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5 Commits
3a86a94b88
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3582a3eaa1
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| 3582a3eaa1 | |||
| 2bad5b0f36 | |||
| eff4f7f3df | |||
| 25d847604e | |||
| 2fd85603e4 |
@@ -3,6 +3,6 @@
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<version>1</version>
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</component>
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<component name="whatsNew">
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<shownVersion>2021.2.1rc15</shownVersion>
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<shownVersion>2021.2.1rc16</shownVersion>
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</component>
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</application>
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+15
-14
@@ -6,6 +6,18 @@
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<option name="newTranslationDialogY" value="447" />
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<option name="pinTranslationDialog" value="true" />
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<histories>
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<item value="problem" />
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<item value="tag" />
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<item value="problem tag" />
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<item value="feat: GS-1026 update report." />
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<item value="Submission" />
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<item value="fix: do not occlude delete button." />
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<item value="遮挡" />
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<item value="ratio" />
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<item value="A [Slidable] notification that can bubble up the widget tree. You can determine the type of a notification using the `is` operator to check the [runtimeType] of the notification. To listen for notifications in a subtree, use a [SlidableNotificationListener]. To send a notification, call [dispatch] on the notification you wish to send. The notification will be delivered to the closest [SlidableNotificationListener] widget." />
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<item value="Called when a notification of the appropriate arrives at this location in the tree." />
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<item value="The widget directly below this widget in the tree. This is not necessarily the widget that dispatched the notification. {@macro flutter.widgets.child}" />
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<item value="A widget that listens for [SlidableNotification]s bubbling up the tree. To dispatch notifications, use the [SlidableNotification.dispatch] method." />
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<item value="Outlined Border" />
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<item value="General Private Chat Controller" />
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<item value="This's a flag lock, to prevent hop in a group chat before pre group chat page haven't dispose completely." />
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@@ -44,23 +56,12 @@
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<item value="implement" />
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<item value="实现" />
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<item value="{@template dart.ui.textHeightBehavior} Defines how to apply [TextStyle.height] over and under text. [TextHeightBehavior.applyHeightToFirstAscent] and [TextHeightBehavior.applyHeightToLastDescent] represent whether the [TextStyle.height] modifier will be applied to the corresponding metric. By default both properties are true, and [TextStyle.height] is applied as normal. When set to false, the font's default ascent will be used. [TextHeightBehavior.leadingDistribution] determines how the leading is distributed over and under text. This property applies before [TextHeightBehavior.applyHeightToFirstAscent] and [TextHeightBehavior.applyHeightToLastDescent]. {@endtemplate}" />
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<item value="mention messages notification" />
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<item value="Mention Message" />
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<item value="Linearly interpolate between two colors. This is intended to be fast but as a result may be ugly. Consider [HSVColor] or writing custom logic for interpolating colors. If either color is null, this function linearly interpolates from a transparent instance of the other color. This is usually preferable to interpolating from [material.Colors.transparent] (`const Color(0x00000000)`), which is specifically transparent _black_. The `t` argument represents position on the timeline, with 0.0 meaning that the interpolation has not started, returning `a` (or something equivalent to `a`), 1.0 meaning that the interpolation has finished, returning `b` (or something equivalent to `b`), and values in between meaning that the interpolation is at the relevant point on the timeline between `a` and `b`. The interpolation can be extrapolated beyond 0.0 and 1.0, so negative values and values greater than 1.0 are valid (and can easily be generated by curves such as [Curves.elasticInOut]). Each channel will be clamped to the range 0 to 255. Values for `t` are usually obtained from an [Animation<double>], such as an [AnimationController]." />
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<item value="open Profile Card" />
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<item value="_state" />
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<item value="Creates a future containing the result of calling [computation] asynchronously with [scheduleMicrotask]. If executing [computation] throws, the returned future is completed with the thrown error. If calling [computation] returns a [Future], completion of the created future will wait until the returned future completes, and will then complete with the same result. If calling [computation] returns a non-future value, the returned future is completed with that value." />
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<item value="Called if this focus node receives a key event while focused (i.e. when [hasFocus] returns true). {@macro flutter.widgets.FocusNode.keyEvents}" />
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<item value="activate" />
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<item value="show Mentionable User List" />
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<item value="Recognizes movement in the horizontal direction on a per-pointer basis. In contrast to [HorizontalDragGestureRecognizer], [HorizontalMultiDragGestureRecognizer] watches each pointer separately, which means multiple drags can be recognized concurrently if multiple pointers are in contact with the screen. See also: [HorizontalDragGestureRecognizer], a gesture recognizer that just looks at horizontal movement. [ImmediateMultiDragGestureRecognizer], a similar recognizer, but without the limitation that the drag must start horizontally. [VerticalMultiDragGestureRecognizer], which only recognizes drags that start vertically." />
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<item value="Tertiary" />
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<item value="Bit field using the Button constants such as [kPrimaryMouseButton], [kSecondaryStylusButton], etc. For example, if this has the value 6 and the [kind] is [PointerDeviceKind.invertedStylus], then this indicates an upside-down stylus with both its primary and secondary buttons pressed." />
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</histories>
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<option name="languageScores">
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<map>
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<entry key="CHINESE" value="220" />
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<entry key="ENGLISH" value="222" />
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<entry key="CHINESE" value="231" />
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<entry key="ENGLISH" value="232" />
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<entry key="GERMAN" value="1" />
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<entry key="FRENCH" value="1" />
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</map>
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</option>
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