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83 lines
11 KiB
83 lines
11 KiB
<application>
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<component name="Translation.Cache">
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<option name="lastTrimTime" value="1764226756661" />
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</component>
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<component name="Translation.OpenAISettings">
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<option name="OPEN_AI">
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<open-ai>
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<option name="API_PATH" value="/api/paas/v4/chat/completions" />
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<option name="CUSTOM_MODEL" value="glm-4-flash" />
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<option name="ENDPOINT" value="https://open.bigmodel.cn" />
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<option name="USE_CUSTOM_MODEL" value="true" />
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</open-ai>
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</option>
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</component>
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<component name="Translation.Settings">
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<option name="primaryLanguage" value="CHINESE_SIMPLIFIED" />
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<option name="translator" value="OPEN_AI" />
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</component>
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<component name="Translation.States">
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<option name="translationDialogHeight" value="260" />
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<option name="translationDialogLocationX" value="2705" />
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<option name="translationDialogLocationY" value="567" />
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<option name="translationDialogWidth" value="1381" />
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<histories>
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<item value="A pointer device with a stylus that has been inverted." />
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<item value="A pointer device with a stylus." />
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<item value="A touch-based pointer device." />
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<item value="set on screen joystick visibility" />
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<item value="set on screen joystick visible" />
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<item value="use penetrate" />
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<item value="When true the texture will not be updated with new frames." />
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<item value="Sets the video output driver for native backend." />
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<item value="The initialization type can be dynamically set, which is suitable for some special scenarios; for example: for a desktop application, initializing the global only needs to initialize the Attach Dialog, and initializing a block area does not need to initialize the Attach Dialog 可动态设置初始化类型, 适用于一些特殊场景; 例如: 某桌面端应用, 初始化全局只需要初始化Attach Dialog, 初始化某块区域不需要初始化Attach Dialog" />
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<item value="flat shading" />
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<item value="light probe intensity" />
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<item value="velocity" />
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<item value="fading edge end fraction" />
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<item value="number of rounds" />
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<item value="deceleration duration" />
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<item value="deceleration curve" />
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<item value="Marquee" />
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<item value="blank space" />
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<item value="Each pixel is 32 bits, with the highest 8 bits encoding red, the next 8 bits encoding green, the next 8 bits encoding blue, and the lowest 8 bits encoding alpha. Premultiplied alpha is used." />
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<item value="Scaling the image to larger than its intrinsic size should usually be avoided, since it causes the image to use more memory than necessary. Instead, prefer scaling the [Canvas] transform. If the image must be scaled up, the `allowUpscaling` parameter must be set to true." />
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<item value="The `targetWidth` and `targetHeight` arguments specify the size of the output image, in image pixels. If they are not equal to the intrinsic dimensions of the image, then the image will be scaled after being decoded. If the `allowUpscaling` parameter is not set to true, both dimensions will be capped at the intrinsic dimensions of the image, even if only one of them would have exceeded those intrinsic dimensions. If exactly one of these two arguments is specified, then the aspect ratio will be maintained while forcing the image to match the other given dimension. If neither is specified, then the image maintains its intrinsic size." />
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<item value="The `rowBytes` parameter is the number of bytes consumed by each row of pixels in the data buffer. If unspecified, it defaults to `width` multiplied by the number of bytes per pixel in the provided `format`." />
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<item value="Convert an array of pixel values into an [Image] object. The `pixels` parameter is the pixel data. They are packed in bytes in the order described by `format`, then grouped in rows, from left to right, then top to bottom." />
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<item value="Standard output from the process. The value used for the `stdoutEncoding` argument to [Process.run] determines the type. If `null` was used, this value is of type [Uint8List] otherwise it is of type `String`." />
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<item value="A rectangle upon which a backend texture is mapped. Backend textures are images that can be applied (mapped) to an area of the Flutter view. They are created, managed, and updated using a platform-specific texture registry. This is typically done by a plugin that integrates with host platform video player, camera, or OpenGL APIs, or similar image sources. A texture widget refers to its backend texture using an integer ID. Texture IDs are obtained from the texture registry and are scoped to the Flutter view. Texture IDs may be reused after deregistration, at the discretion of the registry. The use of texture IDs currently unknown to the registry will silently result in a blank rectangle. Texture widgets are repainted autonomously as dictated by the backend (e.g. on arrival of a video frame). Such repainting generally does not involve executing Dart code. The size of the rectangle is determined by its parent widget, and the texture is automatically scaled to fit." />
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<item value="Texture" />
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<item value="Identity" />
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<item value="A [TextInputFormatter] can be optionally injected into an [EditableText] to provide as-you-type validation and formatting of the text being edited. Text modification should only be applied when text is being committed by the IME and not on text under composition (i.e., only when [TextEditingValue.composing] is collapsed). See also the [FilteringTextInputFormatter], a subclass that removes characters that the user tries to enter if they do, or do not, match a given pattern (as applicable). To create custom formatters, extend the [TextInputFormatter] class and implement the [formatEditUpdate] method. Handling emojis and other complex characters {@macro flutter.widgets.EditableText.onChanged} See also: [EditableText] on which the formatting apply. [FilteringTextInputFormatter], a provided formatter for filtering characters." />
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<item value="The behavior of the pattern depends on the [allow] property. If it is true, then this is an allow list, specifying a pattern that characters must match to be accepted. Otherwise, it is a deny list, specifying a pattern that characters must not match to be accepted." />
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<item value="Creates a formatter that replaces banned patterns with the given [replacementString]. If [allow] is true, then the filter pattern is an allow list, and characters must match the pattern to be accepted. See also the [FilteringTextInputFormatter.allow()] constructor. If [allow] is false, then the filter pattern is a deny list, and characters that match the pattern are rejected. See also the [FilteringTextInputFormatter.deny] constructor." />
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<item value="Creates a formatter that only allows characters matching a pattern." />
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<item value="特殊字符" />
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<item value="snapshot robot position" />
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<item value="loading showing" />
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<item value="If `mode` is [ProcessStartMode.detached] a detached process will be created. A detached process has no connection to its parent, and can keep running on its own when the parent dies. The only information available from a detached process is its `pid`. There is no connection to its `stdin`, `stdout` or `stderr`, nor will the process' exit code become available when it terminates." />
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<item value="If [mode] is [ProcessStartMode.normal] (the default) a child process will be started with `stdin`, `stdout` and `stderr` connected to its parent. The parent process will not exit so long as the child is running, unless [exit] is called by the parent. If [exit] is called by the parent then the parent will be terminated but the child will continue running." />
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<item value="Using an absolute path for [executable] is recommended since resolving the [executable] path is platform-specific. On Windows, both any `PATH` set in the [environment] map parameter and the path set in [workingDirectory] parameter are ignored for the purposes of resolving the [executable] path." />
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<item value="Returns a `Future<Process>` that completes with a [Process] instance when the process has been successfully started. That [Process] object can be used to interact with the process. If the process cannot be started the returned [Future] completes with an exception." />
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<item value="Starts a process running the [executable] with the specified [arguments]." />
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<item value="Resolves this image provider using the given `configuration`, returning an [ImageStream]. This is the public entry-point of the [ImageProvider] class hierarchy. Subclasses should implement [obtainKey] and [loadImage], which are used by this method. If they need to change the implementation of [ImageStream] used, they should override [createStream]. If they need to manage the actual resolution of the image, they should override [resolveStreamForKey]. See the Lifecycle documentation on [ImageProvider] for more information." />
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<item value="was synchronously loaded" />
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<item value="If a [loadingBuilder] has _also_ been specified for an image, the two builders will be chained together: the _result_ of this builder will be passed as the `child` argument to the [loadingBuilder]. For example, consider the following builders used in conjunction:" />
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<item value="To have finer-grained control over the way that an image's loading progress is communicated to the user, see [loadingBuilder]." />
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<item value="For more information on how to interpret the arguments that are passed to this builder, see the documentation on [ImageFrameBuilder]." />
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<item value="If this is null, this widget will display an image that is painted as soon as the first image frame is available (and will appear to "pop" in if it becomes available asynchronously). Callers might use this builder to add effects to the image (such as fading the image in when it becomes available) or to display a placeholder widget while the image is loading." />
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<item value="A builder function responsible for creating the widget that represents this image." />
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<item value="The `callback`, the `message` given to it as well as the result have to be objects that can be sent across isolates (as they may be transitively copied if needed). The majority of objects can be sent across isolates." />
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<item value="On native platforms `await compute(fun, message)` is equivalent to `await Isolate.run(() => fun(message))`. See also [Isolate.run]." />
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<item value="{@youtube 560 315 https:www.youtube.comwatch?v=5AxWC49ZMzs}" />
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<item value="{@template flutter.foundation.compute.usecase} This is useful for operations that take longer than a few milliseconds, and which would therefore risk skipping frames. For tasks that will only take a few milliseconds, consider [SchedulerBinding.scheduleTask] instead. {@endtemplate}" />
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</histories>
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<option name="languageScores">
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<map>
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<entry key="CHINESE_SIMPLIFIED" value="63" />
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<entry key="ENGLISH" value="63" />
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</map>
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</option>
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</component>
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</application> |