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2 changed files with 12 additions and 12 deletions
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@@ -2,8 +2,8 @@
<component name="FindSettings"> <component name="FindSettings">
<option name="customScope" value="All Places" /> <option name="customScope" value="All Places" />
<option name="defaultScopeName" value="All Places" /> <option name="defaultScopeName" value="All Places" />
<option name="localCaseSensitive" value="true" /> <option name="localRegularExpressions" value="true" />
<option name="LOCAL_CASE_SENSITIVE_SEARCH" value="true" /> <option name="LOCAL_REGULAR_EXPRESSIONS" value="true" />
<option name="SEARCH_SCOPE" value="All Places" /> <option name="SEARCH_SCOPE" value="All Places" />
<mask>*.css</mask> <mask>*.css</mask>
<mask>*.html</mask> <mask>*.html</mask>
+10 -10
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@@ -7,6 +7,14 @@
</component> </component>
<component name="Translation.States"> <component name="Translation.States">
<histories> <histories>
<item value="Push a URI location onto the page stack w optional query parameters, e.g. `familyf2personp1?color=blue`. See also: [pushReplacement] which replaces the top-most page of the page stack and always use a new page key. [replace] which replaces the top-most page of the page stack but treats it as the same page. The page key will be reused. This will preserve the state and not run any page animation." />
<item value="A common pattern when using bottom navigation bars is to support navigating to the initial location when tapping the item that is already active. This example demonstrates how to support this behavior, using the initialLocation parameter of goBranch." />
<item value="When navigating to a new branch, it's recommended to use the goBranch method, as doing so makes sure the last navigation state of the Navigator for the branch is restored." />
<item value="Navigate to the current location of the branch at the provided index when tapping an item in the BottomNavigationBar." />
<item value="The [Navigator] replaced `oldRoute` with `newRoute`." />
<item value="The [Navigator] pushed `route`. The route immediately below that one, and thus the previously active route, is `previousRoute`." />
<item value="Expando mapping instances of NavigatorObserver to their associated NavigatorState (or `null`, if there is no associated NavigatorState). The reason we don't use a private instance field of type `NavigatorState?` is because as part of implementing https:github.comdart-langlanguageissues2020, it will soon become a runtime error to invoke a private member that is mocked in another library. By using an expando rather than an instance field, we ensure that a mocked NavigatorObserver can still properly keep track of its associated NavigatorState." />
<item value="An interface for observing the behavior of a [Navigator]." />
<item value="Clip with anti-aliasing and saveLayer immediately following the clip. This mode not only clips with anti-aliasing, but also allocates an offscreen buffer. All subsequent paints are carried out on that buffer before finally being clipped and composited back. This is very slow. It has no bleeding edge artifacts (that [antiAlias] has) but it changes the semantics as an offscreen buffer is now introduced. (See https:github.comflutterflutterissues18057issuecomment-394197336 for a difference between paint without saveLayer and paint with saveLayer.) This will be only rarely needed. One case where you might need this is if you have an image overlaid on a very different background color. In these cases, consider whether you can avoid overlaying multiple colors in one spot (e.g. by having the background color only present where the image is absent). If you can, [antiAlias] would be fine and much faster. See also: [antiAlias], which is much faster, and has similar clipping results." /> <item value="Clip with anti-aliasing and saveLayer immediately following the clip. This mode not only clips with anti-aliasing, but also allocates an offscreen buffer. All subsequent paints are carried out on that buffer before finally being clipped and composited back. This is very slow. It has no bleeding edge artifacts (that [antiAlias] has) but it changes the semantics as an offscreen buffer is now introduced. (See https:github.comflutterflutterissues18057issuecomment-394197336 for a difference between paint without saveLayer and paint with saveLayer.) This will be only rarely needed. One case where you might need this is if you have an image overlaid on a very different background color. In these cases, consider whether you can avoid overlaying multiple colors in one spot (e.g. by having the background color only present where the image is absent). If you can, [antiAlias] would be fine and much faster. See also: [antiAlias], which is much faster, and has similar clipping results." />
<item value="Clip with anti-aliasing. This mode has anti-aliased clipping edges to achieve a smoother look. It' s much faster than [antiAliasWithSaveLayer], but slower than [hardEdge]. This will be the common case when dealing with circles and arcs. Different from [hardEdge] and [antiAliasWithSaveLayer], this clipping may have bleeding edge artifacts. (See https:fiddle.skia.orgc21cb4c2b2515996b537f36e7819288ae for an example.) See also: [hardEdge], which is a little faster, but with lower fidelity. [antiAliasWithSaveLayer], which is much slower, but can avoid the bleeding edges if there's no other way. [Paint.isAntiAlias], which is the anti-aliasing switch for general draw operations." /> <item value="Clip with anti-aliasing. This mode has anti-aliased clipping edges to achieve a smoother look. It' s much faster than [antiAliasWithSaveLayer], but slower than [hardEdge]. This will be the common case when dealing with circles and arcs. Different from [hardEdge] and [antiAliasWithSaveLayer], this clipping may have bleeding edge artifacts. (See https:fiddle.skia.orgc21cb4c2b2515996b537f36e7819288ae for an example.) See also: [hardEdge], which is a little faster, but with lower fidelity. [antiAliasWithSaveLayer], which is much slower, but can avoid the bleeding edges if there's no other way. [Paint.isAntiAlias], which is the anti-aliasing switch for general draw operations." />
<item value="Clip, but do not apply anti-aliasing. This mode enables clipping, but curves and non-axis-aligned straight lines will be jagged as no effort is made to anti-alias. Faster than other clipping modes, but slower than [none]. This is a reasonable choice when clipping is needed, if the container is an axis- aligned rectangle or an axis-aligned rounded rectangle with very small corner radii. See also: [antiAlias], which is more reasonable when clipping is needed and the shape is not an axis-aligned rectangle." /> <item value="Clip, but do not apply anti-aliasing. This mode enables clipping, but curves and non-axis-aligned straight lines will be jagged as no effort is made to anti-alias. Faster than other clipping modes, but slower than [none]. This is a reasonable choice when clipping is needed, if the container is an axis- aligned rectangle or an axis-aligned rounded rectangle with very small corner radii. See also: [antiAlias], which is more reasonable when clipping is needed and the shape is not an axis-aligned rectangle." />
@@ -49,19 +57,11 @@
<item value="intimacy" /> <item value="intimacy" />
<item value="Whether the inflated hierarchy should be attached to the root parameter? If false, root is only used to create the correct subclass of LayoutParams for the root view in the XML." /> <item value="Whether the inflated hierarchy should be attached to the root parameter? If false, root is only used to create the correct subclass of LayoutParams for the root view in the XML." />
<item value="Favorability" /> <item value="Favorability" />
<item value="cover" />
<item value="[Duration] to complate opacity animation. ```dart animationDuration: const Duration(milliseconds: 2000), ```" />
<item value="[Duration] for how long flutter splash screen should stay. NOTE: Do not use [duration] with [asyncNavigationCallback] as [asyncNavigationCallback]'s aim is to navigate only after call back completes. ```dart duration: const Duration(milliseconds: 2000), ```" />
<item value="wish goods detail link from server." />
<item value="wish exchange good detail link from server." />
<item value="实现收货地址编辑功能" />
<item value="&lt;!-- Constrains the text to a single horizontally scrolling line instead of letting it wrap onto multiple lines, and advances focus instead of inserting a newline when you press the enter key. The default value is false (multi-line wrapped text mode) for non-editable text, but if you specify any value for inputType, the default is true (single-line input field mode). {@deprecated This attribute is deprecated. Use &lt;code&gt;maxLines&lt;code&gt; instead to change the layout of a static text, and use the &lt;code&gt;textMultiLine&lt;code&gt; flag in the inputType attribute instead for editable text views (if both singleLine and inputType are supplied, the inputType flags will override the value of singleLine). } --&gt;" />
<item value="design game res model" />
</histories> </histories>
<option name="languageScores"> <option name="languageScores">
<map> <map>
<entry key="CHINESE" value="287" /> <entry key="CHINESE" value="296" />
<entry key="ENGLISH" value="288" /> <entry key="ENGLISH" value="297" />
<entry key="HAWAIIAN" value="1" /> <entry key="HAWAIIAN" value="1" />
<entry key="POLISH" value="1" /> <entry key="POLISH" value="1" />
<entry key="ROMANIAN" value="1" /> <entry key="ROMANIAN" value="1" />