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2 changed files with 4 additions and 4 deletions
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@@ -2,8 +2,6 @@
<component name="FindSettings"> <component name="FindSettings">
<option name="customScope" value="All Places" /> <option name="customScope" value="All Places" />
<option name="defaultScopeName" value="All Places" /> <option name="defaultScopeName" value="All Places" />
<option name="localRegularExpressions" value="true" />
<option name="LOCAL_REGULAR_EXPRESSIONS" value="true" />
<option name="SEARCH_SCOPE" value="All Places" /> <option name="SEARCH_SCOPE" value="All Places" />
</component> </component>
</application> </application>
+4 -2
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@@ -4,13 +4,15 @@
</component> </component>
<component name="Translation.States"> <component name="Translation.States">
<histories> <histories>
<item value="Animated version of [Padding] which automatically transitions the indentation over a given duration whenever the given inset changes. {@youtube 560 315 https:www.youtube.comwatch?v=PY2m0fhGNz4} Here's an illustration of what using this widget looks like, using a [curve] of [Curves.fastOutSlowIn]. {@animation 250 266 https:flutter.github.ioassets-for-api-docsassetswidgetsanimated_padding.mp4} {@tool dartpad} The following code implements the [AnimatedPadding] widget, using a [curve] of [Curves.easeInOut]. See code in examplesapilibwidgetsimplicit_animationsanimated_padding.0.dart {@end-tool} See also: [AnimatedContainer], which can transition more values at once. [AnimatedAlign], which automatically transitions its child's position over a given duration whenever the given [AnimatedAlign.alignment] changes." />
<item value="fix: avoid open monitor many times." />
<item value="Creates a [Shader] for this gradient to fill the given rect. If the gradient's configuration is text-direction-dependent, for example it uses [AlignmentDirectional] objects instead of [Alignment] objects, then the `textDirection` argument must not be null. The shader's transform will be resolved from the [transform] of this gradient." /> <item value="Creates a [Shader] for this gradient to fill the given rect. If the gradient's configuration is text-direction-dependent, for example it uses [AlignmentDirectional] objects instead of [Alignment] objects, then the `textDirection` argument must not be null. The shader's transform will be resolved from the [transform] of this gradient." />
<item value="create Shader" /> <item value="create Shader" />
</histories> </histories>
<option name="languageScores"> <option name="languageScores">
<map> <map>
<entry key="CHINESE" value="1" /> <entry key="CHINESE" value="3" />
<entry key="ENGLISH" value="2" /> <entry key="ENGLISH" value="4" />
</map> </map>
</option> </option>
</component> </component>