Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 1f5a59c7a1 | |||
| 62e8e99e64 |
@@ -1,6 +1,6 @@
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<application>
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<application>
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<component name="Translation.Cache">
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<component name="Translation.Cache">
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<option name="lastTrimTime" value="1722309602588" />
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<option name="lastTrimTime" value="1722832761468" />
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</component>
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</component>
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<component name="Translation.Settings">
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<component name="Translation.Settings">
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<option name="primaryLanguage" value="CHINESE" />
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<option name="primaryLanguage" value="CHINESE" />
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@@ -12,6 +12,9 @@
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<option name="translationDialogLocationY" value="536" />
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<option name="translationDialogLocationY" value="536" />
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<option name="translationDialogWidth" value="1253" />
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<option name="translationDialogWidth" value="1253" />
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<histories>
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<histories>
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<item value="negate" />
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<item value="weapon" />
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<item value="crescent" />
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<item value="render indices" />
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<item value="render indices" />
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<item value="texcoords" />
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<item value="texcoords" />
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<item value="Fixes the [SnackBar] at the bottom of the [Scaffold]. The exception is that the [SnackBar] will be shown above a [BottomNavigationBar] or a [NavigationBar]. Additionally, the [SnackBar] will cause other non-fixed widgets inside [Scaffold] to be pushed above (for example, the [FloatingActionButton])." />
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<item value="Fixes the [SnackBar] at the bottom of the [Scaffold]. The exception is that the [SnackBar] will be shown above a [BottomNavigationBar] or a [NavigationBar]. Additionally, the [SnackBar] will cause other non-fixed widgets inside [Scaffold] to be pushed above (for example, the [FloatingActionButton])." />
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@@ -59,9 +62,6 @@
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<item value="Constructs a quaternion from [yaw], [pitch] and [roll]." />
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<item value="Constructs a quaternion from [yaw], [pitch] and [roll]." />
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<item value="Constructs Matrix4 from [translation], [rotation] and [scale]." />
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<item value="Constructs Matrix4 from [translation], [rotation] and [scale]." />
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<item value="Defines a [Quaternion] (a four-dimensional vector) for efficient rotation calculations. Quaternion are better for interpolating between rotations and avoid the [gimbal lock](http:de.wikipedia.orgwikiGimbal_Lock) problem compared to euler rotations." />
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<item value="Defines a [Quaternion] (a four-dimensional vector) for efficient rotation calculations. Quaternion are better for interpolating between rotations and avoid the [gimbal lock](http:de.wikipedia.orgwikiGimbal_Lock) problem compared to euler rotations." />
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<item value="Is this object visiable." />
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<item value="The backface will be culled without rendering." />
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<item value="updateTransform after you change the value." />
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</histories>
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</histories>
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<option name="languageScores">
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<option name="languageScores">
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<map>
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<map>
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