You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
76 lines
9.4 KiB
76 lines
9.4 KiB
<application>
|
|
<component name="Translation.Cache">
|
|
<option name="lastTrimTime" value="1719890075434" />
|
|
</component>
|
|
<component name="Translation.Settings">
|
|
<option name="primaryLanguage" value="CHINESE" />
|
|
</component>
|
|
<component name="Translation.States">
|
|
<option name="pinTranslationDialog" value="true" />
|
|
<option name="translationDialogHeight" value="702" />
|
|
<option name="translationDialogLocationX" value="591" />
|
|
<option name="translationDialogLocationY" value="536" />
|
|
<option name="translationDialogWidth" value="1253" />
|
|
<histories>
|
|
<item value="local focal point" />
|
|
<item value="specular" />
|
|
<item value="diffuse" />
|
|
<item value="ambient" />
|
|
<item value="far" />
|
|
<item value="near" />
|
|
<item value="fov" />
|
|
<item value="shading" />
|
|
<item value="Defines a [Ray] by an [origin] and a [direction]." />
|
|
<item value="The URI path split into its segments. Each of the segments in the list has been decoded. If the path is empty, the empty list will be returned. A leading slash `` does not affect the segments returned. The list is unmodifiable and will throw [UnsupportedError] on any calls that would mutate it." />
|
|
<item value="Decodes the percent-encoding in [encodedComponent], converting pluses to spaces. It will create a byte-list of the decoded characters, and then use [encoding] to decode the byte-list to a String. The default encoding is UTF-8." />
|
|
<item value="The number of discrete divisions. Typically used with [label] to show the current discrete value. If null, the slider is continuous." />
|
|
<item value="received" />
|
|
<item value="收到" />
|
|
<item value="Starts listenening to audio. Uses [sampleRate] and [bufferSize] for capturing audio. Uses [androidAudioSource] to determine recording type on Android. When [waitForFirstDataOnAndroid] is set, it waits for [firstDataTimeout] duration on first data to arrive. Will not listen if first date does not arrive in time. Set as [true] by default on Android. When [waitForFirstDataOnIOS] is set, it waits for [firstDataTimeout] duration on first data to arrive. Known to not work reliably on iOS and set as [false] by default." />
|
|
<item value="on sentence begin" />
|
|
<item value="segment" />
|
|
<item value="reinforce hotword" />
|
|
<item value="SEGMENT" />
|
|
<item value="SLICE" />
|
|
<item value="SLICE, SEGMENT, SUCCESS, NOTIFY," />
|
|
<item value="one sentence ASR controller" />
|
|
<item value="已定位" />
|
|
<item value="located" />
|
|
<item value="Translucent targets both receive events within their bounds and permit targets visually behind them to also receive events." />
|
|
<item value="Opaque targets can be hit by hit tests, causing them to both receive events within their bounds and prevent targets visually behind them from also receiving events." />
|
|
<item value="Targets that defer to their children receive events within their bounds only if one of their children is hit by the hit test." />
|
|
<item value="The number of device pixels for each logical pixel. This number might not be a power of two. Indeed, it might not even be an integer. For example, the Nexus 6 has a device pixel ratio of 3.5." />
|
|
<item value="Whether this range is empty (but still potentially placed inside the text)." />
|
|
<item value="The index of the first character in the range. If [start] and [end] are both -1, the text range is empty." />
|
|
<item value="A widget that defines a region that can detect taps inside or outside of itself and any group of regions it belongs to, without participating in the [gesture disambiguation](https:flutter.devgesturesgesture-disambiguation) system (other than to consume tap down events if [consumeOutsideTaps] is true). This widget indicates to the nearest ancestor [TapRegionSurface] that the region occupied by its child will participate in the tap detection for that surface. If this region belongs to a group (by virtue of its [groupId]), all the regions in the group will act as one. If there is no [TapRegionSurface] ancestor, [TapRegion] will do nothing." />
|
|
<item value="A [TapRegion] that adds its children to the tap region group for widgets based on the [EditableText] text editing widget, such as [TextField] and [CupertinoTextField]. Widgets that are wrapped with a [TextFieldTapRegion] are considered to be part of a text field for purposes of unfocus behavior. So, when the user taps on them, the currently focused text field won't be unfocused by default. This allows controls like spinners, copy buttons, and formatting buttons to be associated with a text field without causing the text field to lose focus when they are interacted with. {@tool dartpad} This example shows how to use a [TextFieldTapRegion] to wrap a set of "spinner" buttons that increment and decrement a value in the text field without causing the text field to lose keyboard focus. This example includes a generic `SpinnerField<T>` class that you can copypaste into your own project and customize. See code in examplesapilibwidgetstap_regiontext_field_tap_region.0.dart {@end-tool} See also: [TapRegion], the widget that this widget uses to add widgets to the group of text fields." />
|
|
<item value="An interface for implementing text input controls that receive text editing state changes and visual input control requests. Editing state changes and input control requests are sent by the framework when the editing state of the attached text input client changes, or it requests the input control to be shown or hidden, for example. The input control can be installed with [TextInput.setInputControl], and the default platform text input control can be restored with [TextInput.restorePlatformInputControl]. The [TextInputControl] class must be extended. [TextInputControl] implementations should call [TextInput.updateEditingValue] to send user input to the attached input client." />
|
|
<item value="A widget that absorbs pointers during hit testing. When [absorbing] is true, this widget prevents its subtree from receiving pointer events by terminating hit testing at itself. It still consumes space during layout and paints its child as usual. It just prevents its children from being the target of located events, because it returns true from [RenderBox.hitTest]." />
|
|
<item value="raw gesture detector" />
|
|
<item value="A pointer device with a stylus that has been inverted." />
|
|
<item value="A pointer device with a stylus." />
|
|
<item value="Configuration of offset passed to [DragStartDetails]. See also: [DragGestureRecognizer.dragStartBehavior], which gives an example for the different behaviors." />
|
|
<item value="Set the initial position at the position where this gesture recognizer won the arena." />
|
|
<item value="{@template flutter.widgets.list_view.prototypeItem} If non-null, forces the children to have the same extent as the given widget in the scroll direction. Specifying an [prototypeItem] is more efficient than letting the children determine their own extent because the scrolling machinery can make use of the foreknowledge of the children's extent to save work, for example when the scroll position changes drastically. See also: [SliverPrototypeExtentList], the sliver used internally when this property is provided. It constrains its box children to have the same extent as a prototype item along the main axis. The [itemExtent] property, which allows forcing the children's extent to a given value. The [itemExtentBuilder] property, which allows forcing the children's extent to be the value returned by the callback. {@endtemplate}" />
|
|
<item value="A material expansion panel. It has a header and a body and can be either expanded or collapsed. The body of the panel is only visible when it is expanded. {@youtube 560 315 https:www.youtube.comwatch?v=2aJZzRMziJc} Expansion panels are only intended to be used as children for [ExpansionPanelList]." />
|
|
<item value="reduced map ids" />
|
|
<item value="初始化" />
|
|
<item value="is ultra wide screen" />
|
|
<item value="Fuzzy inside, nothing outside. This can make shapes appear to be lit from within." />
|
|
<item value="Solid inside, fuzzy outside. This corresponds to drawing the shape, and additionally drawing the blur. This can make objects appear brighter, maybe even as if they were fluorescent." />
|
|
<item value="These mirror DlBlurStyle and must be kept in sync. Fuzzy inside and outside. This is useful for painting shadows that are offset from the shape that ostensibly is casting the shadow." />
|
|
<item value="A mask filter to apply to shapes as they are painted. A mask filter is a function that takes a bitmap of color pixels, and returns another bitmap of color pixels. Instances of this class are used with [Paint.maskFilter] on [Paint] objects." />
|
|
<item value="A mask filter (for example, a blur) to apply to a shape after it has been drawn but before it has been composited into the image. See [MaskFilter] for details." />
|
|
<item value="A description of the style to use when drawing on a [Canvas]. Most APIs on [Canvas] take a [Paint] object to describe the style to use for that operation." />
|
|
</histories>
|
|
<option name="languageScores">
|
|
<map>
|
|
<entry key="CHINESE" value="517" />
|
|
<entry key="ENGLISH" value="518" />
|
|
<entry key="HAWAIIAN" value="1" />
|
|
<entry key="POLISH" value="1" />
|
|
<entry key="ROMANIAN" value="1" />
|
|
</map>
|
|
</option>
|
|
</component>
|
|
</application> |