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eden/src/video_core/gpu.cpp
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
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#include <array>
#include <atomic>
#include <chrono>
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#include <condition_variable>
#include <list>
#include <memory>
#include <utility>
#include "common/assert.h"
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#include "common/settings.h"
#include "common/settings_enums.h"
#include "core/core.h"
#include "core/core_timing.h"
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#include "core/frontend/emu_window.h"
#include "core/frontend/graphics_context.h"
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#include "core/hle/service/nvdrv/nvdata.h"
#include "core/perf_stats.h"
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#include "video_core/cdma_pusher.h"
#include "video_core/control/channel_state.h"
#include "video_core/control/scheduler.h"
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#include "video_core/dma_pusher.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/kepler_memory.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/maxwell_dma.h"
#include "video_core/gpu.h"
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#include "video_core/gpu_thread.h"
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#include "video_core/host1x/host1x.h"
#include "video_core/host1x/syncpoint_manager.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_base.h"
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#include "video_core/shader_notify.h"
namespace Tegra {
namespace {
constexpr u64 GpuClockMultiplier(Settings::GpuClock clock) {
switch (clock) {
case Settings::GpuClock::Boost:
return 256;
case Settings::GpuClock::Overclock:
return 512;
default:
return 1;
}
}
} // Anonymous namespace
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struct GPU::Impl {
explicit Impl(Core::System& system_, bool is_async_, bool use_nvdec_)
: system{system_}
, use_nvdec{use_nvdec_}
, shader_notify()
, is_async{is_async_}
, gpu_thread{system_}
{}
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~Impl() = default;
std::shared_ptr<Control::ChannelState> CreateChannel(s32 channel_id) {
auto channel_state = std::make_shared<Tegra::Control::ChannelState>(channel_id);
channels.emplace(channel_id, channel_state);
scheduler.DeclareChannel(channel_state);
return channel_state;
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}
void BindChannel(s32 channel_id) {
if (bound_channel != channel_id) {
auto it = channels.find(channel_id);
ASSERT(it != channels.end());
bound_channel = channel_id;
current_channel = it->second.get();
renderer->ReadRasterizer()->BindChannel(*current_channel);
}
}
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std::shared_ptr<Control::ChannelState> AllocateChannel() {
return CreateChannel(new_channel_id++);
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}
void InitChannel(Control::ChannelState& to_init, u64 program_id) {
to_init.Init(system, program_id);
to_init.BindRasterizer(renderer->ReadRasterizer());
renderer->ReadRasterizer()->InitializeChannel(to_init);
}
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void InitAddressSpace(Tegra::MemoryManager& memory_manager) {
memory_manager.BindRasterizer(renderer->ReadRasterizer());
}
void ReleaseChannel(Control::ChannelState& to_release) {
UNIMPLEMENTED();
}
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/// Binds a renderer to the GPU.
void BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer_) {
renderer = std::move(renderer_);
system.Host1x().memory_manager.BindInterface(renderer->ReadRasterizer());
system.Host1x().gmmu_manager.BindRasterizer(renderer->ReadRasterizer());
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}
/// Flush all current written commands into the host GPU for execution.
void FlushCommands() {
renderer->ReadRasterizer()->FlushCommands();
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}
/// Synchronizes CPU writes with Host GPU memory.
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void InvalidateGPUCache() {
std::function<void(PAddr, size_t)> callback_writes([this](PAddr address, size_t size) {
renderer->ReadRasterizer()->OnCacheInvalidation(address, size);
});
system.GatherGPUDirtyMemory(callback_writes);
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}
/// Signal the ending of command list.
void OnCommandListEnd() {
renderer->ReadRasterizer()->ReleaseFences(false);
Settings::UpdateGPUAccuracy();
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}
/// Request a host GPU memory flush from the CPU.
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template <typename Func>
[[nodiscard]] u64 RequestSyncOperation(Func&& action) {
std::unique_lock lck{sync_request_mutex};
const u64 fence = ++last_sync_fence;
sync_requests.emplace_back(std::forward<Func>(action));
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return fence;
}
/// Obtains current flush request fence id.
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[[nodiscard]] u64 CurrentSyncRequestFence() const {
return current_sync_fence.load(std::memory_order_relaxed);
}
void WaitForSyncOperation(const u64 fence) {
std::unique_lock lck{sync_request_mutex};
sync_request_cv.wait(lck, [this, fence] { return CurrentSyncRequestFence() >= fence; });
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}
/// Tick pending requests within the GPU.
void TickWork() {
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std::unique_lock lck{sync_request_mutex};
while (!sync_requests.empty()) {
auto request = std::move(sync_requests.front());
sync_requests.pop_front();
sync_request_mutex.unlock();
request();
current_sync_fence.fetch_add(1, std::memory_order_release);
sync_request_mutex.lock();
sync_request_cv.notify_all();
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}
}
[[nodiscard]] u64 GetTicks() const {
const u64 gpu_tick = system.CoreTiming().GetGPUTicks();
return gpu_tick / GpuClockMultiplier(Settings::values.gpu_clock.GetValue());
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}
void RendererFrameEndNotify() {
system.GetPerfStats().EndGameFrame();
}
/// Performs any additional setup necessary in order to begin GPU emulation.
/// This can be used to launch any necessary threads and register any necessary
/// core timing events.
void Start() {
Settings::UpdateGPUAccuracy();
gpu_thread.StartThread(*renderer, renderer->Context(), scheduler);
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}
void NotifyShutdown() {
std::unique_lock lk{sync_mutex};
shutting_down.store(true, std::memory_order::relaxed);
sync_cv.notify_all();
}
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/// Obtain the CPU Context
void ObtainContext() {
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if (!cpu_context) {
cpu_context = renderer->GetRenderWindow().CreateSharedContext();
}
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cpu_context->MakeCurrent();
}
/// Release the CPU Context
void ReleaseContext() {
cpu_context->DoneCurrent();
}
/// Push GPU command entries to be processed
void PushGPUEntries(s32 channel, Tegra::CommandList&& entries) {
gpu_thread.SubmitList(channel, std::move(entries), is_async);
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}
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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void FlushRegion(DAddr addr, u64 size) {
gpu_thread.FlushRegion(addr, size, is_async);
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}
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VideoCore::RasterizerDownloadArea OnCPURead(DAddr addr, u64 size) {
auto raster_area = renderer->ReadRasterizer()->GetFlushArea(addr, size);
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if (raster_area.preemtive) {
return raster_area;
}
raster_area.preemtive = true;
const u64 fence = RequestSyncOperation([this, &raster_area]() {
renderer->ReadRasterizer()->FlushRegion(raster_area.start_address, raster_area.end_address - raster_area.start_address);
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});
gpu_thread.TickGPU(is_async);
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WaitForSyncOperation(fence);
return raster_area;
}
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/// Notify rasterizer that any caches of the specified region should be invalidated
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void InvalidateRegion(DAddr addr, u64 size) {
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gpu_thread.InvalidateRegion(addr, size);
}
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bool OnCPUWrite(DAddr addr, u64 size) {
return renderer->ReadRasterizer()->OnCPUWrite(addr, size);
}
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/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
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void FlushAndInvalidateRegion(DAddr addr, u64 size) {
gpu_thread.FlushAndInvalidateRegion(addr, size, is_async);
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}
void RequestComposite(std::vector<Tegra::FramebufferConfig>&& layers, std::vector<Service::Nvidia::NvFence>&& fences) {
const size_t num_fences{fences.size()};
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size_t current_request_counter{};
if (num_fences != 0) {
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std::unique_lock<std::mutex> lk(request_swap_mutex);
if (free_swap_counters.empty()) {
current_request_counter = request_swap_counters.size();
request_swap_counters.emplace_back(num_fences);
} else {
current_request_counter = free_swap_counters.front();
request_swap_counters[current_request_counter] = num_fences;
free_swap_counters.pop_front();
}
}
pending_composite_fence = RequestSyncOperation(
[this, current_request_counter, num_fences, composite_layers = std::move(layers),
composite_fences = std::move(fences)] {
if (num_fences == 0) {
renderer->Composite(composite_layers);
return;
}
auto& syncpoint_manager = system.Host1x().GetSyncpointManager();
const auto executer = [this, current_request_counter, composite_layers]() {
{
std::unique_lock<std::mutex> lk(request_swap_mutex);
if (--request_swap_counters[current_request_counter] != 0) {
return;
}
free_swap_counters.push_back(current_request_counter);
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}
renderer->Composite(composite_layers);
};
for (size_t i = 0; i < num_fences; i++) {
syncpoint_manager.RegisterGuestAction(composite_fences[i].id,
composite_fences[i].value, executer);
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}
});
gpu_thread.TickGPU(is_async);
}
void WaitForComposite() {
const u64 fence = pending_composite_fence;
if (fence == 0) {
return;
}
pending_composite_fence = 0;
if (shutting_down.load(std::memory_order_relaxed)) {
return;
}
WaitForSyncOperation(fence);
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}
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std::vector<u8> GetAppletCaptureBuffer() {
std::vector<u8> out;
const auto wait_fence =
RequestSyncOperation([&] { out = renderer->GetAppletCaptureBuffer(); });
gpu_thread.TickGPU(is_async);
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WaitForSyncOperation(wait_fence);
return out;
}
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Core::System& system;
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std::unique_ptr<VideoCore::RendererBase> renderer;
const bool use_nvdec;
s32 new_channel_id{1};
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/// Shader build notifier
VideoCore::ShaderNotify shader_notify;
/// When true, we are about to shut down emulation session, so terminate outstanding tasks
std::atomic_bool shutting_down{};
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std::array<std::atomic<u32>, Service::Nvidia::MaxSyncPoints> syncpoints{};
std::array<std::list<u32>, Service::Nvidia::MaxSyncPoints> syncpt_interrupts;
std::mutex sync_mutex;
std::mutex device_mutex;
std::condition_variable sync_cv;
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std::list<std::function<void()>> sync_requests;
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std::atomic<u64> current_sync_fence{};
u64 last_sync_fence{};
std::mutex sync_request_mutex;
std::condition_variable sync_request_cv;
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const bool is_async;
VideoCommon::GPUThread::ThreadManager gpu_thread;
std::unique_ptr<Core::Frontend::GraphicsContext> cpu_context;
Tegra::Control::Scheduler scheduler;
ankerl::unordered_dense::map<s32, std::shared_ptr<Tegra::Control::ChannelState>> channels;
Tegra::Control::ChannelState* current_channel;
s32 bound_channel{-1};
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std::deque<size_t> free_swap_counters;
std::deque<size_t> request_swap_counters;
std::mutex request_swap_mutex;
u64 pending_composite_fence{};
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};
GPU::GPU(Core::System& system, bool is_async, bool use_nvdec)
: impl{std::make_unique<Impl>(system, is_async, use_nvdec)}
{}
GPU::~GPU() = default;
std::shared_ptr<Control::ChannelState> GPU::AllocateChannel() {
return impl->AllocateChannel();
}
void GPU::InitChannel(Control::ChannelState& to_init, u64 program_id) {
impl->InitChannel(to_init, program_id);
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}
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void GPU::BindChannel(s32 channel_id) {
impl->BindChannel(channel_id);
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}
void GPU::ReleaseChannel(Control::ChannelState& to_release) {
impl->ReleaseChannel(to_release);
}
void GPU::InitAddressSpace(Tegra::MemoryManager& memory_manager) {
impl->InitAddressSpace(memory_manager);
}
void GPU::BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer) {
impl->BindRenderer(std::move(renderer));
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}
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void GPU::FlushCommands() {
impl->FlushCommands();
}
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void GPU::InvalidateGPUCache() {
impl->InvalidateGPUCache();
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}
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void GPU::OnCommandListEnd() {
impl->OnCommandListEnd();
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}
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u64 GPU::RequestFlush(DAddr addr, std::size_t size) {
return impl->RequestSyncOperation([this, addr, size]() {
impl->renderer->ReadRasterizer()->FlushRegion(addr, size);
});
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}
u64 GPU::CurrentSyncRequestFence() const {
return impl->CurrentSyncRequestFence();
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}
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void GPU::WaitForSyncOperation(u64 fence) {
return impl->WaitForSyncOperation(fence);
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}
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void GPU::TickWork() {
impl->TickWork();
}
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/// Gets a mutable reference to the Host1x interface
Host1x::Host1x& GPU::Host1x() {
return impl->system.Host1x();
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}
/// Gets an immutable reference to the Host1x interface.
const Host1x::Host1x& GPU::Host1x() const {
return impl->system.Host1x();
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}
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Engines::Maxwell3D& GPU::Maxwell3D() {
return impl->current_channel->payload->maxwell_3d;
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}
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const Engines::Maxwell3D& GPU::Maxwell3D() const {
return impl->current_channel->payload->maxwell_3d;
}
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Engines::KeplerCompute& GPU::KeplerCompute() {
return impl->current_channel->payload->kepler_compute;
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}
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const Engines::KeplerCompute& GPU::KeplerCompute() const {
return impl->current_channel->payload->kepler_compute;
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}
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Tegra::DmaPusher& GPU::DmaPusher() {
return impl->current_channel->payload->dma_pusher;
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}
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const Tegra::DmaPusher& GPU::DmaPusher() const {
return impl->current_channel->payload->dma_pusher;
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}
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VideoCore::RendererBase& GPU::Renderer() {
return *impl->renderer;
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}
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const VideoCore::RendererBase& GPU::Renderer() const {
return *impl->renderer;
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}
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VideoCore::ShaderNotify& GPU::ShaderNotify() {
return impl->shader_notify;
}
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const VideoCore::ShaderNotify& GPU::ShaderNotify() const {
return impl->shader_notify;
}
void GPU::RequestComposite(std::vector<Tegra::FramebufferConfig>&& layers,
std::vector<Service::Nvidia::NvFence>&& fences) {
impl->RequestComposite(std::move(layers), std::move(fences));
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}
void GPU::WaitForComposite() {
impl->WaitForComposite();
}
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std::vector<u8> GPU::GetAppletCaptureBuffer() {
return impl->GetAppletCaptureBuffer();
}
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u64 GPU::GetTicks() const {
return impl->GetTicks();
}
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bool GPU::IsAsync() const {
return impl->is_async;
}
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bool GPU::UseNvdec() const {
return impl->use_nvdec;
}
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void GPU::RendererFrameEndNotify() {
impl->RendererFrameEndNotify();
}
void GPU::Start() {
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impl->Start();
}
void GPU::NotifyShutdown() {
impl->NotifyShutdown();
}
void GPU::ObtainContext() {
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impl->ObtainContext();
}
void GPU::ReleaseContext() {
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impl->ReleaseContext();
}
void GPU::PushGPUEntries(s32 channel, Tegra::CommandList&& entries) {
impl->PushGPUEntries(channel, std::move(entries));
}
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VideoCore::RasterizerDownloadArea GPU::OnCPURead(PAddr addr, u64 size) {
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return impl->OnCPURead(addr, size);
}
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void GPU::FlushRegion(DAddr addr, u64 size) {
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impl->FlushRegion(addr, size);
}
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void GPU::InvalidateRegion(DAddr addr, u64 size) {
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impl->InvalidateRegion(addr, size);
}
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bool GPU::OnCPUWrite(DAddr addr, u64 size) {
return impl->OnCPUWrite(addr, size);
}
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void GPU::FlushAndInvalidateRegion(DAddr addr, u64 size) {
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impl->FlushAndInvalidateRegion(addr, size);
}
} // namespace Tegra