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eden/src/qt_common/render/emu_thread.cpp
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <qdebug.h>
#include "core/core.h"
#include "core/cpu_manager.h"
#include "emu_thread.h"
#include "qt_common/qt_common.h"
#include "video_core/gpu.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"
EmuThread::EmuThread() {}
EmuThread::~EmuThread() = default;
void EmuThread::run() {
Common::SetCurrentThreadName("EmuControlThread");
auto& gpu = QtCommon::system->GPU();
auto stop_token = m_stop_source.get_token();
QtCommon::system->RegisterHostThread();
// Main process has been loaded. Make the context current to this thread and begin GPU and CPU
// execution.
gpu.ObtainContext();
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
if (Settings::values.use_disk_shader_cache.GetValue()) {
QtCommon::system->Renderer().ReadRasterizer()->LoadDiskResources(
QtCommon::system->GetApplicationProcessProgramID(), stop_token,
[this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
emit LoadProgress(stage, value, total);
});
}
emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
gpu.ReleaseContext();
gpu.Start();
QtCommon::system->GetCpuManager().OnGpuReady();
if (QtCommon::system->DebuggerEnabled()) {
QtCommon::system->InitializeDebugger();
}
while (!stop_token.stop_requested()) {
std::unique_lock lk{m_should_run_mutex};
if (m_should_run) {
QtCommon::system->Run();
m_stopped.Reset();
m_should_run_cv.wait(lk, stop_token, [&] {
return !m_should_run || m_pending_shader_cache_title.has_value();
});
if (m_should_run && m_pending_shader_cache_title.has_value()) {
const u64 program_id = *m_pending_shader_cache_title;
m_pending_shader_cache_title.reset();
lk.unlock();
this->ReloadDiskShaderCache(program_id);
lk.lock();
}
} else {
QtCommon::system->Pause();
m_stopped.Set();
EmulationPaused(lk);
m_should_run_cv.wait(lk, stop_token, [&] { return m_should_run; });
EmulationResumed(lk);
}
}
// Shutdown the main emulated process
QtCommon::system->DetachDebugger();
QtCommon::system->ShutdownMainProcess();
}
void EmuThread::ReloadDiskShaderCache(u64 program_id) {
if (!Settings::values.use_disk_shader_cache.GetValue()) {
return;
}
LOG_INFO(Frontend, "Reloading disk shader cache for {:016X}", program_id);
auto& system = *QtCommon::system;
auto& gpu = system.GPU();
system.Pause();
gpu.WaitForIdle();
gpu.ObtainContext();
emit ShaderCacheReloadStarted();
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
system.Renderer().ReadRasterizer()->LoadDiskResources(program_id, m_stop_source.get_token(),
[this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
emit LoadProgress(stage, value, total);
});
emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
emit ShaderCacheReloadFinished();
gpu.ReleaseContext();
}
// Unlock while emitting signals so that the main thread can
// continue pumping events.
void EmuThread::EmulationPaused(std::unique_lock<std::mutex>& lk) {
lk.unlock();
emit DebugModeEntered();
lk.lock();
}
void EmuThread::EmulationResumed(std::unique_lock<std::mutex>& lk) {
lk.unlock();
emit DebugModeLeft();
lk.lock();
}