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# include <QThread>
# include <QGLWidget>
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# include "common/common.h"
# include "common/emu_window.h"
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class GRenderWindow ;
class QKeyEvent ;
class EmuThread : public QThread
{
Q_OBJECT
public :
/**
* Set image filename
*
* @param filename
* @warning Only call when not running!
*/
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void SetFilename ( std : : string filename ) ;
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/**
* Start emulation (on new thread)
*
* @warning Only call when not running!
*/
void run ( ) ;
/**
* Allow the CPU to process a single instruction (if cpu is not running)
*
* @note This function is thread-safe
*/
void ExecStep ( ) { exec_cpu_step = true ; }
/**
* Allow the CPU to continue processing instructions without interruption
*
* @note This function is thread-safe
*/
void SetCpuRunning ( bool running ) { cpu_running = running ; }
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/**
* Allow the CPU to continue processing instructions without interruption
*
* @note This function is thread-safe
*/
bool IsCpuRunning ( ) { return cpu_running ; }
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public slots :
/**
* Stop emulation and wait for the thread to finish.
*
* @details: This function will wait a second for the thread to finish; if it hasn't finished until then, we'll terminate() it and wait another second, hoping that it will be terminated by then.
* @note: This function is thread-safe.
*/
void Stop ( ) ;
private :
friend class GRenderWindow ;
EmuThread ( GRenderWindow * render_window ) ;
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std : : string filename ;
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bool exec_cpu_step ;
bool cpu_running ;
GRenderWindow * render_window ;
signals :
/**
* Emitted when CPU when we've finished processing a single Gekko instruction
*
* @warning This will only be emitted when the CPU is not running (SetCpuRunning(false))
* @warning When connecting to this signal from other threads, make sure to specify either Qt::QueuedConnection (invoke slot within the destination object's message thread) or even Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
*/
void CPUStepped ( ) ;
} ;
class GRenderWindow : public QWidget , public EmuWindow
{
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Q_OBJECT
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public :
GRenderWindow ( QWidget * parent = NULL ) ;
~ GRenderWindow ( ) ;
void closeEvent ( QCloseEvent * ) ;
// EmuWindow implementation
void SwapBuffers ( ) ;
void MakeCurrent ( ) ;
void DoneCurrent ( ) ;
void PollEvents ( ) ;
void BackupGeometry ( ) ;
void RestoreGeometry ( ) ;
void restoreGeometry ( const QByteArray & geometry ) ; // overridden
QByteArray saveGeometry ( ) ; // overridden
EmuThread & GetEmuThread ( ) ;
void keyPressEvent ( QKeyEvent * event ) ;
void keyReleaseEvent ( QKeyEvent * event ) ;
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private slots :
void moveContext ( ) ;
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private :
QGLWidget * child ;
EmuThread emu_thread ;
QByteArray geometry ;
} ;