Settings on the emulator are very important, toggles and such can be used to guard and/or add branches to paths where some games may crash while others won't, and viceversa.
<stringname="your_setting_name_description">Detailed description of what this setting does. Explain any caveats, requirements, or warnings here.</string>
```
---
### Step 4 - Use Your Toggle!
Now the UI part is done find a place in the code for the toggle,
If you wish to do something only when the toggle is disabled,
Use `if (!your_value) {` instead of `if (your_value) {`.
---
### Best Practices
* Naming - Use clear, descriptive names. Something for both the devs and the users.
* Defaults - Choose safe default values (usually false for new features).
* Documentation - Write clear descriptions explaining when and why to use the setting.
* Categories - Put settings in the appropriate category.
* Order - Place related settings near each other.
* Testing - Always test on both PC and Android before committing when possible.
Thank you for reading, I hope this guide helped you making your toggle!
## Adding Debug Knobs
Debug Knobs is a 16-bit integer setting (`debug_knobs`) in the Eden Emulator that serves as a bitmask for gating various testing and debugging features. This allows developers and advanced users to enable or disable specific debug behaviors without requiring deploying of complete but temporary toggles.
The setting ranges from 0 to 65535 (0x0000 to 0xFFFF), where each bit represents a different debug feature flag.
The main advantage is to avoid deploying new disposable toggles (those made only for testing stage, and are disposed once new feature gets good to merge). This empowers devs to be free of all frontend bureaucracy and hassle of new toggles.
boolfeature_enabled=Settings.getDebugKnobAt(x);//x as integer from 0 to 15
```
The function returns `true` if the specified bit (0-15) is set in the `debug_knobs` value, `false` otherwise.
#### Setting Debug Knobs (user side)
Developers must inform which knobs are tied to each functionality to be tested.
The debug knobs value can be set through:
1.**Desktop UI**: In the Debug configuration tab, there's a spinbox for "Debug knobs" (0-65535)
2.**Android UI**: Available as an integer setting in the Debug section
3.**Configuration Files**: Set the `debug_knobs` value in the emulator's configuration
#### Bit Manipulation Examples
To enable specific features, calculate the decimal value by setting the appropriate bits:
* **Enable only bit 0**: Value = 1 (2^0)
* **Enable only bit 1**: Value = 2 (2^1)
* **Enable bits 0 and 1**: Value = 3 (2^0 + 2^1)
* **Enable bit 15**: Value = 32768 (2^15)
### Terminology and user communication
There are two main confusions when talking about knobs:
#### Whether it's zero-based or one-based
Sometimes when an user reports: knobs 1 and 2 gets better performance, dev may get confuse whether he means the knobs 1 and 2 literally, or the 1st and 2nd knobs (knobs 0 and 1).
Debug knobs are **zero-based**, which means:
* The first knob is the knob(0) (or knob0 henceforth), and the last one is the 15 (knob15, likewise)
* You can talk: "knob0 is enabled/disabled", "In this video i was using only knobs 0 and 2", etc.
#### Whether one is talking about the knob itself or about the entire parameter value (which represents all knobs)
Sometimes when an user reports: knob 3 results, it's unclear whether he's referring to knob setting with value 3 (which means both knob 0 and 1 are enabled), or to knob(3) specifically.
Whenever you're instructing tests or reporting results, be precise about whether one you're talking to avoid confusion:
#### Setting based terminology
ALWAYS use the word in PLURAL (knobs), without mentioning which one, to refer to the setting, aka multiple knobs at once:
Examples:
- **knobs=0**: no knobs enabled
- **knobs=1**: knob0 enabled, others disabled
- **knobs=2**: knob1 enabled, others disabled
- **knobs=3**: knobs 0 and 1 enabled, others disabled
...
#### Knob based terminology
Use the word in SINGULAR (knob), or in plural but referring which ones, when meaning multiple knobs at once:
Examples:
- **knob0**: knob 0 enabled, others disabled
- **knob1**: knob 1 enabled, others disabled
- **knobs 0 and 1**: knobs 0 and 1 enabled, others disabled
...
### Examples
#### Example 1: Conditional Debug Logging
```cpp
voidSomeFunction(){
if(Settings::getDebugKnobAt(0)){
LOG_DEBUG(Common,"Debug feature 0 is enabled");
// Additional debug code here
}
if(Settings::getDebugKnobAt(1)){
LOG_DEBUG(Common,"Debug feature 1 is enabled");
// Different debug behavior
}
}
```
#### Example 2: Performance Tuning
```cpp
boolUseOptimizedPath(){
// Skip optimization if debug bit 2 is set for testing