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79 lines
12 KiB
79 lines
12 KiB
<application>
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<component name="Translation.Cache">
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<option name="lastTrimTime" value="1728380081989" />
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</component>
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<component name="Translation.Settings">
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<option name="primaryLanguage" value="CHINESE" />
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</component>
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<component name="Translation.States">
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<option name="pinTranslationDialog" value="true" />
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<option name="translationDialogHeight" value="702" />
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<option name="translationDialogLocationX" value="591" />
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<option name="translationDialogLocationY" value="536" />
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<option name="translationDialogWidth" value="1253" />
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<histories>
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<item value="begin token" />
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<item value="contents end" />
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<item value="contents offset" />
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<item value="end token" />
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<item value="is multiline" />
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<item value="is raw" />
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<item value="is single quoted" />
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<item value="is synthetic" />
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<item value="visit string interpolation" />
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<item value="visit interpolation string" />
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<item value="simple string literal" />
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<item value="adjacent strings" />
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<item value="string interpolation" />
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<item value="Two or more string literals that are implicitly concatenated because of being adjacent (separated only by whitespace). For example ```dart 'Hello ' 'World' ``` While the grammar only allows adjacent strings where all of the strings are of the same kind (single line or multi-line), this class doesn't enforce that restriction. adjacentStrings ::= [StringLiteral] [StringLiteral]+" />
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<item value="visit adjacent strings" />
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<item value="visit simple string literal" />
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<item value="A widget that calls callbacks in response to common pointer events. It listens to events that can construct gestures, such as when the pointer is pressed, moved, then released or canceled. It does not listen to events that are exclusive to mouse, such as when the mouse enters, exits or hovers a region without pressing any buttons. For these events, use [MouseRegion]. Rather than listening for raw pointer events, consider listening for higher-level gestures using [GestureDetector]." />
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<item value="An [Iterable] of Unicode code-points of this string. If the string contains surrogate pairs, they are combined and returned as one integer by this iterator. Unmatched surrogate halves are treated like valid 16-bit code-units." />
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<item value="Whether this [State] object is currently in a tree. After creating a [State] object and before calling [initState], the framework "mounts" the [State] object by associating it with a [BuildContext]. The [State] object remains mounted until the framework calls [dispose], after which time the framework will never ask the [State] object to [build] again. It is an error to call [setState] unless [mounted] is true." />
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<item value="Whether the [Widget] this context is associated with is currently mounted in the widget tree. Accessing the properties of the [BuildContext] or calling any methods on it is only valid while mounted is true. If mounted is false, assertions will trigger. Once unmounted, a given [BuildContext] will never become mounted again. {@macro flutter.widgets.BuildContext.asynchronous_gap}" />
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<item value="Unhandled Exception: This widget has been unmounted, so the State no longer has a context (and should be considered defunct). Consider canceling any active work during "dispose" or using the "mounted" getter to determine if the State is still active." />
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<item value="A general-purpose widget for building animations. [AnimatedBuilder] is useful for more complex widgets that wish to include an animation as part of a larger build function. To use [AnimatedBuilder], construct the widget and pass it a builder function. For simple cases without additional state, consider using [AnimatedWidget]. {@youtube 560 315 https:www.youtube.comwatch?v=N-RiyZlv8v8} Despite the name, [AnimatedBuilder] is not limited to [Animation]s, any subtype of [Listenable] (such as [ChangeNotifier] or [ValueNotifier]) can be used to trigger rebuilds. Although they have identical implementations, if an [Animation] is not being listened to, consider using a [ListenableBuilder] for better readability." />
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<item value="How wide to make edges drawn when [style] is set to [PaintingStyle.stroke]. The width is given in logical pixels measured in the direction orthogonal to the direction of the path. Defaults to 0.0, which correspond to a hairline width." />
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<item value="A [Comparator] may compare objects as equal (return zero), even if they are distinct objects. The sort function is not guaranteed to be stable, so distinct objects that compare as equal may occur in any order in the result: ```dart final numbers = <String>['one', 'two', 'three', 'four']; numbers.sort((a, b) => a.length.compareTo(b.length)); print(numbers); [one, two, four, three] OR [two, one, four, three]" />
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<item value="The default [List] implementations use [Comparable.compare] if [compare] is omitted. ```dart final numbers = <int>[13, 2, -11, 0]; numbers.sort(); print(numbers); [-11, 0, 2, 13] ``` In that case, the elements of the list must be [Comparable] to each other." />
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<item value="Sorts this list according to the order specified by the [compare] function. The [compare] function must act as a [Comparator]. ```dart final numbers = <String>['two', 'three', 'four']; Sort from shortest to longest. numbers.sort((a, b) => a.length.compareTo(b.length)); print(numbers); [two, four, three]" />
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<item value="Whether this entry occludes the entire overlay. If an entry claims to be opaque, then, for efficiency, the overlay will skip building entries below that entry unless they have [maintainState] set." />
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<item value="A wrapper widget that will recognize the start of a drag operation by looking for a long press event. Once it is recognized, it will start a drag operation on the wrapped item in the reorderable list." />
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<item value="Translucent targets both receive events within their bounds and permit targets visually behind them to also receive events." />
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<item value="Opaque targets can be hit by hit tests, causing them to both receive events within their bounds and prevent targets visually behind them from also receiving events." />
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<item value="Targets that defer to their children receive events within their bounds only if one of their children is hit by the hit test." />
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<item value="Set the initial offset at the position where the first down event was detected." />
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<item value="Set the initial position at the position where this gesture recognizer won the arena." />
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<item value="Creates a listener for an drag following a long press event over the given child widget. This is most commonly used to wrap an entire list item in a reorderable list." />
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<item value="新增" />
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<item value="modified" />
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<item value="The `wasSynchronouslyLoaded` argument specifies whether the image was available synchronously (on the same [rendering pipeline frame](renderingRendererBindingdrawFrame.html) as the `Image` widget itself was created) and thus able to be painted immediately. If this is false, then there was one or more rendering pipeline frames where the image wasn't yet available to be painted. For multi-frame images (such as animated GIFs), the value of this argument will be the same for all image frames. In other words, if the first image frame was available immediately, then this argument will be true for all image frames." />
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<item value="The `child` argument contains the default image widget and is guaranteed to be non-null. Typically, this builder will wrap the `child` widget in some way and return the wrapped widget. If this builder returns `child` directly, it will yield the same result as if [Image.frameBuilder] was null. The `frame` argument specifies the index of the current image frame being rendered. It will be null before the first image frame is ready, and zero for the first image frame. For single-frame images, it will never be greater than zero. For multi-frame images (such as animated GIFs), it will increase by one every time a new image frame is shown (including when the image animates in a loop)." />
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<item value="Signature used by [Image.frameBuilder] to control the widget that will be used when an [Image] is built." />
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<item value="{@tool dartpad} The following sample demonstrates how to use this builder to implement an image that fades in once it's been loaded. This sample contains a limited subset of the functionality that the [FadeInImage] widget provides out of the box. See code in examplesapilibwidgetsimageimage.frame_builder.0.dart {@end-tool}" />
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<item value="If a [loadingBuilder] has _also_ been specified for an image, the two builders will be chained together: the _result_ of this builder will be passed as the `child` argument to the [loadingBuilder]. For example, consider the following builders used in conjunction:" />
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<item value="A builder function responsible for creating the widget that represents this image. If this is null, this widget will display an image that is painted as soon as the first image frame is available (and will appear to "pop" in if it becomes available asynchronously). Callers might use this builder to add effects to the image (such as fading the image in when it becomes available) or to display a placeholder widget while the image is loading. To have finer-grained control over the way that an image's loading progress is communicated to the user, see [loadingBuilder]." />
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<item value="A builder function responsible for creating the widget that represents this image. If this is null, this widget will display an image that is painted as soon as the first image frame is available (and will appear to "pop" in if it becomes available asynchronously). Callers might use this builder to add effects to the image (such as fading the image in when it becomes available) or to display a placeholder widget while the image is loading." />
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<item value="A builder function responsible for creating the widget that represents this image." />
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<item value="Sends a ping request to the client at the given [destination]. If [destination] is not set, pings the D-Bus server." />
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<item value="Whether this widget should prevent other [MouseRegion]s visually behind it from detecting the pointer. This changes the list of regions that a pointer hovers, thus affecting how their [onHover], [onEnter], [onExit], and [cursor] behave. If [opaque] is true, this widget will absorb the mouse pointer and prevent this widget's siblings (or any other widgets that are not ancestors or descendants of this widget) from detecting the mouse pointer even when the pointer is within their areas. If [opaque] is false, this object will not affect how [MouseRegion]s behind it behave, which will detect the mouse pointer as long as the pointer is within their areas. This defaults to true." />
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<item value="Creates a widget that forwards mouse events to callbacks. By default, all callbacks are empty, [cursor] is [MouseCursor.defer], and [opaque] is true." />
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<item value="Layout behavior _See [BoxConstraints] for an introduction to box layout models._ If it has a child, this widget defers to the child for sizing behavior. If it does not have a child, it grows to fit the parent instead. {@tool dartpad} This example makes a [Container] react to being entered by a mouse pointer, showing a count of the number of entries and exits. See code in examplesapilibwidgetsbasicmouse_region.0.dart {@end-tool} See also: [Listener], a similar widget that tracks pointer events when the pointer has buttons pressed." />
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<item value="A widget that tracks the movement of mice. {@youtube 560 315 https:www.youtube.comwatch?v=1oF3pI5umck} [MouseRegion] is used when it is needed to compare the list of objects that a mouse pointer is hovering over between this frame and the last frame. This means entering events, exiting events, and mouse cursors. To listen to general pointer events, use [Listener], or more preferably, [GestureDetector]." />
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<item value="elevator wait" />
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</histories>
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<option name="languageScores">
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<map>
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<entry key="CHINESE" value="646" />
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<entry key="CHINESE_SIMPLIFIED" value="63" />
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<entry key="ENGLISH" value="708" />
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<entry key="HAWAIIAN" value="1" />
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<entry key="INDONESIAN" value="1" />
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<entry key="NORWEGIAN" value="1" />
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<entry key="POLISH" value="1" />
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<entry key="ROMANIAN" value="1" />
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</map>
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</option>
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</component>
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</application> |