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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
#pragma once
#include "video_core/shader/shader.h"
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namespace Pica {
namespace Shader {
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class InterpreterEngine final : public ShaderEngine {
public:
void SetupBatch(const ShaderSetup* setup) override;
void Run(UnitState& state, unsigned int entry_point) const override;
DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes,
unsigned int entry_point) const override;
private:
const ShaderSetup* setup = nullptr;
};
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} // namespace
} // namespace