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2 changed files with 25 additions and 27 deletions
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<application>
<component name="FindSettings">
<option name="caseSensitive" value="true" />
<option name="customScope" value="All Places" />
<option name="defaultScopeName" value="All Places" />
<option name="localRegularExpressions" value="true" />
<option name="CASE_SENSITIVE_SEARCH" value="true" />
<option name="LOCAL_REGULAR_EXPRESSIONS" value="true" />
<option name="SEARCH_SCOPE" value="All Places" />
<mask>*.css</mask>
+25 -25
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@@ -1,12 +1,34 @@
<application>
<component name="Translation.Cache">
<option name="lastTrimTime" value="1711010522466" />
<option name="lastTrimTime" value="1711514243410" />
</component>
<component name="Translation.Settings">
<option name="primaryLanguage" value="CHINESE" />
</component>
<component name="Translation.States">
<histories>
<item value="inflate" />
<item value="The number of device pixels for each logical pixel for the screen this view is displayed on. This number might not be a power of two. Indeed, it might not even be an integer. For example, the Nexus 6 has a device pixel ratio of 3.5. Device pixels are also referred to as physical pixels. Logical pixels are also referred to as device-independent or resolution-independent pixels. By definition, there are roughly 38 logical pixels per centimeter, or about 96 logical pixels per inch, of the physical display. The value returned by [devicePixelRatio] is ultimately obtained either from the hardware itself, the device drivers, or a hard-coded value stored in the operating system or firmware, and may be inaccurate, sometimes by a significant margin. The Flutter framework operates in logical pixels, so it is rarely necessary to directly deal with this property. When this changes, [PlatformDispatcher.onMetricsChanged] is called. When using the Flutter framework, using [MediaQuery.of] to obtain the device pixel ratio (via [MediaQueryData.devicePixelRatio]), instead of directly obtaining the [devicePixelRatio] from a [FlutterView], will automatically cause any widgets dependent on this value to rebuild when it changes, without having to listen to [PlatformDispatcher.onMetricsChanged]. See also: [WidgetsBindingObserver], for a mechanism at the widgets layer to observe when this value changes. [Display.devicePixelRatio], which reports the DPR of the display. The value here is equal to the value exposed on [display]." />
<item value="Subsequent version, remove this deprecated member. ignore: deprecated_member_use" />
<item value="Dynamically loads the |EnableNonClientDpiScaling| from the User32 module. This API is only needed for PerMonitor V1 awareness mode." />
<item value="[ThemeData.visualDensity], where this property is used to specify the base horizontal density of Material components. [Material design guidance on density]" />
<item value="Defines the visual density of user interface components. Density, in the context of a UI, is the vertical and horizontal &quot;compactness&quot; of the components in the UI. It is unitless, since it means different things to different UI components. The default for visual densities is zero for both vertical and horizontal densities, which corresponds to the default visual density of components in the Material Design specification. It does not affect text sizes, icon sizes, or padding values. For example, for buttons, it affects the spacing around the child of the button. For lists, it affects the distance between baselines of entries in the list. For chips, it only affects the vertical size, not the horizontal size." />
<item value="The animation that controls the rotation of the child. If the current value of the turns animation is v, the child will be rotated v 2 pi radians before being painted." />
<item value="The stroke weight for drawing the icon. Requires the underlying icon font to support the `wght` [FontVariation] axis, otherwise has no effect. Variable font filenames often indicate the supported axes. Must be greater than 0. Defaults to nearest [IconTheme]'s [IconThemeData.weight]." />
<item value="toggling" />
<item value="[ConstraintsTransformBox], a widget that sizes its child using a transformed [BoxConstraints], and shows a warning if the child overflows in debug mode." />
<item value="[OverflowBox], a widget that imposes different constraints on its child than it gets from its parent, possibly allowing the child to overflow the parent." />
<item value="[ConstrainedBox], for a box which imposes constraints on its child." />
<item value="In debug mode, if the child overflows the container, a warning will be printed on the console, and black and yellow striped areas will appear where the overflow occurs." />
<item value="This allows a child to render at the size it would render if it were alone on an infinite canvas with no constraints. This container will then attempt to adopt the same size, within the limits of its own constraints. If it ends up with a different size, it will align the child based on [alignment]. If the box cannot expand enough to accommodate the entire child, the child will be clipped." />
<item value="A widget that imposes no constraints on its child, allowing it to render at its &quot;natural&quot; size." />
<item value="Animated widget that automatically transitions its size over a given duration whenever the given child's size changes. {@tool dartpad} This example makes a [Container] react to being touched, causing the child of the [AnimatedSize] widget, here a [FlutterLogo], to animate. See code in examplesapilibwidgetsanimated_sizeanimated_size.0.dart {@end-tool} See also: [SizeTransition], which changes its size based on an [Animation]." />
<item value="Only works if it's the child of a [Stack]. Here's an illustration of the [RelativePositionedTransition] widget, with it's [rect] animated by a [CurvedAnimation] set to [Curves.elasticInOut]: {@animation 300 378 https:flutter.github.ioassets-for-api-docsas" />
<item value="Animated version of [Positioned] which transitions the child's position based on the value of [rect] relative to a bounding box with the specified [size]." />
<item value="A widget that by default does a cross-fade between a new widget and the widget previously set on the [AnimatedSwitcher] as a child. {@youtube 560 315 https:www.youtube.comwatch?v=2W7POjFb88g} If they are swapped fast enough (i.e. before [duration] elapses), more than one previous child can exist and be transitioning out while the newest one is transitioning in." />
<item value="workbench" />
<item value="work Stand" />
<item value="work Stand Page" />
<item value="A widget that sizes its child to the child's maximum intrinsic width. This class is useful, for example, when unlimited width is available and you would like a child that would otherwise attempt to expand infinitely to instead size itself to a more reasonable width. The constraints that this widget passes to its child will adhere to the parent's constraints, so if the constraints are not large enough to satisfy the child's maximum intrinsic width, then the child will get less width than it otherwise would. Likewise, if the minimum width constraint is larger than the child's maximum intrinsic width, the child will be given more width than it otherwise would. If [stepWidth] is non-null, the child's width will be snapped to a multiple of the [stepWidth]. Similarly, if [stepHeight] is non-null, the child's height will be snapped to a multiple of the [stepHeight]. This class is relatively expensive, because it adds a speculative layout pass before the final layout phase. Avoid using it where possible. In the worst case, this widget can result in a layout that is O(N²) in the depth of the tree." />
<item value="filtered Map List" />
<item value="searching Words" />
@@ -35,33 +57,11 @@
<item value="PDF 417_COMPACT" />
<item value="MARGIN" />
<item value="MAX SIZE" />
<item value="MIN SIZE" />
<item value="DATA MATRIX COMPACT" />
<item value="DATA MATRIX SHAPE" />
<item value="CHARACTER SET" />
<item value="ERROR CORRECTION" />
<item value="pixels The colors to write to the bitmap offset The index of the first color to read from pixels[] stride The number of colors in pixels[] to skip between rows. Normally this value will be the same as the width of the bitmap, but it can be larger (or negative). x The x coordinate of the first pixel to write to in the bitmap. y The y coordinate of the first pixel to write to in the bitmap. width The number of colors to copy from pixels[] per row height The number of rows to write to the bitmap" />
<item value="recive Invite Reward" />
<item value="Return the FragmentActivity this fragment is currently associated with. May return null if the fragment is associated with a Context instead." />
<item value="tracking activityPage events." />
<item value="No Jagged Image View" />
<item value="fix: favoriteIntimacyExp logic and arouter defines." />
<item value="fix: unity model scale issue when enter skin fragment." />
<item value="fix: layout of item_gift and display order of act events; fix: currency list not loaded on mall page when open via deeplink." />
<item value="Calls the specified function block with this value as its receiver and returns its result. For detailed usage information see the documentation for scope functions ." />
<item value="feat: add intimacy page and feed page; task act page support h5." />
<item value="Unsupported App Usage" />
<item value="context" />
<item value="Sets up the given animation to play when the animation supplied in the play(Animator) call that created this Builder object ends. Params: anim The animation that will play when the animation supplied to the play(Animator) method ends." />
<item value="Sets up the given animation to play when the animation supplied in the play(Animator) call that created this Builder object to start when the animation supplied in this method call ends. Params: anim The animation whose end will cause the animation supplied to the play(Animator) method to play." />
<item value="Sets up the animation supplied in the play(Animator) call that created this Builder object to play when the given amount of time elapses. Params: delay The number of milliseconds that should elapse before the animation starts." />
<item value="before" />
<item value="出现" />
</histories>
<option name="languageScores">
<map>
<entry key="CHINESE" value="300" />
<entry key="ENGLISH" value="301" />
<entry key="CHINESE" value="322" />
<entry key="ENGLISH" value="323" />
<entry key="HAWAIIAN" value="1" />
<entry key="POLISH" value="1" />
<entry key="ROMANIAN" value="1" />