2026-02-06 19:51:01 +01:00
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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2025-08-06 07:48:11 +02:00
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// SPDX-License-Identifier: GPL-3.0-or-later
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2022-05-15 02:06:02 +02:00
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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2016-01-24 18:34:05 +01:00
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2016-01-24 21:54:04 +01:00
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#pragma once
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2016-01-24 18:34:05 +01:00
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2017-06-24 02:35:17 +02:00
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#include <array>
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2018-11-03 20:38:39 -04:00
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#include <atomic>
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2016-09-21 00:21:23 +09:00
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#include <vector>
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2016-01-24 21:23:55 +01:00
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#include <QByteArray>
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2019-05-01 23:21:04 +02:00
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#include <QMetaType>
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2016-01-24 21:23:55 +01:00
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#include <QString>
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2016-09-18 09:38:01 +09:00
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#include <QStringList>
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2019-06-08 00:51:58 +02:00
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#include <QVector>
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2025-11-09 18:07:38 +01:00
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#include <qdir.h>
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2018-08-31 14:16:16 +08:00
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#include "common/common_types.h"
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2021-06-28 17:32:24 -04:00
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#include "common/settings.h"
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2023-08-15 22:42:28 -04:00
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#include "common/settings_enums.h"
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2025-10-15 05:05:03 +02:00
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#include "qt_common/config/qt_config.h"
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2016-01-24 21:23:55 +01:00
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2023-06-05 21:05:22 -04:00
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using Settings::Category;
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2023-08-26 21:23:02 +02:00
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using Settings::ConfirmStop;
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using Settings::Setting;
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2023-08-26 21:23:02 +02:00
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using Settings::SwitchableSetting;
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2023-06-20 19:26:12 -04:00
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#ifndef CANNOT_EXPLICITLY_INSTANTIATE
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namespace Settings {
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extern template class Setting<bool>;
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extern template class Setting<std::string>;
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extern template class Setting<u16, true>;
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extern template class Setting<u32>;
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extern template class Setting<u8, true>;
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extern template class Setting<u8>;
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extern template class Setting<unsigned long long>;
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} // namespace Settings
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#endif
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2016-01-24 18:34:05 +01:00
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namespace UISettings {
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2022-04-10 14:04:50 -07:00
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bool IsDarkTheme();
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2021-11-15 17:57:41 -06:00
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struct ContextualShortcut {
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std::string keyseq;
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std::string controller_keyseq;
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int context;
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2023-01-18 00:39:31 +01:00
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bool repeat;
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};
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struct Shortcut {
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std::string name;
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std::string group;
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ContextualShortcut shortcut;
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};
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enum class Theme {
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Default,
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DefaultColorful,
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Dark,
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DarkColorful,
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MidnightBlue,
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MidnightBlueColorful,
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};
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static constexpr Theme default_theme{
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#ifdef _WIN32
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Theme::DarkColorful
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#else
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Theme::DefaultColorful
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#endif
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};
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using Themes = std::array<std::pair<const char*, const char*>, 6>;
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2018-10-04 06:33:17 -04:00
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extern const Themes themes;
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2018-03-30 11:50:10 +02:00
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2019-05-01 23:21:04 +02:00
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struct GameDir {
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std::string path;
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bool deep_scan = false;
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bool expanded = false;
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bool operator==(const GameDir& rhs) const {
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return path == rhs.path;
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}
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bool operator!=(const GameDir& rhs) const {
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return !operator==(rhs);
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}
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};
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2016-01-24 18:34:05 +01:00
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struct Values {
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Settings::Linkage linkage{1000};
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2016-01-24 21:23:55 +01:00
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QByteArray geometry;
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QByteArray state;
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QByteArray renderwindow_geometry;
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QByteArray gamelist_header_state;
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2023-06-05 21:05:22 -04:00
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Setting<bool> single_window_mode{linkage, true, "singleWindowMode", Category::Ui};
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Setting<bool> fullscreen{linkage, false, "fullscreen", Category::Ui};
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Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui};
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Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui};
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2023-08-26 21:23:02 +02:00
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SwitchableSetting<ConfirmStop> confirm_before_stopping{linkage,
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ConfirmStop::Ask_Always,
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"confirmStop",
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Category::UiGeneral,
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Settings::Specialization::Default,
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true,
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true};
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Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
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Setting<bool> pause_when_in_background{linkage,
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false,
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"pauseWhenInBackground",
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Category::UiGeneral,
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Settings::Specialization::Default,
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true,
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true};
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2023-11-09 20:11:13 -06:00
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Setting<bool> mute_when_in_background{linkage,
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false,
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"muteWhenInBackground",
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Category::UiAudio,
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Settings::Specialization::Default,
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true,
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true};
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2023-07-25 23:13:54 -04:00
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Setting<bool> hide_mouse{
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linkage, true, "hideInactiveMouse", Category::UiGeneral, Settings::Specialization::Default,
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true, true};
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Setting<bool> controller_applet_disabled{linkage, false, "disableControllerApplet",
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Category::UiGeneral};
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// Set when Vulkan is known to crash the application
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bool has_broken_vulkan = false;
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2016-01-24 21:23:55 +01:00
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2023-07-25 23:13:54 -04:00
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Setting<bool> select_user_on_boot{linkage,
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false,
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"select_user_on_boot",
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Category::UiGeneral,
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Settings::Specialization::Default,
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true,
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true};
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2025-10-14 02:38:04 +02:00
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2025-05-28 02:23:51 +00:00
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Setting<bool> check_for_updates{linkage, true, "check_for_updates", Category::UiGeneral};
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2018-12-25 10:42:02 -05:00
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2025-12-07 07:13:43 +01:00
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// Linux/MinGW may support (requires libdl support)
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SwitchableSetting<bool> enable_gamemode{linkage,
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#ifndef _MSC_VER
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true,
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#else
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false,
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#endif
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2026-03-10 06:51:08 +01:00
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"enable_gamemode", Category::UiGeneral};
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2025-12-07 07:13:43 +01:00
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#ifdef __unix__
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SwitchableSetting<bool> gui_force_x11{linkage, false, "gui_force_x11", Category::UiGeneral};
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2026-03-10 06:51:08 +01:00
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Setting<bool> gui_hide_backend_warning{linkage, false, "gui_hide_backend_warning",
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Category::UiGeneral};
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2025-12-07 07:13:43 +01:00
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#endif
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2018-09-16 20:05:51 +02:00
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// Discord RPC
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2024-04-05 01:58:30 +02:00
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Setting<bool> enable_discord_presence{linkage, false, "enable_discord_presence", Category::Ui};
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2018-09-16 20:05:51 +02:00
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2023-06-05 20:45:33 -04:00
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// logging
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2023-06-05 21:05:22 -04:00
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Setting<bool> show_console{linkage, false, "showConsole", Category::Ui};
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2023-06-05 20:45:33 -04:00
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2023-08-15 22:42:28 -04:00
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// Screenshots
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2023-06-05 21:05:22 -04:00
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Setting<bool> enable_screenshot_save_as{linkage, true, "enable_screenshot_save_as",
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Category::Screenshots};
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2023-08-15 22:42:28 -04:00
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Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots};
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2018-08-31 14:16:16 +08:00
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2023-11-12 02:03:01 -05:00
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std::string roms_path;
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std::string game_dir_deprecated;
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2019-05-01 23:21:04 +02:00
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bool game_dir_deprecated_deepscan;
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2023-11-12 02:03:01 -05:00
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QVector<GameDir> game_dirs;
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2016-01-24 21:23:55 +01:00
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QStringList recent_files;
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2023-12-18 19:32:13 -06:00
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Setting<std::string> language{linkage, {}, "language", Category::Paths};
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2016-01-24 21:23:55 +01:00
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2023-11-12 02:03:01 -05:00
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std::string theme;
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2017-06-24 02:35:17 +02:00
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2016-01-24 21:23:55 +01:00
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// Shortcut name <Shortcut, context>
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std::vector<Shortcut> shortcuts;
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2017-08-08 20:06:25 -04:00
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2023-06-05 21:05:22 -04:00
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Setting<u32> callout_flags{linkage, 0, "calloutFlags", Category::Ui};
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2018-07-02 11:10:41 -06:00
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2021-12-25 20:27:52 +01:00
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// multiplayer settings
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2023-06-05 21:05:22 -04:00
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Setting<std::string> multiplayer_nickname{linkage, {}, "nickname", Category::Multiplayer};
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2024-01-30 01:29:11 +01:00
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Setting<std::string> multiplayer_filter_text{linkage, {}, "filter_text", Category::Multiplayer};
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Setting<bool> multiplayer_filter_games_owned{linkage, false, "filter_games_owned",
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Category::Multiplayer};
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Setting<bool> multiplayer_filter_hide_empty{linkage, false, "filter_games_hide_empty",
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Category::Multiplayer};
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Setting<bool> multiplayer_filter_hide_full{linkage, false, "filter_games_hide_full",
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Category::Multiplayer};
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2023-06-05 21:05:22 -04:00
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Setting<std::string> multiplayer_ip{linkage, {}, "ip", Category::Multiplayer};
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Setting<u16, true> multiplayer_port{linkage, 24872, 0,
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UINT16_MAX, "port", Category::Multiplayer};
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Setting<std::string> multiplayer_room_nickname{
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linkage, {}, "room_nickname", Category::Multiplayer};
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Setting<std::string> multiplayer_room_name{linkage, {}, "room_name", Category::Multiplayer};
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Setting<u8, true> multiplayer_max_player{linkage, 8, 0, 8, "max_player", Category::Multiplayer};
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Setting<u16, true> multiplayer_room_port{linkage, 24872, 0,
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UINT16_MAX, "room_port", Category::Multiplayer};
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Setting<u8, true> multiplayer_host_type{linkage, 0, 0, 1, "host_type", Category::Multiplayer};
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Setting<unsigned long long> multiplayer_game_id{linkage, {}, "game_id", Category::Multiplayer};
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Setting<std::string> multiplayer_room_description{
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linkage, {}, "room_description", Category::Multiplayer};
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2022-07-15 19:45:35 +02:00
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std::pair<std::vector<std::string>, std::vector<std::string>> multiplayer_ban_list;
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2021-12-25 20:27:52 +01:00
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2018-07-28 12:32:16 -04:00
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// Game List
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2023-06-05 21:05:22 -04:00
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Setting<bool> show_add_ons{linkage, true, "show_add_ons", Category::UiGameList};
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2026-06-22 21:04:47 +02:00
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Setting<u32, true> game_icon_size{linkage, 64, 0, 512, "game_icon_size", Category::UiGameList};
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2026-06-14 20:48:24 +02:00
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Setting<u32, true> folder_icon_size{linkage, 48, 8, 512, "folder_icon_size", Category::UiGameList};
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2023-06-05 21:05:22 -04:00
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Setting<u8> row_1_text_id{linkage, 3, "row_1_text_id", Category::UiGameList};
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Setting<u8> row_2_text_id{linkage, 2, "row_2_text_id", Category::UiGameList};
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2026-06-14 20:48:24 +02:00
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Setting<Settings::GameListMode> game_list_mode{linkage, Settings::GameListMode::TreeView, "game_list_mode", Category::UiGameList};
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2026-02-07 22:48:39 +01:00
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Setting<bool> show_game_name{linkage, true, "show_game_name", Category::UiGameList};
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2026-02-06 19:51:01 +01:00
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2018-11-03 20:38:39 -04:00
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std::atomic_bool is_game_list_reload_pending{false};
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2023-06-05 21:05:22 -04:00
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Setting<bool> cache_game_list{linkage, true, "cache_game_list", Category::UiGameList};
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Setting<bool> favorites_expanded{linkage, true, "favorites_expanded", Category::UiGameList};
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2021-12-12 15:46:42 -05:00
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QVector<u64> favorited_ids;
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2025-11-09 18:07:38 +01:00
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QMap<u64, QDir> ryujinx_link_paths;
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2021-05-17 16:13:39 -04:00
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2026-02-15 19:22:19 +01:00
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// perf overlay
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Setting<bool> show_perf_overlay{linkage, false, "show_perf_overlay", Category::UiGameList};
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2022-11-04 06:30:39 +00:00
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// Size & File Types Column
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2023-06-05 21:05:22 -04:00
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Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList};
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Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList};
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2022-11-04 06:30:39 +00:00
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2023-08-26 21:19:00 -04:00
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// Play time
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Setting<bool> show_play_time{linkage, true, "show_play_time", Category::UiGameList};
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2025-08-30 20:32:28 +02:00
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// misc
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Setting<bool> show_fw_warning{linkage, true, "show_fw_warning", Category::Miscellaneous};
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2021-05-17 16:13:39 -04:00
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bool configuration_applied;
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2021-05-25 20:49:42 -04:00
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bool reset_to_defaults;
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2021-07-28 23:02:29 -04:00
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bool shortcut_already_warned{false};
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2016-01-24 21:54:04 +01:00
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};
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2016-01-24 18:34:05 +01:00
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2016-01-24 21:54:04 +01:00
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extern Values values;
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2020-07-22 10:39:53 -04:00
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2023-08-15 22:42:28 -04:00
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u32 CalculateWidth(u32 height, Settings::AspectRatio ratio);
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2023-11-12 02:03:01 -05:00
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void SaveWindowState();
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void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig);
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2026-03-20 22:09:14 +01:00
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// sync with uisettings.cpp
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extern const std::array<Shortcut, 33> default_hotkeys;
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2023-11-12 02:03:01 -05:00
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2018-01-20 00:48:02 -07:00
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} // namespace UISettings
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2019-05-01 23:21:04 +02:00
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Q_DECLARE_METATYPE(UISettings::GameDir*);
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2023-11-12 02:03:01 -05:00
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// These metatype declarations cannot be in common/settings.h because core is devoid of QT
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Q_DECLARE_METATYPE(Settings::CpuAccuracy);
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Q_DECLARE_METATYPE(Settings::GpuAccuracy);
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2025-08-23 19:42:10 +02:00
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Q_DECLARE_METATYPE(Settings::DmaAccuracy);
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2023-11-12 02:03:01 -05:00
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Q_DECLARE_METATYPE(Settings::FullscreenMode);
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Q_DECLARE_METATYPE(Settings::NvdecEmulation);
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Q_DECLARE_METATYPE(Settings::ResolutionSetup);
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Q_DECLARE_METATYPE(Settings::ScalingFilter);
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Q_DECLARE_METATYPE(Settings::AntiAliasing);
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Q_DECLARE_METATYPE(Settings::RendererBackend);
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Q_DECLARE_METATYPE(Settings::AstcRecompression);
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Q_DECLARE_METATYPE(Settings::AstcDecodeMode);
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2025-04-24 11:55:19 -04:00
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Q_DECLARE_METATYPE(Settings::SpirvOptimizeMode);
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