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+26 -25
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@@ -4,6 +4,7 @@
</component> </component>
<component name="Translation.Settings"> <component name="Translation.Settings">
<option name="primaryLanguage" value="CHINESE" /> <option name="primaryLanguage" value="CHINESE" />
<option name="translator" value="GOOGLE" />
</component> </component>
<component name="Translation.States"> <component name="Translation.States">
<option name="pinTranslationDialog" value="true" /> <option name="pinTranslationDialog" value="true" />
@@ -12,6 +13,29 @@
<option name="translationDialogLocationY" value="536" /> <option name="translationDialogLocationY" value="536" />
<option name="translationDialogWidth" value="1253" /> <option name="translationDialogWidth" value="1253" />
<histories> <histories>
<item value="don't use this" />
<item value="this" />
<item value="Write the given [name], possibly with a prefix, assuming that the name can be imported from any of the given [uris]." />
<item value="Write the code for a declaration of a class with the given [name]. If a list of [interfaces] is provided, then the class will implement those interfaces. If [isAbstract] is `true`, then the class will be abstract. If a [membersWriter] is provided, then it will be invoked to allow members to be generated. If a list of [mixins] is provided, then the class will mix in those classes. If a [nameGroupName] is provided, then the name of the class will be included in the linked edit group with that name. If a [superclass] is given then it will be the superclass of the class. (If a list of [mixins] is provided but no [superclass] is given then the class will extend `Object`.)" />
<item value="write class declaration" />
<item value="add constructor declaration" />
<item value="add combinator" />
<item value="add block" />
<item value="add augmentation import directive" />
<item value="add assert initializer" />
<item value="add as expression" />
<item value="add annotation" />
<item value="add annotated node" />
<item value="add adjacent strings" />
<item value="add object pattern" />
<item value="add constructor initializer" />
<item value="add cons" />
<item value="add typed literal" />
<item value="add type literal" />
<item value="add type parameter" />
<item value="add type parameter list" />
<item value="add uri based directive" />
<item value="add variable declaration" />
<item value="&quot;node&quot; exposes metadata about the variable declaration. We could check &quot;node&quot; to show the lint only in some conditions. This line tells custom_lint to render a warning at the location of &quot;node&quot;. And the warning shown will use our `code` variable defined above as description." /> <item value="&quot;node&quot; exposes metadata about the variable declaration. We could check &quot;node&quot; to show the lint only in some conditions. This line tells custom_lint to render a warning at the location of &quot;node&quot;. And the warning shown will use our `code` variable defined above as description." />
<item value="Whether to exclude these gestures from the semantics tree. For example, the long-press gesture for showing a tooltip is excluded because the tooltip itself is included in the semantics tree directly and so having a gesture to show it would result in duplication of information." /> <item value="Whether to exclude these gestures from the semantics tree. For example, the long-press gesture for showing a tooltip is excluded because the tooltip itself is included in the semantics tree directly and so having a gesture to show it would result in duplication of information." />
<item value="The velocity of the last pointer to be lifted off of the screen." /> <item value="The velocity of the last pointer to be lifted off of the screen." />
@@ -39,34 +63,11 @@
<item value="specular" /> <item value="specular" />
<item value="diffuse" /> <item value="diffuse" />
<item value="ambient" /> <item value="ambient" />
<item value="far" />
<item value="near" />
<item value="fov" />
<item value="shading" />
<item value="Defines a [Ray] by an [origin] and a [direction]." />
<item value="The URI path split into its segments. Each of the segments in the list has been decoded. If the path is empty, the empty list will be returned. A leading slash `` does not affect the segments returned. The list is unmodifiable and will throw [UnsupportedError] on any calls that would mutate it." />
<item value="Decodes the percent-encoding in [encodedComponent], converting pluses to spaces. It will create a byte-list of the decoded characters, and then use [encoding] to decode the byte-list to a String. The default encoding is UTF-8." />
<item value="The number of discrete divisions. Typically used with [label] to show the current discrete value. If null, the slider is continuous." />
<item value="received" />
<item value="收到" />
<item value="Starts listenening to audio. Uses [sampleRate] and [bufferSize] for capturing audio. Uses [androidAudioSource] to determine recording type on Android. When [waitForFirstDataOnAndroid] is set, it waits for [firstDataTimeout] duration on first data to arrive. Will not listen if first date does not arrive in time. Set as [true] by default on Android. When [waitForFirstDataOnIOS] is set, it waits for [firstDataTimeout] duration on first data to arrive. Known to not work reliably on iOS and set as [false] by default." />
<item value="on sentence begin" />
<item value="segment" />
<item value="reinforce hotword" />
<item value="SEGMENT" />
<item value="SLICE" />
<item value="SLICE, SEGMENT, SUCCESS, NOTIFY," />
<item value="one sentence ASR controller" />
<item value="已定位" />
<item value="located" />
<item value="Translucent targets both receive events within their bounds and permit targets visually behind them to also receive events." />
<item value="Opaque targets can be hit by hit tests, causing them to both receive events within their bounds and prevent targets visually behind them from also receiving events." />
<item value="Targets that defer to their children receive events within their bounds only if one of their children is hit by the hit test." />
</histories> </histories>
<option name="languageScores"> <option name="languageScores">
<map> <map>
<entry key="CHINESE" value="540" /> <entry key="CHINESE" value="555" />
<entry key="ENGLISH" value="541" /> <entry key="ENGLISH" value="556" />
<entry key="HAWAIIAN" value="1" /> <entry key="HAWAIIAN" value="1" />
<entry key="POLISH" value="1" /> <entry key="POLISH" value="1" />
<entry key="ROMANIAN" value="1" /> <entry key="ROMANIAN" value="1" />