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5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| fa9e29f5b5 | |||
| ca6fa2c7a4 | |||
| 575201f07e | |||
| c9bbb0a96e | |||
| e773b92c0e |
@@ -2,6 +2,8 @@
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<component name="FindSettings">
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<option name="customScope" value="Project Files" />
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<option name="defaultScopeName" value="Project Files" />
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<option name="localRegularExpressions" value="true" />
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<option name="LOCAL_REGULAR_EXPRESSIONS" value="true" />
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<option name="SEARCH_SCOPE" value="Project Files" />
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<mask>*.css</mask>
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<mask>*.html</mask>
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+23
-23
@@ -1,6 +1,6 @@
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<application>
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<component name="Translation.Cache">
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<option name="lastTrimTime" value="1758540255846" />
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<option name="lastTrimTime" value="1759040695474" />
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</component>
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<component name="Translation.OpenAISettings">
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<option name="OPEN_AI">
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@@ -21,6 +21,28 @@
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<option name="translationDialogLocationX" value="3173" />
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<option name="translationDialogLocationY" value="643" />
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<histories>
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<item value="The flutter tool converts all asset keys with spaces into URI encoded paths (replacing ' ' with '%20', for example). We perform the same encoding here so that users can load assets with the same key they have written in the pubspec." />
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<item value="Creates a fragment program from the asset with key [assetKey]. The asset must be a file produced as the output of the `impellerc` compiler. The constructed object should then be reused via the [fragmentShader] method to create [Shader] objects that can be used by [Paint.shader]." />
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<item value="Sets the float uniform at [index] to [value]. All uniforms defined in a fragment shader that are not samplers must be set through this method. This includes floats and vec2, vec3, and vec4. The correct index for each uniform is determined by the order of the uniforms as defined in the fragment program, ignoring any samplers. For data types that are composed of multiple floats such as a vec4, more than one call to [setFloat] is required." />
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<item value="A greyscale color filter (values based on the [Filter Effects Spec](https:www.w3.orgTRfilter-effects-1grayscaleEquivalent)): ```dart const ColorFilter greyscale = ColorFilter.matrix(<double>[ 0.2126, 0.7152, 0.0722, 0, 0, 0.2126, 0.7152, 0.0722, 0, 0, 0.2126, 0.7152, 0.0722, 0, 0, 0, 0, 0, 1, 0, ]);" />
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<item value="const ColorFilter greyscale = ColorFilter.matrix(<double>[ 0.2126, 0.7152, 0.0722, 0, 0, 0.2126, 0.7152, 0.0722, 0, 0, 0.2126, 0.7152, 0.0722, 0, 0, 0, 0, 0, 1, 0, ]);" />
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<item value="A sepia-toned color matrix (values based on the [Filter Effects Spec](https:www.w3.orgTRfilter-effects-1sepiaEquivalent)): ```dart const ColorFilter sepia = ColorFilter.matrix(<double>[ 0.393, 0.769, 0.189, 0, 0, 0.349, 0.686, 0.168, 0, 0, 0.272, 0.534, 0.131, 0, 0, 0, 0, 0, 1, 0, ]); ```" />
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<item value="An inversion color matrix: ```dart const ColorFilter invert = ColorFilter.matrix(<double>[ -1, 0, 0, 0, 255, 0, -1, 0, 0, 255, 0, 0, -1, 0, 255, 0, 0, 0, 1, 0, ]);" />
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<item value="The matrix is in row-major order and the translation column is specified in unnormalized, 0...255, space. For example, the identity matrix is:" />
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<item value="Every pixel's color value, represented as an `[R, G, B, A]`, is matrix multiplied to create a new color: | R' | | a00 a01 a02 a03 a04 | | R | | G' | | a10 a11 a12 a13 a14 | | G | | B' | = | a20 a21 a22 a23 a24 | | B | | A' | | a30 a31 a32 a33 a34 | | A | | 1 | | 0 0 0 0 1 | | 1 |" />
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<item value="Construct a color filter from a 4x5 row-major matrix. The matrix is interpreted as a 5x5 matrix, where the fifth row is the identity configuration." />
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<item value="A [Shader] generated from a [FragmentProgram]. Instances of this class can be obtained from the [FragmentProgram.fragmentShader] method. The float uniforms list is initialized to the size expected by the shader and is zero-filled. Uniforms of float type can then be set by calling [setFloat]. Sampler uniforms are set by calling [setImageSampler]. A [FragmentShader] can be re-used, and this is an efficient way to avoid allocating and re-initializing the uniform buffer and samplers. However, if two [FragmentShader] objects with different float uniforms or samplers are required to exist simultaneously, they must be obtained from two different calls to [FragmentProgram.fragmentShader]." />
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<item value="A shader (as used by [Paint.shader]) that tiles an image." />
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<item value="For example, [ShaderMask] can be used to gradually fade out the edge of a child by using a [ui.Gradient.linear] mask." />
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<item value="A widget that applies a mask generated by a [Shader] to its child." />
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<item value="[Opacity], which can apply a uniform alpha effect to its child. [CustomPaint], which lets you draw directly on the canvas. [DecoratedBox], for another approach at decorating child widgets. [BackdropFilter], which applies an image filter to the background." />
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<item value="custom paint" />
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<item value="A filter operation to apply to a raster image. See also: [BackdropFilter], a widget that applies [ImageFilter] to its rendering. [ImageFiltered], a widget that applies [ImageFilter] to its children. [SceneBuilder.pushBackdropFilter], which is the low-level API for using this class as a backdrop filter. [SceneBuilder.pushImageFilter], which is the low-level API for using this class as a child layer filter." />
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<item value="A description of a color filter to apply when drawing a shape or compositing a layer with a particular [Paint]. A color filter is a function that takes two colors, and outputs one color. When applied during compositing, it is independently applied to each pixel of the layer being drawn before the entire layer is merged with the destination. Instances of this class are used with [Paint.colorFilter] on [Paint] objects." />
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<item value="immutable" />
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<item value="Raw straight RGBA format. Unencoded bytes, in RGBA row-primary form with straight alpha, 8 bits per channel." />
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<item value="Raw RGBA format. Unencoded bytes, in RGBA row-primary form with premultiplied alpha, 8 bits per channel." />
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<item value="PNG format. A loss-less compression format for images. This format is well suited for images with hard edges, such as screenshots or sprites, and images with text. Transparency is supported. The PNG format supports images up to 2,147,483,647 pixels in either dimension, though in practice available memory provides a more immediate limitation on maximum image size." />
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<item value="migration" />
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<item value="Calculate offset of the stick based on the stick drag start position and the current stick position." />
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<item value="Resets the [elapsed] count to zero. This method does not stop or start the [Stopwatch]." />
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@@ -49,28 +71,6 @@
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<item value="Composes the `inner` filter with `outer`, to combine their effects. Creates a single [ImageFilter] that when applied, has the same effect as subsequently applying `inner` and `outer`, i.e., result = outer(inner(source))." />
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<item value="[BackdropFilter], a widget that applies [ImageFilter] to its rendering. [ImageFiltered], a widget that applies [ImageFilter] to its children. [SceneBuilder.pushBackdropFilter], which is the low-level API for using this class as a backdrop filter. [SceneBuilder.pushImageFilter], which is the low-level API for using this class as a child layer filter." />
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<item value="The time of the last change to the data or metadata of the file system object. On Windows platforms, this is instead the file creation time." />
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<item value="Called when a pointer enters or exits the ink response area. The value passed to the callback is true if a pointer has entered this part of the material and false if a pointer has exited this part of the material." />
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<item value="The color of the ink response when a pointer is hovering over it. If this property is null then the hover color of the theme, [ThemeData.hoverColor], will be used. See also: [highlightShape], the shape of the focus, hover, and pressed highlights. [highlightColor], the color of the pressed highlight. [focusColor], the color of the focus highlight. [splashColor], the color of the splash. [splashFactory], which defines the appearance of the splash." />
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<item value="group control multi task response status partically finished" />
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<item value="group control multi task response status failed" />
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<item value="`alignment`: How the destination rectangle defined by applying `fit` is aligned within `rect`. For example, if `fit` is [BoxFit.contain] and `alignment` is [Alignment.bottomRight], the image will be as large as possible within `rect` and placed with its bottom right corner at the bottom right corner of `rect`. Defaults to [Alignment.center]." />
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<item value="`fit`: How the image should be inscribed into `rect`. If null, the default behavior depends on `centerSlice`. If `centerSlice` is also null, the default behavior is [BoxFit.scaleDown]. If `centerSlice` is non-null, the default behavior is [BoxFit.fill]. See [BoxFit] for details." />
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<item value="`rect`: The region of the canvas into which the image will be painted. The image might not fill the entire rectangle (e.g., depending on the `fit`). If `rect` is empty, nothing is painted." />
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<item value="The arguments have the following meanings:" />
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<item value="Paints an image into the given rectangle on the canvas." />
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<item value="angle" />
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<item value="angel" />
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<item value="Lists the sub-directories and files of this [Directory]. Optionally recurses into sub-directories. If [followLinks] is `false`, then any symbolic links found are reported as [Link] objects, rather than as directories or files, and are not recursed into. If [followLinks] is `true`, then working links are reported as directories or files, depending on what they point to, and links to directories are recursed into if [recursive] is `true`. Broken links are reported as [Link] objects. If a symbolic link makes a loop in the file system, then a recursive listing will not follow a link twice in the same recursive descent, but will report it as a [Link] the second time it is seen. The result is a [Stream] of [FileSystemEntity] objects for the directories, files, and links. The [Stream] will be in an arbitrary order and does not include the special entries `'.'` and `'..'`." />
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<item value="If [followLinks] is `true`, then working links are reported as directories or files, depending on what they point to, and links to directories are recursed into if [recursive] is `true`." />
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<item value="is fulfilled" />
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<item value="status" />
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<item value="capacity" />
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<item value="Calling [destroy] will make the send a close event on the stream and will no longer react on data being piped to it." />
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<item value="Call [close] (inherited from [IOSink]) to only close the [Socket] for sending data." />
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<item value="Destroys the socket in both directions. Calling [destroy] will make the send a close event on the stream and will no longer react on data being piped to it. Call [close] (inherited from [IOSink]) to only close the [Socket] for sending data." />
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<item value="zip compression deflate" />
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<item value="compress" />
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<item value="```dart MultiProvider( providers: [ Provider<Something>(create: (_) => Something()), Provider<SomethingElse>(create: (_) => SomethingElse()), Provider<AnotherThing>(create: (_) => AnotherThing()), ], child: someWidget, )" />
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</histories>
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<option name="languageScores">
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<map>
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Reference in New Issue
Block a user