feat: add gesture prop logic.
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@@ -8,6 +8,109 @@ import 'package:uuid/uuid.dart';
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typedef OnEditEnd(GestureProp prop);
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class _TreeNode<T> {
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late List<T> nodes;
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bool get fullFiled => nodes.every((element) => (element as _TreeNode).fullFiled);
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T get availableNode => nodes.firstWhere((element) => !(element as _TreeNode).fullFiled);
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}
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class GestureDirectionNode extends _TreeNode {
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GestureDirection direction;
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bool available = true;
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GestureDirectionNode({required this.direction});
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@override
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get fullFiled => !available;
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get availableNode => null;
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}
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class SchemeGestureNode extends _TreeNode<GestureDirectionNode> {
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Gesture type;
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SchemeGestureNode({required this.type}) {
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switch (type) {
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case Gesture.tap:
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nodes = [GestureDirectionNode(direction: GestureDirection.none)];
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break;
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case Gesture.swipe:
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nodes = [
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GestureDirectionNode(direction: GestureDirection.up),
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GestureDirectionNode(direction: GestureDirection.down),
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GestureDirectionNode(direction: GestureDirection.left),
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GestureDirectionNode(direction: GestureDirection.right),
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];
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break;
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case Gesture.pinch:
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nodes = [
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GestureDirectionNode(direction: GestureDirection.pinch_in),
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GestureDirectionNode(direction: GestureDirection.pinch_out),
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];
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}
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}
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}
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class SchemeTreeNode extends _TreeNode<SchemeGestureNode> {
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int fingers;
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SchemeTreeNode({required this.fingers});
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@override
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List<SchemeGestureNode> nodes = [
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SchemeGestureNode(type: Gesture.tap),
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SchemeGestureNode(type: Gesture.swipe),
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SchemeGestureNode(type: Gesture.pinch),
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];
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}
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class SchemeTree extends _TreeNode<SchemeTreeNode> {
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@override
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List<SchemeTreeNode> nodes = [
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SchemeTreeNode(fingers: 3),
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SchemeTreeNode(fingers: 4),
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SchemeTreeNode(fingers: 5),
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];
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@override
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String toString() => '''
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3:
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tap: ${nodes[0].nodes[0].nodes[0].available}
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swipe:
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↑: ${nodes[0].nodes[1].nodes[0].available}
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↓: ${nodes[0].nodes[1].nodes[1].available}
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←: ${nodes[0].nodes[1].nodes[2].available}
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→: ${nodes[0].nodes[1].nodes[3].available}
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pinch:
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in: ${nodes[0].nodes[2].nodes[0].available}
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out:${nodes[0].nodes[2].nodes[1].available}
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4:
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tap: ${nodes[1].nodes[0].nodes[0].available}
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swipe:
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↑: ${nodes[1].nodes[1].nodes[0].available}
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↓: ${nodes[1].nodes[1].nodes[1].available}
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←: ${nodes[1].nodes[1].nodes[2].available}
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→: ${nodes[1].nodes[1].nodes[3].available}
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pinch:
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in: ${nodes[1].nodes[2].nodes[0].available}
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out:${nodes[1].nodes[2].nodes[1].available}
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5:
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tap: ${nodes[2].nodes[0].nodes[0].available}
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swipe:
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↑: ${nodes[2].nodes[1].nodes[0].available}
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↓: ${nodes[2].nodes[1].nodes[1].available}
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←: ${nodes[2].nodes[1].nodes[2].available}
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→: ${nodes[2].nodes[1].nodes[3].available}
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pinch:
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in: ${nodes[2].nodes[2].nodes[0].available}
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out:${nodes[2].nodes[2].nodes[1].available}
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''';
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}
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@ProviderModel(copyable: true)
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class Scheme {
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@ProviderModelProp()
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@@ -41,6 +144,16 @@ class Scheme {
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Scheme.create({this.name, this.description, this.gestures}) {
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this.id = Uuid().v1();
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}
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SchemeTree buildSchemeTree() {
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var schemeTree = SchemeTree();
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this.gestures!.forEach((gesture) {
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var schemeTreeNode = schemeTree.nodes.firstWhere((ele) => ele.fingers == gesture.fingers);
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var schemeGestureNode = schemeTreeNode.nodes.firstWhere((element) => element.type == gesture.gesture);
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schemeGestureNode.nodes.firstWhere((element) => element.direction == gesture.direction).available = false;
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});
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return schemeTree;
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}
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}
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enum Gesture {
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