" />
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<item value="set on screen joystick visible" />
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<item value="use penetrate" />
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<item value="When true the texture will not be updated with new frames." />
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<item value="Sets the video output driver for native backend." />
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<item value="The initialization type can be dynamically set, which is suitable for some special scenarios; for example: for a desktop application, initializing the global only needs to initialize the Attach Dialog, and initializing a block area does not need to initialize the Attach Dialog 可动态设置初始化类型, 适用于一些特殊场景; 例如: 某桌面端应用, 初始化全局只需要初始化Attach Dialog, 初始化某块区域不需要初始化Attach Dialog" />
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@@ -66,16 +72,10 @@
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<item value="blank space" />
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<item value="Each pixel is 32 bits, with the highest 8 bits encoding red, the next 8 bits encoding green, the next 8 bits encoding blue, and the lowest 8 bits encoding alpha. Premultiplied alpha is used." />
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<item value="Scaling the image to larger than its intrinsic size should usually be avoided, since it causes the image to use more memory than necessary. Instead, prefer scaling the [Canvas] transform. If the image must be scaled up, the `allowUpscaling` parameter must be set to true." />
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<item value="The `targetWidth` and `targetHeight` arguments specify the size of the output image, in image pixels. If they are not equal to the intrinsic dimensions of the image, then the image will be scaled after being decoded. If the `allowUpscaling` parameter is not set to true, both dimensions will be capped at the intrinsic dimensions of the image, even if only one of them would have exceeded those intrinsic dimensions. If exactly one of these two arguments is specified, then the aspect ratio will be maintained while forcing the image to match the other given dimension. If neither is specified, then the image maintains its intrinsic size." />
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<item value="The `rowBytes` parameter is the number of bytes consumed by each row of pixels in the data buffer. If unspecified, it defaults to `width` multiplied by the number of bytes per pixel in the provided `format`." />
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<item value="Convert an array of pixel values into an [Image] object. The `pixels` parameter is the pixel data. They are packed in bytes in the order described by `format`, then grouped in rows, from left to right, then top to bottom." />
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<item value="Standard output from the process. The value used for the `stdoutEncoding` argument to [Process.run] determines the type. If `null` was used, this value is of type [Uint8List] otherwise it is of type `String`." />
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<item value="A rectangle upon which a backend texture is mapped. Backend textures are images that can be applied (mapped) to an area of the Flutter view. They are created, managed, and updated using a platform-specific texture registry. This is typically done by a plugin that integrates with host platform video player, camera, or OpenGL APIs, or similar image sources. A texture widget refers to its backend texture using an integer ID. Texture IDs are obtained from the texture registry and are scoped to the Flutter view. Texture IDs may be reused after deregistration, at the discretion of the registry. The use of texture IDs currently unknown to the registry will silently result in a blank rectangle. Texture widgets are repainted autonomously as dictated by the backend (e.g. on arrival of a video frame). Such repainting generally does not involve executing Dart code. The size of the rectangle is determined by its parent widget, and the texture is automatically scaled to fit." />
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<item value="Texture" />
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</histories>
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<option name="languageScores">
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<map>
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<entry key="CHINESE_SIMPLIFIED" value="64" />
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<entry key="CHINESE_SIMPLIFIED" value="65" />
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<entry key="ENGLISH" value="65" />
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</map>
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</option>
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