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eden/src/citra_qt/main.h
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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
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#ifndef _CITRA_QT_MAIN_HXX_
#define _CITRA_QT_MAIN_HXX_
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#include <memory>
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#include <QMainWindow>
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#include "ui_main.h"
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class Config;
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class GameList;
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class GImageInfo;
class GRenderWindow;
class EmuThread;
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class ProfilerWidget;
class MicroProfileDialog;
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class DisassemblerWidget;
class RegistersWidget;
class CallstackWidget;
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class GPUCommandStreamWidget;
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class GPUCommandListWidget;
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class WaitTreeWidget;
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class GMainWindow : public QMainWindow {
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Q_OBJECT
/// Max number of recently loaded items to keep track of
static const int max_recent_files_item = 10;
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// TODO: Make use of this!
enum {
UI_IDLE,
UI_EMU_BOOTING,
UI_EMU_RUNNING,
UI_EMU_STOPPING,
};
public:
GMainWindow();
~GMainWindow();
signals:
/**
* Signal that is emitted when a new EmuThread has been created and an emulation session is
* about to start. At this time, the core system emulation has been initialized, and all
* emulation handles and memory should be valid.
*
* @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to
* access/change emulation state).
*/
void EmulationStarting(EmuThread* emu_thread);
/**
* Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core
* system emulation handles and memory are still valid, but are about become invalid.
*/
void EmulationStopping();
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private:
/**
* Initializes the emulation system.
* @param system_mode The system mode with which to intialize the kernel.
* @returns Whether the system was properly initialized.
*/
bool InitializeSystem(u32 system_mode);
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bool LoadROM(const std::string& filename);
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void BootGame(const std::string& filename);
void ShutdownGame();
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/**
* Stores the filename in the recently loaded files list.
* The new filename is stored at the beginning of the recently loaded files list.
* After inserting the new entry, duplicates are removed meaning that if
* this was inserted from \a OnMenuRecentFile(), the entry will be put on top
* and remove from its previous position.
*
* Finally, this function calls \a UpdateRecentFiles() to update the UI.
*
* @param filename the filename to store
*/
void StoreRecentFile(const std::string& filename);
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/**
* Updates the recent files menu.
* Menu entries are rebuilt from the configuration file.
* If there is no entry in the menu, the menu is greyed out.
*/
void UpdateRecentFiles();
/**
* If the emulation is running,
* asks the user if he really want to close the emulator
*
* @return true if the user confirmed
*/
bool ConfirmClose();
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void closeEvent(QCloseEvent* event) override;
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private slots:
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void OnStartGame();
void OnPauseGame();
void OnStopGame();
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/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
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void OnMenuLoadFile();
void OnMenuLoadSymbolMap();
/// Called whenever a user selects the "File->Select Game List Root" menu item
void OnMenuSelectGameListRoot();
void OnMenuRecentFile();
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void OnSwapScreens();
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void OnConfigure();
void OnDisplayTitleBars(bool);
void ToggleWindowMode();
void OnCreateGraphicsSurfaceViewer();
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private:
Ui::MainWindow ui;
GRenderWindow* render_window;
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GameList* game_list;
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std::unique_ptr<Config> config;
// Whether emulation is currently running in Citra.
bool emulation_running = false;
std::unique_ptr<EmuThread> emu_thread;
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ProfilerWidget* profilerWidget;
MicroProfileDialog* microProfileDialog;
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DisassemblerWidget* disasmWidget;
RegistersWidget* registersWidget;
CallstackWidget* callstackWidget;
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GPUCommandStreamWidget* graphicsWidget;
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GPUCommandListWidget* graphicsCommandsWidget;
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WaitTreeWidget* waitTreeWidget;
QAction* actions_recent_files[max_recent_files_item];
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};
#endif // _CITRA_QT_MAIN_HXX_