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@@ -1,6 +1,6 @@
<application>
<component name="Translation.Cache">
<option name="lastTrimTime" value="1766989214892" />
<option name="lastTrimTime" value="1767495586648" />
</component>
<component name="Translation.OpenAISettings">
<option name="OPEN_AI">
@@ -22,6 +22,25 @@
<option name="translationDialogLocationY" value="567" />
<option name="translationDialogWidth" value="1381" />
<histories>
<item value="A typed view of a sequence of bytes. It is a compile-time error for a class to attempt to extend or implement `TypedData`." />
<item value="The offset of this view into the underlying byte buffer, in bytes." />
<item value="The length of this view, in bytes." />
<item value="Releases all resources held by the detector. Call this when you're done using the detector to free up memory. After calling dispose, you must call [initialize] again before running any detections." />
<item value="aperture size" />
<item value="l 2 gradient" />
<item value="Outputs for a single detected face. [boundingBox] is the face bounding box in pixel coordinates. [landmarks] provides convenient access to 6 key facial landmarks (eyes, nose, mouth). [mesh] contains 468 facial landmarks as pixel coordinates. [eyes] contains iris center, iris contour, and eye mesh landmarks for both eyes." />
<item value="cannied" />
<item value="Canny finds edges in an image using the Canny algorithm. The function finds edges in the input image image and marks them in the output map edges using the Canny algorithm. The smallest value between threshold1 and threshold2 is used for edge linking. The largest value is used to find initial segments of strong edges." />
<item value="[data] will be copied 2 times, use [Mat.fromVec] or [Mat.fromBuffer] if better performance" />
<item value="[data] should be raw pixels values with exactly same length of channels [rows] [cols]" />
<item value="predefined type constants" />
<item value="Raw unmodified format. Unencoded bytes, in the image's existing format. For example, a grayscale image may use a single 8-bit channel for each pixel." />
<item value="Raw straight RGBA format. Unencoded bytes, in RGBA row-primary form with straight alpha, 8 bits per channel." />
<item value="Raw RGBA format. Unencoded bytes, in RGBA row-primary form with premultiplied alpha, 8 bits per channel." />
<item value="This combines [decodeImage] and [registerFrame] into a single operation that avoids transferring RGB data back to the main isolate. The image is decoded and stored in the worker, returning only the frameId and dimensions." />
<item value="Decodes and registers an image in one operation (optimized fast-path)." />
<item value="The [imageBytes] parameter should contain encoded image data (JPEG, PNG, etc.)." />
<item value="Specifies which face detection model variant to use. Different models are optimized for different use cases: - [frontCamera]: Optimized for selfiefront-facing camera (128x128 input) - [backCamera]: Optimized for rear camera with higher resolution (256x256 input) - [shortRange]: Optimized for close-up faces (128x128 input) - [full]: Full-range detection (192x192 input) - [fullSparse]: Full-range with sparse anchors (192x192 input)" />
<item value="judge motion and emoticon" />
<item value="put if absent" />
<item value="use penetrate" />
@@ -53,25 +72,6 @@
<item value="The path of the executable used to run the script in this isolate after it has been resolved by the OS. This is the absolute path, with all symlinks resolved, to the executable used to run the script. See [executable] for the unresolved version." />
<item value="特征边界" />
<item value="已知区域" />
<item value="judge" />
<item value="A pointer device with a stylus that has been inverted." />
<item value="A pointer device with a stylus." />
<item value="A touch-based pointer device." />
<item value="set on screen joystick visibility" />
<item value="set on screen joystick visible" />
<item value="When true the texture will not be updated with new frames." />
<item value="Sets the video output driver for native backend." />
<item value="The initialization type can be dynamically set, which is suitable for some special scenarios; for example: for a desktop application, initializing the global only needs to initialize the Attach Dialog, and initializing a block area does not need to initialize the Attach Dialog 可动态设置初始化类型, 适用于一些特殊场景; 例如: 某桌面端应用, 初始化全局只需要初始化Attach Dialog, 初始化某块区域不需要初始化Attach Dialog" />
<item value="flat shading" />
<item value="light probe intensity" />
<item value="velocity" />
<item value="fading edge end fraction" />
<item value="number of rounds" />
<item value="deceleration duration" />
<item value="deceleration curve" />
<item value="Marquee" />
<item value="blank space" />
<item value="Each pixel is 32 bits, with the highest 8 bits encoding red, the next 8 bits encoding green, the next 8 bits encoding blue, and the lowest 8 bits encoding alpha. Premultiplied alpha is used." />
</histories>
<option name="languageScores">
<map>