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eden/src/qt_common/config/uisettings.h
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
#include <atomic>
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#include <vector>
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#include <QByteArray>
#include <QMetaType>
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#include <QString>
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#include <QStringList>
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#include <QVector>
#include <qdir.h>
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#include "common/common_types.h"
#include "common/settings.h"
#include "common/settings_enums.h"
#include "qt_common/config/qt_config.h"
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using Settings::Category;
using Settings::ConfirmStop;
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using Settings::Setting;
using Settings::SwitchableSetting;
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#ifndef CANNOT_EXPLICITLY_INSTANTIATE
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namespace Settings {
extern template class Setting<bool>;
extern template class Setting<std::string>;
extern template class Setting<u16, true>;
extern template class Setting<u32>;
extern template class Setting<u8, true>;
extern template class Setting<u8>;
extern template class Setting<unsigned long long>;
} // namespace Settings
#endif
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namespace UISettings {
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bool IsDarkTheme();
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struct ContextualShortcut {
std::string keyseq;
std::string controller_keyseq;
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int context;
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bool repeat;
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};
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struct Shortcut {
std::string name;
std::string group;
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ContextualShortcut shortcut;
};
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enum class Theme {
Default,
DefaultColorful,
Dark,
DarkColorful,
MidnightBlue,
MidnightBlueColorful,
};
static constexpr Theme default_theme{
#ifdef _WIN32
Theme::DarkColorful
#else
Theme::DefaultColorful
#endif
};
using Themes = std::array<std::pair<const char*, const char*>, 6>;
extern const Themes themes;
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struct GameDir {
std::string path;
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bool deep_scan = false;
bool expanded = false;
bool operator==(const GameDir& rhs) const {
return path == rhs.path;
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}
bool operator!=(const GameDir& rhs) const {
return !operator==(rhs);
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}
};
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struct Values {
Settings::Linkage linkage{1000};
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QByteArray geometry;
QByteArray state;
QByteArray renderwindow_geometry;
QByteArray gamelist_header_state;
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Setting<bool> single_window_mode{linkage, true, "singleWindowMode", Category::Ui};
Setting<bool> fullscreen{linkage, false, "fullscreen", Category::Ui};
Setting<bool> show_filter_bar{linkage, true, "showFilterBar", Category::Ui};
Setting<bool> show_status_bar{linkage, true, "showStatusBar", Category::Ui};
SwitchableSetting<ConfirmStop> confirm_before_stopping{linkage,
ConfirmStop::Ask_Always,
"confirmStop",
Category::UiGeneral,
Settings::Specialization::Default,
true,
true};
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Setting<bool> first_start{linkage, true, "firstStart", Category::Ui};
Setting<bool> pause_when_in_background{linkage,
false,
"pauseWhenInBackground",
Category::UiGeneral,
Settings::Specialization::Default,
true,
true};
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Setting<bool> mute_when_in_background{linkage,
false,
"muteWhenInBackground",
Category::UiAudio,
Settings::Specialization::Default,
true,
true};
Setting<bool> hide_mouse{
linkage, true, "hideInactiveMouse", Category::UiGeneral, Settings::Specialization::Default,
true, true};
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Setting<bool> controller_applet_disabled{linkage, false, "disableControllerApplet",
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Category::UiGeneral};
// Set when Vulkan is known to crash the application
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bool has_broken_vulkan = false;
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Setting<bool> select_user_on_boot{linkage,
false,
"select_user_on_boot",
Category::UiGeneral,
Settings::Specialization::Default,
true,
true};
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Setting<bool> check_for_updates{linkage, true, "check_for_updates", Category::UiGeneral};
// Linux/MinGW may support (requires libdl support)
SwitchableSetting<bool> enable_gamemode{linkage,
#ifndef _MSC_VER
true,
#else
false,
#endif
"enable_gamemode", Category::UiGeneral};
#ifdef __unix__
SwitchableSetting<bool> gui_force_x11{linkage, false, "gui_force_x11", Category::UiGeneral};
Setting<bool> gui_hide_backend_warning{linkage, false, "gui_hide_backend_warning",
Category::UiGeneral};
#endif
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// Discord RPC
Setting<bool> enable_discord_presence{linkage, false, "enable_discord_presence", Category::Ui};
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// logging
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Setting<bool> show_console{linkage, false, "showConsole", Category::Ui};
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// Screenshots
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Setting<bool> enable_screenshot_save_as{linkage, true, "enable_screenshot_save_as",
Category::Screenshots};
Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots};
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std::string roms_path;
std::string game_dir_deprecated;
bool game_dir_deprecated_deepscan;
QVector<GameDir> game_dirs;
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QStringList recent_files;
Setting<std::string> language{linkage, {}, "language", Category::Paths};
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std::string theme;
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// Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
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Setting<u32> callout_flags{linkage, 0, "calloutFlags", Category::Ui};
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// multiplayer settings
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Setting<std::string> multiplayer_nickname{linkage, {}, "nickname", Category::Multiplayer};
Setting<std::string> multiplayer_filter_text{linkage, {}, "filter_text", Category::Multiplayer};
Setting<bool> multiplayer_filter_games_owned{linkage, false, "filter_games_owned",
Category::Multiplayer};
Setting<bool> multiplayer_filter_hide_empty{linkage, false, "filter_games_hide_empty",
Category::Multiplayer};
Setting<bool> multiplayer_filter_hide_full{linkage, false, "filter_games_hide_full",
Category::Multiplayer};
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Setting<std::string> multiplayer_ip{linkage, {}, "ip", Category::Multiplayer};
Setting<u16, true> multiplayer_port{linkage, 24872, 0,
UINT16_MAX, "port", Category::Multiplayer};
Setting<std::string> multiplayer_room_nickname{
linkage, {}, "room_nickname", Category::Multiplayer};
Setting<std::string> multiplayer_room_name{linkage, {}, "room_name", Category::Multiplayer};
Setting<u8, true> multiplayer_max_player{linkage, 8, 0, 8, "max_player", Category::Multiplayer};
Setting<u16, true> multiplayer_room_port{linkage, 24872, 0,
UINT16_MAX, "room_port", Category::Multiplayer};
Setting<u8, true> multiplayer_host_type{linkage, 0, 0, 1, "host_type", Category::Multiplayer};
Setting<unsigned long long> multiplayer_game_id{linkage, {}, "game_id", Category::Multiplayer};
Setting<std::string> multiplayer_room_description{
linkage, {}, "room_description", Category::Multiplayer};
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std::pair<std::vector<std::string>, std::vector<std::string>> multiplayer_ban_list;
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// Game List
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Setting<bool> show_add_ons{linkage, true, "show_add_ons", Category::UiGameList};
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Setting<u32, true> game_icon_size{linkage, 64, 0, 512, "game_icon_size", Category::UiGameList};
Setting<u32, true> folder_icon_size{linkage, 48, 8, 512, "folder_icon_size", Category::UiGameList};
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Setting<u8> row_1_text_id{linkage, 3, "row_1_text_id", Category::UiGameList};
Setting<u8> row_2_text_id{linkage, 2, "row_2_text_id", Category::UiGameList};
Setting<Settings::GameListMode> game_list_mode{linkage, Settings::GameListMode::TreeView, "game_list_mode", Category::UiGameList};
Setting<bool> show_game_name{linkage, true, "show_game_name", Category::UiGameList};
std::atomic_bool is_game_list_reload_pending{false};
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Setting<bool> cache_game_list{linkage, true, "cache_game_list", Category::UiGameList};
Setting<bool> favorites_expanded{linkage, true, "favorites_expanded", Category::UiGameList};
QVector<u64> favorited_ids;
QMap<u64, QDir> ryujinx_link_paths;
// perf overlay
Setting<bool> show_perf_overlay{linkage, false, "show_perf_overlay", Category::UiGameList};
// Size & File Types Column
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Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList};
Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList};
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// Play time
Setting<bool> show_play_time{linkage, true, "show_play_time", Category::UiGameList};
// misc
Setting<bool> show_fw_warning{linkage, true, "show_fw_warning", Category::Miscellaneous};
bool configuration_applied;
bool reset_to_defaults;
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bool shortcut_already_warned{false};
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};
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extern Values values;
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u32 CalculateWidth(u32 height, Settings::AspectRatio ratio);
void SaveWindowState();
void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig);
// sync with uisettings.cpp
extern const std::array<Shortcut, 33> default_hotkeys;
} // namespace UISettings
Q_DECLARE_METATYPE(UISettings::GameDir*);
// These metatype declarations cannot be in common/settings.h because core is devoid of QT
Q_DECLARE_METATYPE(Settings::CpuAccuracy);
Q_DECLARE_METATYPE(Settings::GpuAccuracy);
Q_DECLARE_METATYPE(Settings::DmaAccuracy);
Q_DECLARE_METATYPE(Settings::FullscreenMode);
Q_DECLARE_METATYPE(Settings::NvdecEmulation);
Q_DECLARE_METATYPE(Settings::ResolutionSetup);
Q_DECLARE_METATYPE(Settings::ScalingFilter);
Q_DECLARE_METATYPE(Settings::AntiAliasing);
Q_DECLARE_METATYPE(Settings::RendererBackend);
Q_DECLARE_METATYPE(Settings::AstcRecompression);
Q_DECLARE_METATYPE(Settings::AstcDecodeMode);
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Q_DECLARE_METATYPE(Settings::SpirvOptimizeMode);