feat: create app and api projects.

pull/1/head
DebuggerX 4 years ago
commit 01327ddfe0

2
.gitignore vendored

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.idea/
.vscode/

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# DDE Gesture Manager
专为 DDE 桌面环境打造的触摸板手势管理工具

28
api/.gitignore vendored

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# Created by .ignore support plugin (hsz.mobi)
### Dart template
# See https://www.dartlang.org/guides/libraries/private-files
# Files and directories created by pub
.dart_tool/
.packages
build/
# If you're building an application, you may want to check-in your pubspec.lock
pubspec.lock
# Directory created by dartdoc
# If you don't generate documentation locally you can remove this line.
doc/api/
# Avoid committing generated Javascript files:
*.dart.js
*.info.json # Produced by the --dump-info flag.
*.js # When generated by dart2js. Don't specify *.js if your
# project includes source files written in JavaScript.
*.js_
*.js.deps
*.js.map
.flutter-plugins
.flutter-plugins-dependencies
config.yaml

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# dde_gesture_manager
## Running the Application Locally
Run `conduit serve` from this directory to run the application. For running within an IDE, run `bin/main.dart`. By default, a configuration file named `config.yaml` will be used.
You must have a `config.yaml` file that has correct database connection info, which should point to a local database. To configure a database to match your application's schema, run the following commands:
```
# if this is a project, run db generate first
conduit db generate
conduit db upgrade --connect postgres://user:password@localhost:5432/app_name
```
To generate a SwaggerUI client, run `conduit document client`.
## Running Application Tests
Tests are run with a local PostgreSQL database named `conduit_test_db`. If this database does not exist, create it from your SQL prompt:
CREATE DATABASE conduit_test_db;
CREATE USER conduit_test_user WITH createdb;
ALTER USER conduit_test_user WITH password 'conduit!';
GRANT all ON DATABASE conduit_test_db TO conduit_test_user;
To run all tests for this application, run the following in this directory:
```
pub run test
```
The default configuration file used when testing is `config.src.yaml`. This file should be checked into version control. It also the template for configuration files used in deployment.
## Deploying an Application
See the documentation for [Deployment](https://conduit.io/docs/deploy/).

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analyzer:
strong-mode:
implicit-casts: false
linter:
rules:
- always_declare_return_types
- always_put_control_body_on_new_line
- always_put_required_named_parameters_first
- always_require_non_null_named_parameters
- annotate_overrides
- avoid_bool_literals_in_conditional_expressions
- avoid_double_and_int_checks
- avoid_empty_else
- avoid_field_initializers_in_const_classes
- avoid_init_to_null
- avoid_null_checks_in_equality_operators
- avoid_positional_boolean_parameters
- avoid_relative_lib_imports
- avoid_renaming_method_parameters
- avoid_return_types_on_setters
- avoid_returning_null
- avoid_single_cascade_in_expression_statements
- avoid_slow_async_io
- avoid_types_as_parameter_names
- avoid_unused_constructor_parameters
- await_only_futures
- camel_case_types
- cancel_subscriptions
- close_sinks
- comment_references
- constant_identifier_names
- control_flow_in_finally
- directives_ordering
- empty_catches
- empty_constructor_bodies
- empty_statements
- hash_and_equals
- implementation_imports
- invariant_booleans
- iterable_contains_unrelated_type
- join_return_with_assignment
- library_names
- library_prefixes
- list_remove_unrelated_type
- literal_only_boolean_expressions
- no_duplicate_case_values
- non_constant_identifier_names
- null_closures
- package_api_docs
- package_names
- package_prefixed_library_names
- parameter_assignments
- prefer_adjacent_string_concatenation
- prefer_asserts_in_initializer_lists
- prefer_collection_literals
- prefer_conditional_assignment
- prefer_const_constructors
- prefer_const_constructors_in_immutables
- prefer_const_declarations
- prefer_const_literals_to_create_immutables
- prefer_constructors_over_static_methods
- prefer_contains
- prefer_equal_for_default_values
- prefer_final_fields
- prefer_final_locals
- prefer_foreach
- prefer_generic_function_type_aliases
- prefer_interpolation_to_compose_strings
- prefer_is_empty
- prefer_is_not_empty
- prefer_iterable_whereType
- prefer_typing_uninitialized_variables
- recursive_getters
- slash_for_doc_comments
- sort_constructors_first
- sort_unnamed_constructors_first
- test_types_in_equals
- throw_in_finally
- type_annotate_public_apis
- type_init_formals
- unawaited_futures
- unnecessary_const
- unnecessary_getters_setters
- unnecessary_lambdas
- unnecessary_new
- unnecessary_null_aware_assignments
- unnecessary_null_in_if_null_operators
- unnecessary_overrides
- unnecessary_parenthesis
- unnecessary_statements
- unnecessary_this
- unrelated_type_equality_checks
- use_rethrow_when_possible
- use_string_buffers
- use_to_and_as_if_applicable
- valid_regexps
- void_checks

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import 'package:dde_gesture_manager/dde_gesture_manager.dart';
Future main() async {
final app = Application<DdeGestureManagerChannel>()
..options.configurationFilePath = "config.yaml"
..options.port = 8888;
await app.startOnCurrentIsolate();
print("Application started on port: ${app.options.port}.");
print("Click to open in browser: http://localhost:${app.options.port}");
print("Use Ctrl-C (SIGINT) to stop running the application.");
}

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database:
username: conduit_test_user
password: conduit!
host: localhost
port: 15432 # change this value
databaseName: conduit_test_db

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import 'package:dde_gesture_manager/model/model.dart';
import 'package:dde_gesture_manager/dde_gesture_manager.dart';
/// This type initializes an application.
///
/// Override methods in this class to set up routes and initialize services like
/// database connections. See http://conduit.io/docs/http/channel/.
class DdeGestureManagerChannel extends ApplicationChannel {
late ManagedContext context;
/// Initialize services in this method.
///
/// Implement this method to initialize services, read values from [options]
/// and any other initialization required before constructing [entryPoint].
///
/// This method is invoked prior to [entryPoint] being accessed.
@override
Future prepare() async {
logger.onRecord.listen(
(rec) => print("$rec ${rec.error ?? ""} ${rec.stackTrace ?? ""}"));
final config =
DdeGestureManagerConfiguration(options!.configurationFilePath!);
context = contextWithConnectionInfo(config.database!);
}
/// Construct the request channel.
///
/// Return an instance of some [Controller] that will be the initial receiver
/// of all [Request]s.
///
/// This method is invoked after [prepare].
@override
Controller get entryPoint {
final router = Router();
router
.route("/model/[:id]")
.link(() => ManagedObjectController<Model>(context));
router
.route("/")
.linkFunction((Request request) async => Response.ok('ok'));
return router;
}
/*
* Helper methods
*/
ManagedContext contextWithConnectionInfo(
DatabaseConfiguration connectionInfo) {
final dataModel = ManagedDataModel.fromCurrentMirrorSystem();
final psc = PostgreSQLPersistentStore(
connectionInfo.username,
connectionInfo.password,
connectionInfo.host,
connectionInfo.port,
connectionInfo.databaseName);
return ManagedContext(dataModel, psc);
}
}
/// An instance of this class reads values from a configuration
/// file specific to this application.
///
/// Configuration files must have key-value for the properties in this class.
/// For more documentation on configuration files, see https://conduit.io/docs/configure/ and
/// https://pub.dartlang.org/packages/safe_config.
class DdeGestureManagerConfiguration extends Configuration {
DdeGestureManagerConfiguration(String fileName)
: super.fromFile(File(fileName));
DatabaseConfiguration? database;
}

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/// dde_gesture_manager
///
/// A conduit web server.
library dde_gesture_manager;
export 'dart:async';
export 'dart:io';
export 'package:conduit/conduit.dart';
export 'channel.dart';

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import 'package:dde_gesture_manager/dde_gesture_manager.dart';
class Model extends ManagedObject<_Model> implements _Model {
@override
void willInsert() {
createdAt = DateTime.now().toUtc();
}
}
class _Model {
@primaryKey
int? id;
@Column(indexed: true)
String? name;
DateTime? createdAt;
}

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name: dde_gesture_manager
description: An conduit application with a database connection and data model.
version: 0.0.1
environment:
sdk: ">=2.12.0 <3.0.0"
dependencies:
conduit: ^3.0.0
dev_dependencies:
test: ^1.16.5
conduit_test: ^3.0.0

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import 'package:dde_gesture_manager/dde_gesture_manager.dart';
import 'package:conduit_test/conduit_test.dart';
export 'package:dde_gesture_manager/dde_gesture_manager.dart';
export 'package:conduit_test/conduit_test.dart';
export 'package:test/test.dart';
export 'package:conduit/conduit.dart';
/// A testing harness for dde_gesture_manager.
///
/// A harness for testing an conduit application. Example test file:
///
/// void main() {
/// Harness harness = Harness()..install();
///
/// test("GET /path returns 200", () async {
/// final response = await harness.agent.get("/path");
/// expectResponse(response, 200);
/// });
/// }
///
class Harness extends TestHarness<DdeGestureManagerChannel> with TestHarnessORMMixin {
@override
ManagedContext? get context => channel?.context;
@override
Future onSetUp() async {
await resetData();
}
@override
Future onTearDown() async {}
@override
Future seed() async {
// restore any static data. called by resetData.
}
}

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import 'harness/app.dart';
Future main() async {
final harness = Harness()..install();
tearDown(() async {
await harness.resetData();
});
test("POST /model", () async {
final response = await harness.agent!.post("/model", body: {"name": "Bob"});
expect(
response,
hasResponse(200,
body: {"id": isNotNull, "name": "Bob", "createdAt": isTimestamp}));
});
test("GET /model/:id returns previously created object", () async {
var response = await harness.agent!.post("/model", body: {"name": "Bob"});
final createdObject = response?.body.as();
response =
await harness.agent!.request("/model/${createdObject["id"]}").get();
expect(
response,
hasResponse(200, body: {
"id": createdObject["id"],
"name": createdObject["name"],
"createdAt": createdObject["createdAt"]
}));
});
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Login</title>
</head>
<body>
<div class="container">
<h1>Login</h1>
<form action="{{path}}" method="POST">
<input type="hidden" name="state" value="{{state}}">
<input type="hidden" name="client_id" value="{{client_id}}">
<input type="hidden" name="response_type" value="code">
<div class="form-group">
<label for="username">User Name</label>
<input type="text" class="form-control" name="username" placeholder="Please enter your user name">
</div>
<div class="form-group">
<label for="password">Password</label>
<input type="password" class="form-control" name="password" placeholder="Please enter your password">
</div>
<button type="submit" class="btn btn-success">Login</button>
</form>
</div>
</body>
</html>

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app/.gitignore vendored

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# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.buildlog/
.history
.svn/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# The .vscode folder contains launch configuration and tasks you configure in
# VS Code which you may wish to be included in version control, so this line
# is commented out by default.
#.vscode/
# Flutter/Dart/Pub related
**/doc/api/
**/ios/Flutter/.last_build_id
.dart_tool/
.flutter-plugins
.flutter-plugins-dependencies
.packages
.pub-cache/
.pub/
/build/
pubspec.lock
# Web related
lib/generated_plugin_registrant.dart
# Symbolication related
app.*.symbols
# Obfuscation related
app.*.map.json
# Android Studio will place build artifacts here
/android/app/debug
/android/app/profile
/android/app/release

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# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.
version:
revision: f4abaa0735eba4dfd8f33f73363911d63931fe03
channel: stable
project_type: app

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# dde_gesture_manager
A new Flutter project.
## Getting Started
This project is a starting point for a Flutter application.
A few resources to get you started if this is your first Flutter project:
- [Lab: Write your first Flutter app](https://flutter.dev/docs/get-started/codelab)
- [Cookbook: Useful Flutter samples](https://flutter.dev/docs/cookbook)
For help getting started with Flutter, view our
[online documentation](https://flutter.dev/docs), which offers tutorials,
samples, guidance on mobile development, and a full API reference.

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import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key? key, required this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}

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flutter/ephemeral

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cmake_minimum_required(VERSION 3.10)
project(runner LANGUAGES CXX)
set(BINARY_NAME "dde-gesture-manager")
set(APPLICATION_ID "com.debuggerx.dde_gesture_manager")
cmake_policy(SET CMP0063 NEW)
set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
# Root filesystem for cross-building.
if(FLUTTER_TARGET_PLATFORM_SYSROOT)
set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
endif()
# Configure build options.
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
set(CMAKE_BUILD_TYPE "Debug" CACHE
STRING "Flutter build mode" FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
"Debug" "Profile" "Release")
endif()
# Compilation settings that should be applied to most targets.
function(APPLY_STANDARD_SETTINGS TARGET)
target_compile_features(${TARGET} PUBLIC cxx_std_14)
target_compile_options(${TARGET} PRIVATE -Wall -Werror)
target_compile_options(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:-O3>")
target_compile_definitions(${TARGET} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:NDEBUG>")
endfunction()
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
# Flutter library and tool build rules.
add_subdirectory(${FLUTTER_MANAGED_DIR})
# System-level dependencies.
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
# Application build
add_executable(${BINARY_NAME}
"main.cc"
"my_application.cc"
"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
)
apply_standard_settings(${BINARY_NAME})
target_link_libraries(${BINARY_NAME} PRIVATE flutter)
target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
add_dependencies(${BINARY_NAME} flutter_assemble)
# Only the install-generated bundle's copy of the executable will launch
# correctly, since the resources must in the right relative locations. To avoid
# people trying to run the unbundled copy, put it in a subdirectory instead of
# the default top-level location.
set_target_properties(${BINARY_NAME}
PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
)
# Generated plugin build rules, which manage building the plugins and adding
# them to the application.
include(flutter/generated_plugins.cmake)
# === Installation ===
# By default, "installing" just makes a relocatable bundle in the build
# directory.
set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
endif()
# Start with a clean build bundle directory every time.
install(CODE "
file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
" COMPONENT Runtime)
set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
COMPONENT Runtime)
install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
COMPONENT Runtime)
install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
if(PLUGIN_BUNDLED_LIBRARIES)
install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endif()
# Fully re-copy the assets directory on each build to avoid having stale files
# from a previous install.
set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
install(CODE "
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
" COMPONENT Runtime)
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
# Install the AOT library on non-Debug builds only.
if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
COMPONENT Runtime)
endif()

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cmake_minimum_required(VERSION 3.10)
set(EPHEMERAL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/ephemeral")
# Configuration provided via flutter tool.
include(${EPHEMERAL_DIR}/generated_config.cmake)
# TODO: Move the rest of this into files in ephemeral. See
# https://github.com/flutter/flutter/issues/57146.
# Serves the same purpose as list(TRANSFORM ... PREPEND ...),
# which isn't available in 3.10.
function(list_prepend LIST_NAME PREFIX)
set(NEW_LIST "")
foreach(element ${${LIST_NAME}})
list(APPEND NEW_LIST "${PREFIX}${element}")
endforeach(element)
set(${LIST_NAME} "${NEW_LIST}" PARENT_SCOPE)
endfunction()
# === Flutter Library ===
# System-level dependencies.
find_package(PkgConfig REQUIRED)
pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
pkg_check_modules(GLIB REQUIRED IMPORTED_TARGET glib-2.0)
pkg_check_modules(GIO REQUIRED IMPORTED_TARGET gio-2.0)
set(FLUTTER_LIBRARY "${EPHEMERAL_DIR}/libflutter_linux_gtk.so")
# Published to parent scope for install step.
set(FLUTTER_LIBRARY ${FLUTTER_LIBRARY} PARENT_SCOPE)
set(FLUTTER_ICU_DATA_FILE "${EPHEMERAL_DIR}/icudtl.dat" PARENT_SCOPE)
set(PROJECT_BUILD_DIR "${PROJECT_DIR}/build/" PARENT_SCOPE)
set(AOT_LIBRARY "${PROJECT_DIR}/build/lib/libapp.so" PARENT_SCOPE)
list(APPEND FLUTTER_LIBRARY_HEADERS
"fl_basic_message_channel.h"
"fl_binary_codec.h"
"fl_binary_messenger.h"
"fl_dart_project.h"
"fl_engine.h"
"fl_json_message_codec.h"
"fl_json_method_codec.h"
"fl_message_codec.h"
"fl_method_call.h"
"fl_method_channel.h"
"fl_method_codec.h"
"fl_method_response.h"
"fl_plugin_registrar.h"
"fl_plugin_registry.h"
"fl_standard_message_codec.h"
"fl_standard_method_codec.h"
"fl_string_codec.h"
"fl_value.h"
"fl_view.h"
"flutter_linux.h"
)
list_prepend(FLUTTER_LIBRARY_HEADERS "${EPHEMERAL_DIR}/flutter_linux/")
add_library(flutter INTERFACE)
target_include_directories(flutter INTERFACE
"${EPHEMERAL_DIR}"
)
target_link_libraries(flutter INTERFACE "${FLUTTER_LIBRARY}")
target_link_libraries(flutter INTERFACE
PkgConfig::GTK
PkgConfig::GLIB
PkgConfig::GIO
)
add_dependencies(flutter flutter_assemble)
# === Flutter tool backend ===
# _phony_ is a non-existent file to force this command to run every time,
# since currently there's no way to get a full input/output list from the
# flutter tool.
add_custom_command(
OUTPUT ${FLUTTER_LIBRARY} ${FLUTTER_LIBRARY_HEADERS}
${CMAKE_CURRENT_BINARY_DIR}/_phony_
COMMAND ${CMAKE_COMMAND} -E env
${FLUTTER_TOOL_ENVIRONMENT}
"${FLUTTER_ROOT}/packages/flutter_tools/bin/tool_backend.sh"
${FLUTTER_TARGET_PLATFORM} ${CMAKE_BUILD_TYPE}
VERBATIM
)
add_custom_target(flutter_assemble DEPENDS
"${FLUTTER_LIBRARY}"
${FLUTTER_LIBRARY_HEADERS}
)

@ -0,0 +1,9 @@
//
// Generated file. Do not edit.
//
#include "generated_plugin_registrant.h"
void fl_register_plugins(FlPluginRegistry* registry) {
}

@ -0,0 +1,13 @@
//
// Generated file. Do not edit.
//
#ifndef GENERATED_PLUGIN_REGISTRANT_
#define GENERATED_PLUGIN_REGISTRANT_
#include <flutter_linux/flutter_linux.h>
// Registers Flutter plugins.
void fl_register_plugins(FlPluginRegistry* registry);
#endif // GENERATED_PLUGIN_REGISTRANT_

@ -0,0 +1,15 @@
#
# Generated file, do not edit.
#
list(APPEND FLUTTER_PLUGIN_LIST
)
set(PLUGIN_BUNDLED_LIBRARIES)
foreach(plugin ${FLUTTER_PLUGIN_LIST})
add_subdirectory(flutter/ephemeral/.plugin_symlinks/${plugin}/linux plugins/${plugin})
target_link_libraries(${BINARY_NAME} PRIVATE ${plugin}_plugin)
list(APPEND PLUGIN_BUNDLED_LIBRARIES $<TARGET_FILE:${plugin}_plugin>)
list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${plugin}_bundled_libraries})
endforeach(plugin)

@ -0,0 +1,6 @@
#include "my_application.h"
int main(int argc, char** argv) {
g_autoptr(MyApplication) app = my_application_new();
return g_application_run(G_APPLICATION(app), argc, argv);
}

@ -0,0 +1,105 @@
#include "my_application.h"
#include <flutter_linux/flutter_linux.h>
#ifdef GDK_WINDOWING_X11
#include <gdk/gdkx.h>
#endif
#include "flutter/generated_plugin_registrant.h"
struct _MyApplication {
GtkApplication parent_instance;
char** dart_entrypoint_arguments;
};
G_DEFINE_TYPE(MyApplication, my_application, GTK_TYPE_APPLICATION)
// Implements GApplication::activate.
static void my_application_activate(GApplication* application) {
MyApplication* self = MY_APPLICATION(application);
GtkWindow* window =
GTK_WINDOW(gtk_application_window_new(GTK_APPLICATION(application)));
// Use a header bar when running in GNOME as this is the common style used
// by applications and is the setup most users will be using (e.g. Ubuntu
// desktop).
// If running on X and not using GNOME then just use a traditional title bar
// in case the window manager does more exotic layout, e.g. tiling.
// If running on Wayland assume the header bar will work (may need changing
// if future cases occur).
gboolean use_header_bar = TRUE;
#ifdef GDK_WINDOWING_X11
GdkScreen *screen = gtk_window_get_screen(window);
if (GDK_IS_X11_SCREEN(screen)) {
const gchar* wm_name = gdk_x11_screen_get_window_manager_name(screen);
if (g_strcmp0(wm_name, "GNOME Shell") != 0) {
use_header_bar = FALSE;
}
}
#endif
if (use_header_bar) {
GtkHeaderBar *header_bar = GTK_HEADER_BAR(gtk_header_bar_new());
gtk_widget_show(GTK_WIDGET(header_bar));
gtk_header_bar_set_title(header_bar, "DDE Gesture Manager");
gtk_header_bar_set_show_close_button(header_bar, TRUE);
gtk_window_set_titlebar(window, GTK_WIDGET(header_bar));
}
else {
gtk_window_set_title(window, "DDE Gesture Manager");
}
gtk_window_set_default_size(window, 1280, 720);
gtk_widget_show(GTK_WIDGET(window));
g_autoptr(FlDartProject) project = fl_dart_project_new();
fl_dart_project_set_dart_entrypoint_arguments(project, self->dart_entrypoint_arguments);
FlView* view = fl_view_new(project);
gtk_widget_show(GTK_WIDGET(view));
gtk_container_add(GTK_CONTAINER(window), GTK_WIDGET(view));
fl_register_plugins(FL_PLUGIN_REGISTRY(view));
gtk_widget_grab_focus(GTK_WIDGET(view));
}
// Implements GApplication::local_command_line.
static gboolean my_application_local_command_line(GApplication* application, gchar ***arguments, int *exit_status) {
MyApplication* self = MY_APPLICATION(application);
// Strip out the first argument as it is the binary name.
self->dart_entrypoint_arguments = g_strdupv(*arguments + 1);
g_autoptr(GError) error = nullptr;
if (!g_application_register(application, nullptr, &error)) {
g_warning("Failed to register: %s", error->message);
*exit_status = 1;
return TRUE;
}
g_application_activate(application);
*exit_status = 0;
return TRUE;
}
// Implements GObject::dispose.
static void my_application_dispose(GObject *object) {
MyApplication* self = MY_APPLICATION(object);
g_clear_pointer(&self->dart_entrypoint_arguments, g_strfreev);
G_OBJECT_CLASS(my_application_parent_class)->dispose(object);
}
static void my_application_class_init(MyApplicationClass* klass) {
G_APPLICATION_CLASS(klass)->activate = my_application_activate;
G_APPLICATION_CLASS(klass)->local_command_line = my_application_local_command_line;
G_OBJECT_CLASS(klass)->dispose = my_application_dispose;
}
static void my_application_init(MyApplication* self) {}
MyApplication* my_application_new() {
return MY_APPLICATION(g_object_new(my_application_get_type(),
"application-id", APPLICATION_ID,
"flags", G_APPLICATION_NON_UNIQUE,
nullptr));
}

@ -0,0 +1,18 @@
#ifndef FLUTTER_MY_APPLICATION_H_
#define FLUTTER_MY_APPLICATION_H_
#include <gtk/gtk.h>
G_DECLARE_FINAL_TYPE(MyApplication, my_application, MY, APPLICATION,
GtkApplication)
/**
* my_application_new:
*
* Creates a new Flutter-based application.
*
* Returns: a new #MyApplication.
*/
MyApplication* my_application_new();
#endif // FLUTTER_MY_APPLICATION_H_

@ -0,0 +1,76 @@
name: dde_gesture_manager
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.12.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages

@ -0,0 +1,30 @@
// This is a basic Flutter widget test.
//
// To perform an interaction with a widget in your test, use the WidgetTester
// utility that Flutter provides. For example, you can send tap and scroll
// gestures. You can also use WidgetTester to find child widgets in the widget
// tree, read text, and verify that the values of widget properties are correct.
import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:dde_gesture_manager/main.dart';
void main() {
testWidgets('Counter increments smoke test', (WidgetTester tester) async {
// Build our app and trigger a frame.
await tester.pumpWidget(MyApp());
// Verify that our counter starts at 0.
expect(find.text('0'), findsOneWidget);
expect(find.text('1'), findsNothing);
// Tap the '+' icon and trigger a frame.
await tester.tap(find.byIcon(Icons.add));
await tester.pump();
// Verify that our counter has incremented.
expect(find.text('0'), findsNothing);
expect(find.text('1'), findsOneWidget);
});
}

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@ -0,0 +1,98 @@
<!DOCTYPE html>
<html>
<head>
<!--
If you are serving your web app in a path other than the root, change the
href value below to reflect the base path you are serving from.
The path provided below has to start and end with a slash "/" in order for
it to work correctly.
For more details:
* https://developer.mozilla.org/en-US/docs/Web/HTML/Element/base
-->
<base href="/">
<meta charset="UTF-8">
<meta content="IE=Edge" http-equiv="X-UA-Compatible">
<meta name="description" content="A new Flutter project.">
<!-- iOS meta tags & icons -->
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black">
<meta name="apple-mobile-web-app-title" content="dde_gesture_manager">
<link rel="apple-touch-icon" href="icons/Icon-192.png">
<title>dde_gesture_manager</title>
<link rel="manifest" href="manifest.json">
</head>
<body>
<!-- This script installs service_worker.js to provide PWA functionality to
application. For more information, see:
https://developers.google.com/web/fundamentals/primers/service-workers -->
<script>
var serviceWorkerVersion = null;
var scriptLoaded = false;
function loadMainDartJs() {
if (scriptLoaded) {
return;
}
scriptLoaded = true;
var scriptTag = document.createElement('script');
scriptTag.src = 'main.dart.js';
scriptTag.type = 'application/javascript';
document.body.append(scriptTag);
}
if ('serviceWorker' in navigator) {
// Service workers are supported. Use them.
window.addEventListener('load', function () {
// Wait for registration to finish before dropping the <script> tag.
// Otherwise, the browser will load the script multiple times,
// potentially different versions.
var serviceWorkerUrl = 'flutter_service_worker.js?v=' + serviceWorkerVersion;
navigator.serviceWorker.register(serviceWorkerUrl)
.then((reg) => {
function waitForActivation(serviceWorker) {
serviceWorker.addEventListener('statechange', () => {
if (serviceWorker.state == 'activated') {
console.log('Installed new service worker.');
loadMainDartJs();
}
});
}
if (!reg.active && (reg.installing || reg.waiting)) {
// No active web worker and we have installed or are installing
// one for the first time. Simply wait for it to activate.
waitForActivation(reg.installing ?? reg.waiting);
} else if (!reg.active.scriptURL.endsWith(serviceWorkerVersion)) {
// When the app updates the serviceWorkerVersion changes, so we
// need to ask the service worker to update.
console.log('New service worker available.');
reg.update();
waitForActivation(reg.installing);
} else {
// Existing service worker is still good.
console.log('Loading app from service worker.');
loadMainDartJs();
}
});
// If service worker doesn't succeed in a reasonable amount of time,
// fallback to plaint <script> tag.
setTimeout(() => {
if (!scriptLoaded) {
console.warn(
'Failed to load app from service worker. Falling back to plain <script> tag.',
);
loadMainDartJs();
}
}, 4000);
});
} else {
// Service workers not supported. Just drop the <script> tag.
loadMainDartJs();
}
</script>
</body>
</html>

@ -0,0 +1,23 @@
{
"name": "dde_gesture_manager",
"short_name": "dde_gesture_manager",
"start_url": ".",
"display": "standalone",
"background_color": "#0175C2",
"theme_color": "#0175C2",
"description": "A new Flutter project.",
"orientation": "portrait-primary",
"prefer_related_applications": false,
"icons": [
{
"src": "icons/Icon-192.png",
"sizes": "192x192",
"type": "image/png"
},
{
"src": "icons/Icon-512.png",
"sizes": "512x512",
"type": "image/png"
}
]
}
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