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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
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# include <atomic>
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# include <QThread>
# include <QGLWidget>
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# include "common/common.h"
# include "common/emu_window.h"
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# include "common/thread.h"
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class QScreen ;
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class QKeyEvent ;
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class GRenderWindow ;
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class GMainWindow ;
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class EmuThread : public QThread
{
Q_OBJECT
public :
/**
* Start emulation (on new thread)
*
* @warning Only call when not running!
*/
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void run ( ) override ;
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/**
* Allow the CPU to process a single instruction (if cpu is not running)
*
* @note This function is thread-safe
*/
void ExecStep ( ) { exec_cpu_step = true ; }
/**
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* Sets whether the CPU is running
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*
* @note This function is thread-safe
*/
void SetCpuRunning ( bool running ) { cpu_running = running ; }
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/**
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* Allow the CPU to continue processing instructions without interruption
*
* @note This function is thread-safe
*/
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bool IsCpuRunning ( ) { return cpu_running ; }
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/**
* Shutdown (permantently stops) the CPU
*/
void ShutdownCpu ( ) { stop_run = true ; } ;
/**
* Waits for the CPU shutdown to complete
*/
void WaitForCpuShutdown ( ) { shutdown_event . Wait ( ) ; }
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public slots :
/**
* Stop emulation and wait for the thread to finish.
*
* @details: This function will wait a second for the thread to finish; if it hasn't finished until then, we'll terminate() it and wait another second, hoping that it will be terminated by then.
* @note: This function is thread-safe.
*/
void Stop ( ) ;
private :
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friend class GMainWindow ;
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EmuThread ( GRenderWindow * render_window ) ;
bool exec_cpu_step ;
bool cpu_running ;
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std : : atomic < bool > stop_run ;
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GRenderWindow * render_window ;
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Common : : Event shutdown_event ;
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signals :
/**
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* Emitted when the CPU has halted execution
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*
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* @warning When connecting to this signal from other threads, make sure to specify either Qt::QueuedConnection (invoke slot within the destination object's message thread) or even Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
*/
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void DebugModeEntered ( ) ;
/**
* Emitted right before the CPU continues execution
*
* @warning When connecting to this signal from other threads, make sure to specify either Qt::QueuedConnection (invoke slot within the destination object's message thread) or even Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
*/
void DebugModeLeft ( ) ;
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} ;
class GRenderWindow : public QWidget , public EmuWindow
{
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Q_OBJECT
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public :
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GRenderWindow ( QWidget * parent , GMainWindow & main_window ) ;
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// EmuWindow implementation
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void SwapBuffers ( ) override ;
void MakeCurrent ( ) override ;
void DoneCurrent ( ) override ;
void PollEvents ( ) override ;
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void BackupGeometry ( ) ;
void RestoreGeometry ( ) ;
void restoreGeometry ( const QByteArray & geometry ) ; // overridden
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QByteArray saveGeometry ( ) ; // overridden
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void keyPressEvent ( QKeyEvent * event ) override ;
void keyReleaseEvent ( QKeyEvent * event ) override ;
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void mousePressEvent ( QMouseEvent * event ) override ;
void mouseMoveEvent ( QMouseEvent * event ) override ;
void mouseReleaseEvent ( QMouseEvent * event ) override ;
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void ReloadSetKeymaps ( ) override ;
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void OnClientAreaResized ( unsigned width , unsigned height ) ;
void OnFramebufferSizeChanged ( ) ;
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public slots :
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void moveContext ( ) ; // overridden
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private :
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void OnMinimalClientAreaChangeRequest ( const std : : pair < unsigned , unsigned > & minimal_size ) override ;
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QGLWidget * child ;
QByteArray geometry ;
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GMainWindow & main_window ;
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/// Device id of keyboard for use with KeyMap
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int keyboard_id ;
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} ;