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79 lines
8.9 KiB
79 lines
8.9 KiB
<application>
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<component name="Translation.Cache">
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<option name="lastTrimTime" value="1756812341028" />
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</component>
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<component name="Translation.OpenAISettings">
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<option name="OPEN_AI">
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<open-ai>
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<option name="API_PATH" value="/api/paas/v4/chat/completions" />
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<option name="CUSTOM_MODEL" value="glm-4-flash" />
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<option name="ENDPOINT" value="https://open.bigmodel.cn" />
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<option name="USE_CUSTOM_MODEL" value="true" />
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</open-ai>
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</option>
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</component>
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<component name="Translation.Settings">
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<option name="primaryLanguage" value="CHINESE_SIMPLIFIED" />
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<option name="translator" value="OPEN_AI" />
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</component>
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<component name="Translation.States">
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<histories>
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<item value="Resets the [elapsed] count to zero. This method does not stop or start the [Stopwatch]." />
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<item value="超过任务数量上限" />
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<item value="setting exercise widget" />
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<item value="is interaction task" />
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<item value="Registers this plugin as the default instance of VideoPlayerPlatform. Then your [VideoPlayer] will support all platforms. If registerWith is not called, the previous(usually official) implementation will be used when available." />
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<item value="The [Duration] that should be used to offset the current [position] to get the correct [Caption]." />
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<item value="Defaults to Duration.zero." />
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<item value="truncate" />
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<item value="Creates an image from a list of bytes. This function attempts to interpret the given bytes an image. If successful, the returned [Future] resolves to the decoded image. Otherwise, the [Future] resolves to null. If the image is animated, this returns the first frame. Consider [instantiateImageCodec] if support for animated images is necessary. This function differs from [decodeImageFromList] in that it defers to [PaintingBinding.instantiateImageCodecWithSize], and therefore can be mocked in tests." />
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<item value="Draws the subset of the given image described by the `src` argument into the canvas in the axis-aligned rectangle given by the `dst` argument. This might sample from outside the `src` rect by up to half the width of an applied filter. Multiple calls to this method with different arguments (from the same image) can be batched into a single call to [drawAtlas] to improve performance." />
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<item value="A mask filter to apply to shapes as they are painted. A mask filter is a function that takes a bitmap of color pixels, and returns another bitmap of color pixels. Instances of this class are used with [Paint.maskFilter] on [Paint] objects." />
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<item value="The shader to use when stroking or filling a shape. When this is null, the [color] is used instead. See also: [Gradient], a shader that paints a color gradient. [ImageShader], a shader that tiles an [Image]. [colorFilter], which overrides [shader]. [color], which is used if [shader] and [colorFilter] are null." />
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<item value="synthesize" />
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<item value="When this is null, the [color] is used instead." />
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<item value="The shader to use when stroking or filling a shape." />
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<item value="compose" />
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<item value="matrix" />
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<item value="erode" />
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<item value="dilate" />
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<item value="blur" />
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<item value="A filter operation to apply to a raster image." />
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<item value="Creates a color filter that applies the inverse of the sRGB gamma curve to the RGB channels." />
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<item value="Construct a color filter that applies the sRGB gamma curve to the RGB channels." />
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<item value="Composes the `inner` filter with `outer`, to combine their effects. Creates a single [ImageFilter] that when applied, has the same effect as subsequently applying `inner` and `outer`, i.e., result = outer(inner(source))." />
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<item value="[BackdropFilter], a widget that applies [ImageFilter] to its rendering. [ImageFiltered], a widget that applies [ImageFilter] to its children. [SceneBuilder.pushBackdropFilter], which is the low-level API for using this class as a backdrop filter. [SceneBuilder.pushImageFilter], which is the low-level API for using this class as a child layer filter." />
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<item value="The time of the last change to the data or metadata of the file system object. On Windows platforms, this is instead the file creation time." />
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<item value="Called when a pointer enters or exits the ink response area. The value passed to the callback is true if a pointer has entered this part of the material and false if a pointer has exited this part of the material." />
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<item value="The color of the ink response when a pointer is hovering over it. If this property is null then the hover color of the theme, [ThemeData.hoverColor], will be used. See also: [highlightShape], the shape of the focus, hover, and pressed highlights. [highlightColor], the color of the pressed highlight. [focusColor], the color of the focus highlight. [splashColor], the color of the splash. [splashFactory], which defines the appearance of the splash." />
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<item value="group control multi task response status partically finished" />
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<item value="group control multi task response status failed" />
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<item value="`alignment`: How the destination rectangle defined by applying `fit` is aligned within `rect`. For example, if `fit` is [BoxFit.contain] and `alignment` is [Alignment.bottomRight], the image will be as large as possible within `rect` and placed with its bottom right corner at the bottom right corner of `rect`. Defaults to [Alignment.center]." />
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<item value="`fit`: How the image should be inscribed into `rect`. If null, the default behavior depends on `centerSlice`. If `centerSlice` is also null, the default behavior is [BoxFit.scaleDown]. If `centerSlice` is non-null, the default behavior is [BoxFit.fill]. See [BoxFit] for details." />
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<item value="`rect`: The region of the canvas into which the image will be painted. The image might not fill the entire rectangle (e.g., depending on the `fit`). If `rect` is empty, nothing is painted." />
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<item value="The arguments have the following meanings:" />
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<item value="Paints an image into the given rectangle on the canvas." />
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<item value="angle" />
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<item value="angel" />
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<item value="Lists the sub-directories and files of this [Directory]. Optionally recurses into sub-directories. If [followLinks] is `false`, then any symbolic links found are reported as [Link] objects, rather than as directories or files, and are not recursed into. If [followLinks] is `true`, then working links are reported as directories or files, depending on what they point to, and links to directories are recursed into if [recursive] is `true`. Broken links are reported as [Link] objects. If a symbolic link makes a loop in the file system, then a recursive listing will not follow a link twice in the same recursive descent, but will report it as a [Link] the second time it is seen. The result is a [Stream] of [FileSystemEntity] objects for the directories, files, and links. The [Stream] will be in an arbitrary order and does not include the special entries `'.'` and `'..'`." />
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<item value="If [followLinks] is `true`, then working links are reported as directories or files, depending on what they point to, and links to directories are recursed into if [recursive] is `true`." />
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<item value="is fulfilled" />
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<item value="status" />
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<item value="capacity" />
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<item value="Calling [destroy] will make the send a close event on the stream and will no longer react on data being piped to it." />
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<item value="Call [close] (inherited from [IOSink]) to only close the [Socket] for sending data." />
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<item value="Destroys the socket in both directions. Calling [destroy] will make the send a close event on the stream and will no longer react on data being piped to it. Call [close] (inherited from [IOSink]) to only close the [Socket] for sending data." />
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<item value="zip compression deflate" />
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<item value="compress" />
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<item value="```dart MultiProvider( providers: [ Provider<Something>(create: (_) => Something()), Provider<SomethingElse>(create: (_) => SomethingElse()), Provider<AnotherThing>(create: (_) => AnotherThing()), ], child: someWidget, )" />
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<item value="```dart Provider<Something>( create: (_) => Something(), child: Provider<SomethingElse>( create: (_) => SomethingElse(), child: Provider<AnotherThing>( create: (_) => AnotherThing(), child: someWidget, ), ), )," />
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<item value="A provider that merges multiple providers into a single linear widget tree. It is used to improve readability and reduce boilerplate code of having to nest multiple layers of providers." />
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</histories>
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<option name="languageScores">
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<map>
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<entry key="CHINESE_SIMPLIFIED" value="59" />
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<entry key="ENGLISH" value="59" />
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</map>
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</option>
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</component>
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</application> |