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83 lines
8.3 KiB
83 lines
8.3 KiB
<application>
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<component name="Translation.Cache">
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<option name="lastTrimTime" value="1767495586648" />
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</component>
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<component name="Translation.OpenAISettings">
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<option name="OPEN_AI">
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<open-ai>
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<option name="API_PATH" value="/api/paas/v4/chat/completions" />
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<option name="CUSTOM_MODEL" value="glm-4-flash" />
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<option name="ENDPOINT" value="https://open.bigmodel.cn" />
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<option name="USE_CUSTOM_MODEL" value="true" />
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</open-ai>
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</option>
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</component>
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<component name="Translation.Settings">
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<option name="primaryLanguage" value="CHINESE_SIMPLIFIED" />
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<option name="translator" value="OPEN_AI" />
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</component>
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<component name="Translation.States">
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<option name="translationDialogHeight" value="260" />
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<option name="translationDialogLocationX" value="2705" />
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<option name="translationDialogLocationY" value="567" />
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<option name="translationDialogWidth" value="1381" />
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<histories>
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<item value="Specifies which face detection model variant to use. Different models are optimized for different use cases: - [frontCamera]: Optimized for selfiefront-facing camera (128x128 input) - [backCamera]: Optimized for rear camera with higher resolution (256x256 input) - [shortRange]: Optimized for close-up faces (128x128 input) - [full]: Full-range detection (192x192 input) - [fullSparse]: Full-range with sparse anchors (192x192 input)" />
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<item value="judge motion and emoticon" />
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<item value="put if absent" />
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<item value="use penetrate" />
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<item value="Counter" />
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<item value="create point directly" />
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<item value="remains point names" />
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<item value="回收" />
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<item value="仓库" />
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<item value="舞台大师" />
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<item value="TOPVIEW" />
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<item value="carpet" />
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<item value="Shuffles the elements of this list randomly. ```dart final numbers = <int>[1, 2, 3, 4, 5]; numbers.shuffle(); print(numbers); [1, 3, 4, 5, 2] OR some other random result." />
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<item value="The size of the rectangle is determined by its parent widget, and the texture is automatically scaled to fit." />
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<item value="Texture widgets are repainted autonomously as dictated by the backend (e.g. on arrival of a video frame). Such repainting generally does not involve executing Dart code." />
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<item value="A texture widget refers to its backend texture using an integer ID. Texture IDs are obtained from the texture registry and are scoped to the Flutter view. Texture IDs may be reused after deregistration, at the discretion of the registry. The use of texture IDs currently unknown to the registry will silently result in a blank rectangle." />
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<item value="A rectangle upon which a backend texture is mapped. Backend textures are images that can be applied (mapped) to an area of the Flutter view. They are created, managed, and updated using a platform-specific texture registry. This is typically done by a plugin that integrates with host platform video player, camera, or OpenGL APIs, or similar image sources." />
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<item value="receiving 2 D realtime" />
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<item value="rocker" />
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<item value="See also: [push] which pushes the given location onto the page stack. [pushReplacement] which replaces the top-most page of the page stack but always uses a new page key." />
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<item value="The page key will be reused. This will preserve the state and not run any page animation." />
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<item value="Replaces the top-most page of the page stack with the given one but treats it as the same page." />
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<item value="Replaces the top-most page of the page stack with the given URL location w optional query parameters, e.g. `familyf2personp1?color=blue`." />
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<item value="Replaces the top-most page of the page stack with the given URL location w optional query parameters, e.g. `familyf2personp1?color=blue`. See also: [go] which navigates to the location. [push] which pushes the given location onto the page stack. [replace] which replaces the top-most page of the page stack but treats it as the same page. The page key will be reused. This will preserve the state and not run any page animation." />
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<item value="Controls how one widget replaces another widget in the tree. If the [runtimeType] and [key] properties of the two widgets are [operator==], respectively, then the new widget replaces the old widget by updating the underlying element (i.e., by calling [Element.update] with the new widget). Otherwise, the old element is removed from the tree, the new widget is inflated into an element, and the new element is inserted into the tree. In addition, using a [GlobalKey] as the widget's [key] allows the element to be moved around the tree (changing parent) without losing state. When a new widget is found (its key and type do not match a previous widget in the same location), but there was a widget with that same global key elsewhere in the tree in the previous frame, then that widget's element is moved to the new location. Generally, a widget that is the only child of another widget does not need an explicit key. See also: The discussions at [Key] and [GlobalKey]." />
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<item value="Invoking the setter will notify listeners if [updateShouldNotify] returns true." />
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<item value="The value currently exposed by this notifier." />
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<item value="The absolute URI of the script being run in this isolate. If the script argument on the command line is relative, it is resolved to an absolute URI before fetching the script, and that absolute URI is returned. URI resolution only does string manipulation on the script path, and this may be different from the file system's path resolution behavior. For example, a symbolic link immediately followed by '..' will not be looked up. If a compiled Dart script is being executed the URI to the compiled script is returned, for example, `file:fullpathtoscript_name.exe`. If running on the Dart VM the URI to the running Dart script is returned, for example, `file:fullpathtoscript_name.dart`. If the executable environment does not support [script], the URI is empty." />
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<item value="The path of the executable used to run the script in this isolate. Usually `dart` when running on the Dart VM or the compiled script name (`script_name.exe`). The literal path used to identify the executable. This path might be relative or just be a name from which the executable was found by searching the system path. Use [resolvedExecutable] to get an absolute path to the executable." />
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<item value="The path of the executable used to run the script in this isolate after it has been resolved by the OS. This is the absolute path, with all symlinks resolved, to the executable used to run the script. See [executable] for the unresolved version." />
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<item value="特征边界" />
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<item value="已知区域" />
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<item value="judge" />
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<item value="A pointer device with a stylus that has been inverted." />
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<item value="A pointer device with a stylus." />
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<item value="A touch-based pointer device." />
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<item value="set on screen joystick visibility" />
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<item value="set on screen joystick visible" />
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<item value="When true the texture will not be updated with new frames." />
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<item value="Sets the video output driver for native backend." />
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<item value="The initialization type can be dynamically set, which is suitable for some special scenarios; for example: for a desktop application, initializing the global only needs to initialize the Attach Dialog, and initializing a block area does not need to initialize the Attach Dialog 可动态设置初始化类型, 适用于一些特殊场景; 例如: 某桌面端应用, 初始化全局只需要初始化Attach Dialog, 初始化某块区域不需要初始化Attach Dialog" />
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<item value="flat shading" />
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<item value="light probe intensity" />
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<item value="velocity" />
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<item value="fading edge end fraction" />
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<item value="number of rounds" />
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<item value="deceleration duration" />
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<item value="deceleration curve" />
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<item value="Marquee" />
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<item value="blank space" />
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</histories>
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<option name="languageScores">
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<map>
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<entry key="CHINESE_SIMPLIFIED" value="65" />
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<entry key="ENGLISH" value="65" />
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</map>
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</option>
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</component>
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</application> |