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81 lines
11 KiB
81 lines
11 KiB
<application>
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<component name="Translation.Cache">
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<option name="lastTrimTime" value="1732988382185" />
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</component>
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<component name="Translation.Settings">
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<option name="primaryLanguage" value="CHINESE" />
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</component>
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<component name="Translation.States">
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<option name="pinTranslationDialog" value="true" />
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<option name="translationDialogHeight" value="702" />
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<option name="translationDialogLocationX" value="591" />
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<option name="translationDialogLocationY" value="536" />
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<option name="translationDialogWidth" value="1253" />
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<histories>
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<item value="Signature for building children of a [DragTarget]. The `candidateData` argument contains the list of drag data that is hovering over this [DragTarget] and that has passed [DragTarget.onWillAccept]. The `rejectedData` argument contains the list of drag data that is hovering over this [DragTarget] and that will not be accepted by the [DragTarget]." />
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<item value="匹配" />
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<item value="match" />
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<item value="Invalidates the state of the provider, causing it to refresh. The refresh is not immediate and is instead delayed to the next read or next frame. Calling [invalidateSelf] multiple times will refresh the provider only once. Calling [invalidateSelf] will cause the provider to be disposed immediately." />
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<item value="{@template riverpod.invalidate} Invalidates the state of the provider, destroying the state immediately and causing the provider to rebuild at some point in the future." />
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<item value="Forces a provider to re-evaluate its state immediately, and return the created value." />
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<item value="If you do not care about the return value of [refresh], use [invalidate] instead. Doing so has the benefit of: - making the invalidation logic more resilient by avoiding multiple refreshes at once. - possibly avoids recomputing a provider if it isn't needed immediately. This method is useful for features like "pull to refresh" or "retry on error", to restart a specific provider. {@endtemplate}" />
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<item value="force supply stop" />
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<item value="force supply estop" />
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<item value="Raw RGBA format. Unencoded bytes, in RGBA row-primary form with premultiplied alpha, 8 bits per channel." />
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<item value="Raw straight RGBA format. Unencoded bytes, in RGBA row-primary form with straight alpha, 8 bits per channel." />
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<item value="Raw unmodified format. Unencoded bytes, in the image's existing format. For example, a grayscale image may use a single 8-bit channel for each pixel." />
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<item value="Raw extended range RGBA format. Unencoded bytes, in RGBA row-primary form with straight alpha, 32 bit float (IEEE 754 binary32) per channel. Example usage: ```dart import 'dart:ui' as ui; import 'dart:typed_data'; Future<Map<String, double>> getFirstPixel(ui.Image image) async { final ByteData data = (await image.toByteData(format: ui.ImageByteFormat.rawExtendedRgba128))!; final Float32List floats = Float32List.view(data.buffer); return <String, double>{ 'r': floats[0], 'g': floats[1], 'b': floats[2], 'a': floats[3], }; } ```" />
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<item value="PNG format. A loss-less compression format for images. This format is well suited for images with hard edges, such as screenshots or sprites, and images with text. Transparency is supported. The PNG format supports images up to 2,147,483,647 pixels in either dimension, though in practice available memory provides a more immediate limitation on maximum image size. PNG images normally use the `.png` file extension and the `imagepng` MIME type. See also: <https:en.wikipedia.orgwikiPortable_Network_Graphics>, the Wikipedia page on PNG. <https:tools.ietf.orgrfcrfc2083.txt>, the PNG standard." />
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<item value="跨门中" />
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<item value="task running phase gate throughing" />
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<item value="safety warnning" />
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<item value="Whether the decoration is the same size as the input field. A collapsed decoration cannot have [labelText], [errorText], an [icon]. To create a collapsed input decoration, use [InputDecoration.collapsed]." />
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<item value="Writes a string to a file. Opens the file, writes the string in the given encoding, and closes the file. Returns a `Future<File>` that completes with this [File] object once the entire operation has completed. By default [writeAsString] creates the file for writing and truncates the file if it already exists. In order to append the bytes to an existing file, pass [FileMode.append] as the optional mode parameter. If the argument [flush] is set to `true`, the data written will be flushed to the file system before the returned future completes." />
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<item value="absorption" />
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<item value="SYSTEM UI FLAG IMMERSIVE" />
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<item value="Window flag: hide all screen decorations (such as the status bar) while this window is displayed. This allows the window to use the entire display space for itself -- the status bar will be hidden when an app window with this flag set is on the top layer. A fullscreen window will ignore a value of SOFT_INPUT_ADJUST_RESIZE for the window's softInputMode field; the window will stay fullscreen and will not resize. This flag can be controlled in your theme through the android. R. attr. windowFullscreen attribute; this attribute is automatically set for you in the standard fullscreen themes such as android. R. style. Theme_NoTitleBar_Fullscreen, android. R. style. Theme_Black_NoTitleBar_Fullscreen, android. R. style. Theme_Light_NoTitleBar_Fullscreen, android. R. style. Theme_Holo_NoActionBar_Fullscreen, android. R. style. Theme_Holo_Light_NoActionBar_Fullscreen, android. R. style. Theme_DeviceDefault_NoActionBar_Fullscreen, and android. R. style. Theme_DeviceDefault_Light_NoActionBar_Fullscreen. Deprecated Use WindowInsetsController. hide(int) with WindowInsets. Type. statusBars() instead." />
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<item value="Gets the headers associated with the request. These are represented as a mapping of header name to header value. Returns: the headers associated with the request." />
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<item value="Greeting" />
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<item value="The default style configures the system bars with a transparent background when contrast can be enforced by the system (API 29 or above). On older platforms (which only have 3-button 2-button navigation modes), an equivalent scrim is applied to ensure contrast with the system bars." />
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<item value="Progress" />
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<item value="The sewage tank is currently empty, and there is sufficient clean water. Please confirm that the drainage pipe is in the lowered position before starting the self-cleaning of the sewage tank." />
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<item value="Please confirm the drainage pipe is in the lowered position before starting self-cleaning." />
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<item value="allow snapshotting" />
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<item value="fullscreen dialog" />
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<item value="maintain state" />
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<item value="Return the presentation of this type as it should appear when presented to users in contexts such as error messages. If [withNullability] is `true`, then [NullabilitySuffix.question] and [NullabilitySuffix.star] will be represented as `?` and ``. [NullabilitySuffix.none] does not have any explicit presentation. If [withNullability] is `false`, nullability suffixes will not be included into the presentation. Clients should not depend on the content of the returned value as it will be changed if doing so would improve the UX." />
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<item value="A [Reflector] implementation that performs no actual reflection, instead returning empty objects on every invocation. Use this in contexts where you know you won't need any reflective capabilities." />
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<item value="A [Reflector] implementation that performs simple [Map] lookups. `package:angel_container_generator` uses this to create reflectors from analysis metadata." />
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<item value="Adds a description of a specific type of widget missing from the current build context's ancestry tree. You can find an example of using this method in [debugCheckHasMaterial]." />
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<item value="Returns the nearest widget of the given type `T` and creates a dependency on it, or null if no appropriate widget is found. The widget found will be a concrete [InheritedWidget] subclass, and calling [dependOnInheritedWidgetOfExactType] registers this build context with the returned widget. When that widget changes (or a new widget of that type is introduced, or the widget goes away), this build context is rebuilt so that it can obtain new values from that widget. {@template flutter.widgets.BuildContext.dependOnInheritedWidgetOfExactType} This is typically called implicitly from `of()` static methods, e.g. [Theme.of]." />
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<item value="This callback shouldn't be used to update the slider [value] (use [onChanged] for that), but rather to be notified when the user has started selecting a new value by starting a drag or with a tap. The value passed will be the last [value] that the slider had before the change began." />
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<item value="Called when the user starts selecting a new value for the slider." />
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<item value="If [exclusive] is `true` and to-be-created file already exists, this operation completes the future with a [FileSystemException]. If [exclusive] is `false`, existing files are left untouched by [createSync]. Calling [createSync] on an existing file still might fail if there are restrictive permissions on the file." />
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<item value="gapless playback" />
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<item value="timbres" />
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<item value="Make this message read-only. Marks this message, and any sub-messages, as read-only." />
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<item value="alert map" />
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<item value="solution key" />
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<item value="Creates an iOS 14 style selection overlay that highlights the magnified area (or the currently selected item, depending on how you described it elsewhere) of a [CupertinoPicker]. The [background] argument default value is [CupertinoColors.tertiarySystemFill]. It must be non-null. The [capStartEdge] and [capEndEdge] arguments decide whether to add a default margin and use rounded corners on the left and right side of the rectangular overlay. Default to true and must not be null." />
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<item value="selection overlay" />
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<item value="magnification" />
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<item value="use magnifier" />
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<item value="off axis fraction" />
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<item value="perspective" />
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</histories>
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<option name="languageScores">
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<map>
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<entry key="CHINESE" value="646" />
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<entry key="CHINESE_SIMPLIFIED" value="211" />
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<entry key="ENGLISH" value="850" />
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<entry key="FRENCH" value="1" />
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<entry key="GERMAN" value="1" />
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<entry key="HAWAIIAN" value="1" />
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<entry key="INDONESIAN" value="1" />
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<entry key="NORWEGIAN" value="1" />
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<entry key="POLISH" value="1" />
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<entry key="ROMANIAN" value="1" />
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</map>
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</option>
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</component>
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</application> |