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// Copyright 2020 yuzu Emulator Project
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2018-11-28 14:02:29 -05:00
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <vector>
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#include <QDialog>
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#include <QList>
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#include "core/file_sys/vfs_types.h"
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#include "yuzu/configuration/config.h"
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class QGraphicsScene;
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class QStandardItem;
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class QStandardItemModel;
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class QTreeView;
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class QVBoxLayout;
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namespace Ui {
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class ConfigurePerGame;
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}
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class ConfigurePerGame : public QDialog {
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Q_OBJECT
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public:
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explicit ConfigurePerGame(QWidget* parent, u64 title_id);
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~ConfigurePerGame() override;
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/// Save all button configurations to settings file
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void ApplyConfiguration();
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void LoadFromFile(FileSys::VirtualFile file);
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private:
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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void LoadConfiguration();
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std::unique_ptr<Ui::ConfigurePerGame> ui;
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FileSys::VirtualFile file;
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u64 title_id;
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QGraphicsScene* scene;
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std::unique_ptr<Config> game_config;
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};
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