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<application>
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<component name="Translation.Cache">
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<option name="lastTrimTime" value="1710494581407" />
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</component>
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<component name="Translation.Settings">
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<option name="primaryLanguage" value="CHINESE" />
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</component>
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<component name="Translation.States">
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<histories>
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<item value="Whether this range is empty (but still potentially placed inside the text)." />
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<item value="Whether the start of this range precedes the end." />
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<item value="Whether this range represents a valid position in the text." />
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<item value="The range of text that is still being composed. Composing regions are created by input methods (IMEs) to indicate the text within a certain range is provisional. For instance, the Android Gboard app's English keyboard puts the current word under the caret into a composing region to indicate the word is subject to autocorrect or prediction changes. Composing regions can also be used for performing multistage input, which is typically used by IMEs designed for phonetic keyboard to enter ideographic symbols. As an example, many CJK keyboards require the user to enter a Latin alphabet sequence and then convert it to CJK characters. On iOS, the default software keyboards do not have a dedicated view to show the unfinished Latin sequence, so it's displayed directly in the text field, inside of a composing region. The composing region should typically only be changed by the IME, or the user via interacting with the IME. If the range represented by this property is [TextRange.empty], then the text is not currently being composed." />
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<item value="various" />
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<item value="transparency" />
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<item value="feat: reduce loading timeout of webview." />
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<item value="feat: update spar pack page; set cache mode of webview to LOAD_CACHE_ELSE_NETWORK only when not connected to network." />
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<item value="Overrides the way the cache is used. The way the cache is used is based on the navigation type. For a normal page load, the cache is checked and content is re-validated as needed. When navigating back, content is not revalidated, instead the content is just retrieved from the cache. This method allows the client to override this behavior by specifying one of LOAD_DEFAULT, LOAD_CACHE_ELSE_NETWORK, LOAD_NO_CACHE or LOAD_CACHE_ONLY. The default value is LOAD_DEFAULT." />
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<item value="in Premultiplied" />
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<item value="PDF 417_COMPACT" />
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<item value="MARGIN" />
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<item value="MAX SIZE" />
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<item value="MIN SIZE" />
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<item value="DATA MATRIX COMPACT" />
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<item value="DATA MATRIX SHAPE" />
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<item value="CHARACTER SET" />
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<item value="ERROR CORRECTION" />
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<item value="pixels – The colors to write to the bitmap offset – The index of the first color to read from pixels[] stride – The number of colors in pixels[] to skip between rows. Normally this value will be the same as the width of the bitmap, but it can be larger (or negative). x – The x coordinate of the first pixel to write to in the bitmap. y – The y coordinate of the first pixel to write to in the bitmap. width – The number of colors to copy from pixels[] per row height – The number of rows to write to the bitmap" />
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<item value="recive Invite Reward" />
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<item value="Return the FragmentActivity this fragment is currently associated with. May return null if the fragment is associated with a Context instead." />
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<item value="tracking activityPage events." />
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<item value="No Jagged Image View" />
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<item value="fix: favoriteIntimacyExp logic and arouter defines." />
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<item value="fix: unity model scale issue when enter skin fragment." />
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<item value="fix: layout of item_gift and display order of act events; fix: currency list not loaded on mall page when open via deeplink." />
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<item value="Calls the specified function block with this value as its receiver and returns its result. For detailed usage information see the documentation for scope functions ." />
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<item value="feat: add intimacy page and feed page; task act page support h5." />
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<item value="Unsupported App Usage" />
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<item value="context" />
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<item value="Sets up the given animation to play when the animation supplied in the play(Animator) call that created this Builder object ends. Params: anim – The animation that will play when the animation supplied to the play(Animator) method ends." />
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<item value="Sets up the given animation to play when the animation supplied in the play(Animator) call that created this Builder object to start when the animation supplied in this method call ends. Params: anim – The animation whose end will cause the animation supplied to the play(Animator) method to play." />
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<item value="Sets up the animation supplied in the play(Animator) call that created this Builder object to play when the given amount of time elapses. Params: delay – The number of milliseconds that should elapse before the animation starts." />
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<item value="before" />
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<item value="出现" />
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<item value="intimacy" />
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<item value="Whether the inflated hierarchy should be attached to the root parameter? If false, root is only used to create the correct subclass of LayoutParams for the root view in the XML." />
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<item value="Favorability" />
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<item value="cover" />
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<item value="[Duration] to complate opacity animation. ```dart animationDuration: const Duration(milliseconds: 2000), ```" />
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<item value="[Duration] for how long flutter splash screen should stay. NOTE: Do not use [duration] with [asyncNavigationCallback] as [asyncNavigationCallback]'s aim is to navigate only after call back completes. ```dart duration: const Duration(milliseconds: 2000), ```" />
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<item value="wish goods detail link from server." />
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<item value="wish exchange good detail link from server." />
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<item value="实现收货地址编辑功能" />
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<item value="<!-- Constrains the text to a single horizontally scrolling line instead of letting it wrap onto multiple lines, and advances focus instead of inserting a newline when you press the enter key. The default value is false (multi-line wrapped text mode) for non-editable text, but if you specify any value for inputType, the default is true (single-line input field mode). {@deprecated This attribute is deprecated. Use <code>maxLines<code> instead to change the layout of a static text, and use the <code>textMultiLine<code> flag in the inputType attribute instead for editable text views (if both singleLine and inputType are supplied, the inputType flags will override the value of singleLine). } -->" />
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<item value="design game res model" />
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<item value="Expands each element of this [Iterable] into zero or more elements. The resulting Iterable runs through the elements returned by [toElements] for each element of this, in iteration order. The returned [Iterable] is lazy, and calls [toElements] for each element of this iterable every time the returned iterable is iterated. Example: ```dart Iterable<int> count(int n) sync { for (var i = 1; i <= n; i++) { yield i; } } var numbers = [1, 3, 0, 2]; print(numbers.expand(count)); (1, 1, 2, 3, 1, 2) ``` Equivalent to: ``` Iterable<T> expand<T>(Iterable<T> toElements(E e)) sync { for (var value in this) { yield toElements(value); } } ```" />
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<item value="expand" />
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<item value="fold" />
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<item value="expend" />
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</histories>
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<option name="languageScores">
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<map>
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<entry key="CHINESE" value="283" />
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<entry key="ENGLISH" value="284" />
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<entry key="HAWAIIAN" value="1" />
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<entry key="POLISH" value="1" />
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<entry key="ROMANIAN" value="1" />
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</map>
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</option>
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</component>
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</application> |