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@@ -12,6 +12,11 @@
<option name="translationDialogLocationY" value="536" />
<option name="translationDialogWidth" value="1253" />
<histories>
<item value="texcoords" />
<item value="Fixes the [SnackBar] at the bottom of the [Scaffold]. The exception is that the [SnackBar] will be shown above a [BottomNavigationBar] or a [NavigationBar]. Additionally, the [SnackBar] will cause other non-fixed widgets inside [Scaffold] to be pushed above (for example, the [FloatingActionButton])." />
<item value="The currently selected value for a group of radio buttons. This radio button is considered selected if its [value] matches the [groupValue]." />
<item value="vertical" />
<item value="track ball" />
<item value="backface" />
<item value="backface culling" />
<item value="A decimal-point string-representation of this number. Converts this number to a [double] before computing the string representation, as by [toDouble]. If the absolute value of `this` is greater than or equal to `10^21`, then this methods returns an exponential representation computed by `this.toStringAsExponential()`. Otherwise the result is the closest string representation with exactly [fractionDigits] digits after the decimal point. If [fractionDigits] equals 0, then the decimal point is omitted. The parameter [fractionDigits] must be an integer satisfying: `0 &lt;= fractionDigits &lt;= 20`." />
@@ -27,7 +32,6 @@
<item value="The second and third arguments specify the [TileMode] for the x direction and y direction respectively. [TileMode.repeated] can be used for tiling images." />
<item value="Creates an image-tiling shader. The first argument specifies the image to render. The [decodeImageFromList] function can be used to decode an image from bytes into the form expected here. (In production code, starting from [instantiateImageCodec] may be preferable.)" />
<item value="texture" />
<item value="texcoords" />
<item value="view projection matrix" />
<item value="Translates a 2D point from NDC to a THREE.Ray that can be used for picking. @vector - THREE.Vector3 that represents 2D point @camera - THREE.Camera" />
<item value="The global transform of the object. If the Object3d has no parent, then it's identical to the local transform." />
@@ -58,15 +62,11 @@
<item value="The backface will be culled without rendering." />
<item value="updateTransform after you change the value." />
<item value="evict" />
<item value="Raw RGBA format. Unencoded bytes, in RGBA row-primary form with premultiplied alpha, 8 bits per channel." />
<item value="Convert an array of pixel values into an [Image] object. The `pixels` parameter is the pixel data. They are packed in bytes in the order described by `format`, then grouped in rows, from left to right, then top to bottom. The `rowBytes` parameter is the number of bytes consumed by each row of pixels in the data buffer. If unspecified, it defaults to `width` multiplied by the number of bytes per pixel in the provided `format`." />
<item value="Creates an image from a list of bytes. This function attempts to interpret the given bytes an image. If successful, the returned [Future] resolves to the decoded image. Otherwise, the [Future] resolves to null. If the image is animated, this returns the first frame. Consider [instantiateImageCodec] if support for animated images is necessary. This function differs from [ui.decodeImageFromList] in that it defers to [PaintingBinding.instantiateImageCodecWithSize], and therefore can be mocked in tests." />
<item value="specular" />
</histories>
<option name="languageScores">
<map>
<entry key="CHINESE" value="603" />
<entry key="ENGLISH" value="604" />
<entry key="CHINESE" value="605" />
<entry key="ENGLISH" value="606" />
<entry key="HAWAIIAN" value="1" />
<entry key="POLISH" value="1" />
<entry key="ROMANIAN" value="1" />