<itemvalue="Calling [destroy] will make the send a close event on the stream and will no longer react on data being piped to it."/>
<itemvalue="Call [close] (inherited from [IOSink]) to only close the [Socket] for sending data."/>
<itemvalue="Destroys the socket in both directions. Calling [destroy] will make the send a close event on the stream and will no longer react on data being piped to it. Call [close] (inherited from [IOSink]) to only close the [Socket] for sending data."/>
@ -65,9 +68,6 @@
<itemvalue="Slider spacing from bottom. If you choose [ScrollbarPosition.top] or [ScrollbarPosition.bottom] position, the scrollbar will be rotated 90 degrees, and the top will be on the left. Don't forget this when specifying the [sliderSpacing]."/>
<itemvalue="Under the slider part of the scrollbar spacing. If you choose [ScrollbarPosition.top] or [ScrollbarPosition.bottom] position, the scrollbar will be rotated 90 degrees, and the top will be on the left. Don't forget this when specifying the [underSpacing]."/>
<itemvalue="editting"/>
<itemvalue="charactor id"/>
<itemvalue="character id"/>
<itemvalue="If the current action is not removing an element, update [_selectedElements] with [defaultData]. Otherwise, keep the previous value of [_selectedElements], preventing it from being updated by [defaultData]. Note: [didUpdateWidget] is called whenever the widget is updated, so it's important to control when [_selectedElements] should be updated. This is also executed if and only if we do not have any elements selected, because in this way we will only have an update if an element is selected after the widget is built. Recommendation: Over time this entire implementation should be migrated to [ValueNotifier], with a singleton abstraction."/>