mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-08-16 13:22:41 +00:00
84 lines
2.4 KiB
C++
84 lines
2.4 KiB
C++
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <qdebug.h>
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#include "core/core.h"
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#include "core/cpu_manager.h"
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#include "emu_thread.h"
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#include "qt_common/qt_common.h"
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#include "video_core/gpu.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_base.h"
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EmuThread::EmuThread() {}
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EmuThread::~EmuThread() = default;
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void EmuThread::run() {
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Common::SetCurrentThreadName("EmuControlThread");
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auto& gpu = QtCommon::system->GPU();
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auto stop_token = m_stop_source.get_token();
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QtCommon::system->RegisterHostThread();
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// Main process has been loaded. Make the context current to this thread and begin GPU and CPU
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// execution.
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gpu.ObtainContext();
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emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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if (Settings::values.use_disk_shader_cache.GetValue()) {
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QtCommon::system->Renderer().ReadRasterizer()->LoadDiskResources(
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QtCommon::system->GetApplicationProcessProgramID(), stop_token,
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[this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
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emit LoadProgress(stage, value, total);
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});
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}
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emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
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gpu.ReleaseContext();
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gpu.Start();
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QtCommon::system->GetCpuManager().OnGpuReady();
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if (QtCommon::system->DebuggerEnabled()) {
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QtCommon::system->InitializeDebugger();
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}
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while (!stop_token.stop_requested()) {
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std::unique_lock lk{m_should_run_mutex};
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if (m_should_run) {
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QtCommon::system->Run();
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m_stopped.Reset();
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m_should_run_cv.wait(lk, stop_token, [&] { return !m_should_run; });
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} else {
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QtCommon::system->Pause();
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m_stopped.Set();
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EmulationPaused(lk);
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m_should_run_cv.wait(lk, stop_token, [&] { return m_should_run; });
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EmulationResumed(lk);
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}
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}
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// Shutdown the main emulated process
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QtCommon::system->DetachDebugger();
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QtCommon::system->ShutdownMainProcess();
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}
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// Unlock while emitting signals so that the main thread can
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// continue pumping events.
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void EmuThread::EmulationPaused(std::unique_lock<std::mutex>& lk) {
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lk.unlock();
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emit DebugModeEntered();
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lk.lock();
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}
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void EmuThread::EmulationResumed(std::unique_lock<std::mutex>& lk) {
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lk.unlock();
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emit DebugModeLeft();
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lk.lock();
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}
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