2026-03-12 18:29:15 +01:00
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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2025-09-24 02:39:37 +02:00
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// SPDX-License-Identifier: GPL-3.0-or-later
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2026-05-18 19:07:41 +02:00
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2022-05-15 02:06:02 +02:00
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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2016-03-01 17:24:18 +00:00
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2026-05-18 19:07:41 +02:00
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#include <SDL3/SDL.h>
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2026-08-12 18:10:24 +02:00
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#include <SDL3/SDL_timer.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#endif
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2021-04-18 00:40:31 -04:00
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2026-03-12 18:29:15 +01:00
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#include "common/logging.h"
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2019-09-22 15:40:57 +02:00
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#include "common/scm_rev.h"
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2021-07-21 19:48:03 -04:00
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#include "common/settings.h"
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2019-09-22 15:40:57 +02:00
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#include "core/core.h"
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2019-10-04 18:14:11 -04:00
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#include "core/perf_stats.h"
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2024-01-04 20:37:43 -06:00
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#include "hid_core/hid_core.h"
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2021-09-20 19:40:00 -05:00
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#include "input_common/drivers/keyboard.h"
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#include "input_common/drivers/mouse.h"
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#include "input_common/drivers/touch_screen.h"
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2017-01-21 11:53:03 +02:00
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#include "input_common/main.h"
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2026-05-18 19:07:41 +02:00
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#include "yuzu_cmd/emu_window/emu_window_sdl3.h"
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2021-02-14 00:20:41 -08:00
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#include "yuzu_cmd/yuzu_icon.h"
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2018-01-11 20:38:17 -07:00
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2026-05-18 19:07:41 +02:00
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EmuWindow_SDL3::EmuWindow_SDL3(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_)
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2021-07-30 10:43:58 -04:00
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: input_subsystem{input_subsystem_}, system{system_} {
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2023-02-04 10:59:14 -06:00
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input_subsystem->Initialize();
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2026-05-18 19:07:41 +02:00
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD)) {
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LOG_CRITICAL(Frontend, "Failed to initialize SDL3: {}, Exiting...", SDL_GetError());
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2019-05-25 17:47:13 -03:00
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exit(1);
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2019-01-11 23:03:52 -07:00
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}
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2026-08-12 18:10:24 +02:00
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titlebar_timer = SDL_AddTimer(2000, [](void *userdata, SDL_TimerID, Uint32) -> Uint32 {
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auto* this_ = (EmuWindow_SDL3*)userdata;
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auto const results = this_->system.GetAndResetPerfStats();
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auto const title = fmt::format("{} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc, results.average_game_fps, results.emulation_speed * 100.0f);
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SDL_SetWindowTitle(this_->render_window, title.c_str());
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return 2000;
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}, this);
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2019-05-25 17:47:13 -03:00
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}
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2019-01-11 23:03:52 -07:00
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2026-05-18 19:07:41 +02:00
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EmuWindow_SDL3::~EmuWindow_SDL3() {
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2026-08-12 18:10:24 +02:00
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SDL_RemoveTimer(titlebar_timer);
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2022-11-26 09:28:04 -06:00
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system.HIDCore().UnloadInputDevices();
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2020-08-27 15:16:47 -04:00
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input_subsystem->Shutdown();
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2019-05-25 17:47:13 -03:00
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SDL_Quit();
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}
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2019-01-11 23:03:52 -07:00
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2026-05-18 19:07:41 +02:00
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InputCommon::MouseButton EmuWindow_SDL3::SDLButtonToMouseButton(u32 button) const {
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2021-02-23 20:39:02 -06:00
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switch (button) {
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case SDL_BUTTON_LEFT:
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2021-09-20 19:40:00 -05:00
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return InputCommon::MouseButton::Left;
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2021-02-23 20:39:02 -06:00
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case SDL_BUTTON_RIGHT:
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2021-09-20 19:40:00 -05:00
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return InputCommon::MouseButton::Right;
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2021-02-23 20:39:02 -06:00
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case SDL_BUTTON_MIDDLE:
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2021-09-20 19:40:00 -05:00
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return InputCommon::MouseButton::Wheel;
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2021-02-23 20:39:02 -06:00
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case SDL_BUTTON_X1:
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2021-09-20 19:40:00 -05:00
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return InputCommon::MouseButton::Backward;
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2021-02-23 20:39:02 -06:00
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case SDL_BUTTON_X2:
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2021-09-20 19:40:00 -05:00
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return InputCommon::MouseButton::Forward;
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2021-02-23 20:39:02 -06:00
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default:
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2021-09-20 19:40:00 -05:00
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return InputCommon::MouseButton::Undefined;
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2021-02-23 20:39:02 -06:00
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}
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}
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2025-09-24 02:39:37 +02:00
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/// @brief Translates pixel position to float position
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2026-05-18 19:07:41 +02:00
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EmuWindow_SDL3::FloatPairNonHFA EmuWindow_SDL3::MouseToTouchPos(s32 touch_x, s32 touch_y) const {
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2025-09-24 02:39:37 +02:00
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int w = 0, h = 0;
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2023-02-04 10:31:12 -06:00
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SDL_GetWindowSize(render_window, &w, &h);
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2025-09-24 02:39:37 +02:00
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const float fx = float(touch_x) / w;
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const float fy = float(touch_y) / h;
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return {
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std::clamp<float>(fx, 0.0f, 1.0f),
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std::clamp<float>(fy, 0.0f, 1.0f),
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0
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};
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2023-02-04 10:31:12 -06:00
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}
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2026-05-18 19:07:41 +02:00
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void EmuWindow_SDL3::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
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2021-02-23 20:39:02 -06:00
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const auto mouse_button = SDLButtonToMouseButton(button);
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2026-05-18 19:07:41 +02:00
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if (state != 0) {
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2025-09-24 02:39:37 +02:00
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auto const [touch_x, touch_y, _] = MouseToTouchPos(x, y);
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2023-02-16 13:38:50 -06:00
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input_subsystem->GetMouse()->PressButton(x, y, mouse_button);
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input_subsystem->GetMouse()->PressMouseButton(mouse_button);
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input_subsystem->GetMouse()->PressTouchButton(touch_x, touch_y, mouse_button);
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2021-02-23 20:39:02 -06:00
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} else {
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2021-09-20 19:40:00 -05:00
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input_subsystem->GetMouse()->ReleaseButton(mouse_button);
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2016-03-01 17:24:18 +00:00
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}
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2026-07-26 05:11:03 +02:00
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input_subsystem->GetMouse()->NotifyChanged();
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2016-03-01 17:24:18 +00:00
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}
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2026-05-18 19:07:41 +02:00
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void EmuWindow_SDL3::OnMouseMotion(s32 x, s32 y) {
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2025-09-24 02:39:37 +02:00
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auto const [touch_x, touch_y, _] = MouseToTouchPos(x, y);
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2023-02-16 13:38:50 -06:00
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input_subsystem->GetMouse()->Move(x, y, 0, 0);
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input_subsystem->GetMouse()->MouseMove(touch_x, touch_y);
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input_subsystem->GetMouse()->TouchMove(touch_x, touch_y);
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2026-07-26 05:11:03 +02:00
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input_subsystem->GetMouse()->NotifyChanged();
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2018-10-01 22:42:49 +03:00
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}
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2026-05-18 19:07:41 +02:00
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void EmuWindow_SDL3::OnFingerDown(float x, float y, std::size_t id) {
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2023-02-04 10:31:12 -06:00
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input_subsystem->GetTouchScreen()->TouchPressed(x, y, id);
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2018-10-01 22:42:49 +03:00
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}
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2026-05-18 19:07:41 +02:00
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void EmuWindow_SDL3::OnFingerMotion(float x, float y, std::size_t id) {
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2023-02-04 10:31:12 -06:00
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input_subsystem->GetTouchScreen()->TouchMoved(x, y, id);
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2018-10-01 22:42:49 +03:00
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}
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2026-05-18 19:07:41 +02:00
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void EmuWindow_SDL3::OnFingerUp() {
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2022-05-22 20:34:32 -05:00
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input_subsystem->GetTouchScreen()->ReleaseAllTouch();
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2018-10-01 22:42:49 +03:00
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}
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2026-05-18 19:07:41 +02:00
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void EmuWindow_SDL3::OnKeyEvent(int key, u8 state) {
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if (state != 0) {
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2021-09-20 19:40:00 -05:00
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input_subsystem->GetKeyboard()->PressKey(static_cast<std::size_t>(key));
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2026-05-18 19:07:41 +02:00
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} else {
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2021-09-20 19:40:00 -05:00
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input_subsystem->GetKeyboard()->ReleaseKey(static_cast<std::size_t>(key));
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2016-03-01 17:24:18 +00:00
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}
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}
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2026-05-18 19:07:41 +02:00
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bool EmuWindow_SDL3::IsOpen() const {
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2016-03-01 17:24:18 +00:00
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return is_open;
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}
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2026-05-18 19:07:41 +02:00
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bool EmuWindow_SDL3::IsShown() const {
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2020-01-21 16:40:53 -03:00
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return is_shown;
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}
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2026-05-18 19:07:41 +02:00
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void EmuWindow_SDL3::OnResize() {
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2016-03-01 17:24:18 +00:00
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int width, height;
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2026-05-18 19:07:41 +02:00
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SDL_GetWindowSizeInPixels(render_window, &width, &height);
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2016-05-03 00:07:17 -06:00
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UpdateCurrentFramebufferLayout(width, height);
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2016-03-01 17:24:18 +00:00
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}
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2026-05-18 19:07:41 +02:00
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void EmuWindow_SDL3::ShowCursor(bool show_cursor) {
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if (show_cursor) {
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SDL_ShowCursor();
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} else {
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SDL_HideCursor();
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}
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2021-08-01 21:46:13 +02:00
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}
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2026-05-18 19:07:41 +02:00
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void EmuWindow_SDL3::Fullscreen() {
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2022-03-15 04:28:08 -04:00
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SDL_DisplayMode display_mode;
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2021-07-21 19:48:03 -04:00
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switch (Settings::values.fullscreen_mode.GetValue()) {
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2021-07-23 10:11:42 -04:00
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case Settings::FullscreenMode::Exclusive:
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2026-05-18 19:07:41 +02:00
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// Set window size to render size before entering fullscreen in exclusive mode.
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2026-08-12 18:10:24 +02:00
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if (const SDL_DisplayMode* display_mode_ptr = SDL_GetDesktopDisplayMode(SDL_GetDisplayForWindow(render_window))) {
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2026-05-18 19:07:41 +02:00
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display_mode = *display_mode_ptr;
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2022-03-15 04:28:08 -04:00
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SDL_SetWindowSize(render_window, display_mode.w, display_mode.h);
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2026-05-18 19:07:41 +02:00
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SDL_SetWindowFullscreenMode(render_window, &display_mode);
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2022-03-15 04:28:08 -04:00
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} else {
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LOG_ERROR(Frontend, "SDL_GetDesktopDisplayMode failed: {}", SDL_GetError());
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2021-07-21 19:48:03 -04:00
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}
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2018-04-21 13:22:34 +05:30
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2026-05-18 19:07:41 +02:00
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if (SDL_SetWindowFullscreen(render_window, true)) {
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2021-07-21 19:48:03 -04:00
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return;
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}
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2021-07-21 20:56:42 +02:00
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2021-07-21 19:48:03 -04:00
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LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
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LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
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[[fallthrough]];
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2021-07-23 10:11:42 -04:00
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case Settings::FullscreenMode::Borderless:
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2026-05-18 19:07:41 +02:00
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SDL_SetWindowFullscreenMode(render_window, nullptr);
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if (SDL_SetWindowFullscreen(render_window, true)) {
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2021-07-21 19:48:03 -04:00
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return;
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}
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2021-07-21 20:56:42 +02:00
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2021-07-21 19:48:03 -04:00
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LOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
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[[fallthrough]];
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default:
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// Fallback algorithm: Maximise window.
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// Works on all systems (unless something is seriously wrong), so no fallback for this one.
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LOG_INFO(Frontend, "Falling back on a maximised window...");
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SDL_MaximizeWindow(render_window);
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break;
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}
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2018-04-21 13:22:34 +05:30
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}
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2026-08-12 18:10:24 +02:00
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void EmuWindow_SDL3::OnEvent(SDL_Event& event) {
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// Notice how we skip the "update title" aspect on most events
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// this is because some WMs do NOT like changing titles while resizing
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// so let's just... not do that, thanks :)
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// Afterall we don't really expect the user to pay attention to the titlebar
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// while they're moving a lot of shit around...
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2020-11-22 16:05:18 -05:00
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switch (event.type) {
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2026-05-18 19:07:41 +02:00
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case SDL_EVENT_WINDOW_RESIZED:
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case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
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case SDL_EVENT_WINDOW_MAXIMIZED:
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case SDL_EVENT_WINDOW_RESTORED:
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2026-08-12 18:10:24 +02:00
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return OnResize();
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2026-05-18 19:07:41 +02:00
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case SDL_EVENT_WINDOW_MINIMIZED:
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is_shown = false;
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2026-08-12 18:10:24 +02:00
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return OnResize();
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2026-05-18 19:07:41 +02:00
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case SDL_EVENT_WINDOW_EXPOSED:
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is_shown = true;
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2026-08-12 18:10:24 +02:00
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return OnResize();
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2026-05-18 19:07:41 +02:00
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case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
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is_open = false;
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2026-08-12 18:10:24 +02:00
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return;
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2026-05-18 19:07:41 +02:00
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case SDL_EVENT_KEY_DOWN:
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case SDL_EVENT_KEY_UP:
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2026-08-12 18:10:24 +02:00
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return OnKeyEvent(int(event.key.scancode), event.key.down ? 1 : 0);
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2026-05-18 19:07:41 +02:00
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case SDL_EVENT_MOUSE_MOTION:
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2020-11-22 16:05:18 -05:00
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// ignore if it came from touch
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if (event.button.which != SDL_TOUCH_MOUSEID)
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OnMouseMotion(event.motion.x, event.motion.y);
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2026-08-12 18:10:24 +02:00
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return;
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2026-05-18 19:07:41 +02:00
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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case SDL_EVENT_MOUSE_BUTTON_UP:
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2020-11-22 16:05:18 -05:00
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// ignore if it came from touch
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2026-08-12 18:10:24 +02:00
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if (event.button.which != SDL_TOUCH_MOUSEID)
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OnMouseButton(event.button.button, event.button.down ? 1 : 0, s32(event.button.x), s32(event.button.y));
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return;
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2026-05-18 19:07:41 +02:00
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case SDL_EVENT_FINGER_DOWN:
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2026-08-12 18:10:24 +02:00
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return OnFingerDown(event.tfinger.x, event.tfinger.y, std::size_t(event.tfinger.touchID));
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2026-05-18 19:07:41 +02:00
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case SDL_EVENT_FINGER_MOTION:
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2026-08-12 18:10:24 +02:00
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return OnFingerMotion(event.tfinger.x, event.tfinger.y, std::size_t(event.tfinger.touchID));
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2026-05-18 19:07:41 +02:00
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case SDL_EVENT_FINGER_UP:
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2026-08-12 18:10:24 +02:00
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return OnFingerUp();
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2026-05-18 19:07:41 +02:00
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case SDL_EVENT_QUIT:
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2020-11-22 16:05:18 -05:00
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is_open = false;
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2026-08-12 18:10:24 +02:00
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return;
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2020-11-22 16:05:18 -05:00
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default:
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break;
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2016-03-01 17:24:18 +00:00
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}
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}
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2021-08-08 17:34:43 +02:00
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// Credits to Samantas5855 and others for this function.
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2026-05-18 19:07:41 +02:00
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void EmuWindow_SDL3::SetWindowIcon() {
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2026-08-12 18:10:24 +02:00
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#if defined(__EMSCRIPTEN__) || defined(__wasi__)
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// Icons do not work yet
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#else
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2026-05-18 19:07:41 +02:00
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SDL_IOStream* const yuzu_icon_stream = SDL_IOFromConstMem((void*)yuzu_icon, yuzu_icon_size);
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2021-02-14 00:20:41 -08:00
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if (yuzu_icon_stream == nullptr) {
|
2025-07-19 00:12:21 -04:00
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LOG_WARNING(Frontend, "Failed to create Eden icon stream.");
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2021-02-14 00:20:41 -08:00
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return;
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}
|
2026-05-18 19:07:41 +02:00
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SDL_Surface* const window_icon = SDL_LoadBMP_IO(yuzu_icon_stream, true);
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2021-02-14 00:20:41 -08:00
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if (window_icon == nullptr) {
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LOG_WARNING(Frontend, "Failed to read BMP from stream.");
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return;
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}
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// The icon is attached to the window pointer
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SDL_SetWindowIcon(render_window, window_icon);
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2026-05-18 19:07:41 +02:00
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SDL_DestroySurface(window_icon);
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2026-08-12 18:10:24 +02:00
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#endif
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2021-02-14 00:20:41 -08:00
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}
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2026-05-18 19:07:41 +02:00
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void EmuWindow_SDL3::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
|
2016-03-01 17:24:18 +00:00
|
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SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
|
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|
}
|