83 lines
7.5 KiB
XML
83 lines
7.5 KiB
XML
<application>
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<component name="Translation.Cache">
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<option name="lastTrimTime" value="1783650680308" />
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</component>
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<component name="Translation.OpenAISettings">
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<option name="OPEN_AI">
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<open-ai>
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<option name="API_PATH" value="/api/paas/v4/chat/completions" />
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<option name="CUSTOM_MODEL" value="GLM-4-Flash" />
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<option name="ENDPOINT" value="https://open.bigmodel.cn" />
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<option name="USE_CUSTOM_MODEL" value="true" />
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</open-ai>
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</option>
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</component>
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<component name="Translation.Settings">
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<option name="primaryLanguage" value="CHINESE_SIMPLIFIED" />
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<option name="translator" value="OPEN_AI" />
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</component>
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<component name="Translation.States">
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<option name="translationDialogHeight" value="325" />
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<option name="translationDialogLocationX" value="2705" />
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<option name="translationDialogLocationY" value="567" />
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<option name="translationDialogWidth" value="1381" />
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<histories>
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<item value="A stream of normalized gamepad events. A [GamepadNormalizer] is auto-created on first access using the current platform. Override [normalizer] before accessing this stream to use a custom normalizer. Events that cannot be normalized (unrecognized keys) are silently dropped." />
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<item value="code cleanup" />
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<item value="A gradient to use when filling the box. If this is specified, [color] has no effect. The [gradient] is drawn under the [image]." />
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<item value="SOURCE LINKCRAFT" />
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<item value="SOURCE LINKSOUL" />
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<item value="set is app interaction required" />
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<item value="set is enhanced open" />
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<item value="notification count" />
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<item value="notification" />
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<item value="[angle] - the angle to rotate in radians. Rotates the object around z axis in local space." />
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<item value="Starts playing the video. If the video is at the end, this method starts playing from the beginning. This method returns a future that completes as soon as the "play" command has been sent to the platform, not when playback itself is totally finished." />
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<item value="The currently active set of [ui.AccessibilityFeatures]. This is set when the binding is first initialized and updated whenever a flag is changed. To listen to changes to accessibility features, create a [WidgetsBindingObserver] and listen to [WidgetsBindingObserver.didChangeAccessibilityFeatures]." />
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<item value="Whether semantics information must be collected. Returns true if either the platform has requested semantics information to be generated or if [ensureSemantics] has been called otherwise. To get notified when this value changes register a listener with [addSemanticsEnabledListener]." />
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<item value="No progress update for 1 second while playing, retry current emotion" />
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<item value="SIGNATURE" />
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<item value="pending" />
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<item value="The current playback position." />
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<item value="The total duration of the video. The value is only meaningful when [isInitialized] is true." />
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<item value="Attempts to open the given [dataSource] and load metadata about the video." />
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<item value="unawaited" />
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<item value="True if video has finished playing to end. Reverts to false if video position changes, or video begins playing. Does not update if video is looping." />
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<item value="Emotion" />
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<item value="mask" />
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<item value="musk" />
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<item value="on configed" />
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<item value="chargerplugin" />
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<item value="not charging" />
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<item value="not charge" />
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<item value="current" />
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<item value="full charged" />
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<item value="robot charging battery level layer" />
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<item value="current temp face video path" />
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<item value="A list of [FontVariation]s that affect how a variable font is rendered. Some fonts are variable fonts that can generate multiple font faces based on the values of customizable attributes. For example, a variable font may have a weight axis that can be set to a value between 1 and 1000. [FontVariation]s can be used to select the values of these design axes. For example, to control the weight axis of the Roboto Slab variable font (https:fonts.google.comspecimenRoboto+Slab): ```dart const TextStyle( fontFamily: 'RobotoSlab', fontVariations: <FontVariation>[FontVariation('wght', 900.0)] ) ``` Font variations can be interpolated via [lerp]. This is fastest when the same font variation axes are specified, in the same order, in both [TextStyle] objects. See [lerpFontVariations]. See also: [fontFeatures], for font variations that have discrete values." />
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<item value="subscribtion" />
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<item value="to go" />
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<item value="normalize tasks" />
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<item value="loose" />
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<item value="tight" />
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<item value="[TextInputAction.next] and [TextInputAction.previous], which automatically shift the focus to the nextprevious focusable item when the user is done editing." />
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<item value="failed" />
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<item value="Sorry! The startup failed, restart me please." />
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<item value="启动失败了,请重启我再试试吧" />
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<item value="Startup failed, please restart me." />
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<item value="unnamed" />
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<item value="Whether the decoration is the same size as the input field. A collapsed decoration cannot have [labelText], [errorText], [counter], [icon], prefixes, and suffixes. To create a collapsed input decoration, use [InputDecoration.collapsed]." />
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<item value="is 4 D joystick" />
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<item value="The application is not currently visible to the user, and not responding to user input. When the application is in this state, the engine will not call the [PlatformDispatcher.onBeginFrame] and [PlatformDispatcher.onDrawFrame] callbacks. This state is only entered on iOS and Android." />
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<item value="All views of an application are hidden, either because the application is about to be paused (on iOS and Android), or because it has been minimized or placed on a desktop that is no longer visible (on non-web desktop), or is running in a window or tab that is no longer visible (on the web). On iOS and Android, in order to keep the state machine the same on all platforms, a transition to this state is synthesized before the [paused] state is entered when coming from [inactive], and before the [inactive] state is entered when coming from [paused]. This allows cross-platform implementations that want to know when an app is conceptually "hidden" to only write one handler." />
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<item value="On Android and iOS, apps in this state should assume that they may be [hidden] and [paused] at any time." />
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<item value="On Android, this corresponds to the Flutter host view running in Android's paused state (i.e. [`Activity.onPause`](https:developer.android.comreferenceandroidappActivityonPause()) has been called), or in Android's "resumed" state (i.e. [`Activity.onResume`](https:developer.android.comreferenceandroidappActivityonResume()) has been called) but does not have window focus. Examples of when apps transition to this state include when the app is partially obscured or another activity is focused, a app running in a split screen that isn't the current app, an app interrupted by a phone call, a picture-in-picture app, a system dialog, another view. It will also be inactive when the notification window shade is down, or the application switcher is visible." />
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</histories>
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<option name="languageScores">
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<map>
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<entry key="CHINESE_SIMPLIFIED" value="69" />
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<entry key="ENGLISH" value="69" />
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</map>
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</option>
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</component>
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</application> |