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<?xml version="1.0" encoding="UTF-8"?>
<ui version= "4.0" >
<class > ConfigureGraphicsAdvanced</class>
<widget class= "QWidget" name= "ConfigureGraphicsAdvanced" >
<property name= "geometry" >
<rect >
<x > 0</x>
<y > 0</y>
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<width > 404</width>
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<height > 376</height>
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</rect>
</property>
<property name= "windowTitle" >
<string > Form</string>
</property>
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<property name= "accessibleName" >
<string > Advanced</string>
</property>
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<layout class= "QVBoxLayout" name= "verticalLayout_1" >
<item >
<layout class= "QVBoxLayout" name= "verticalLayout_2" >
<item >
<widget class= "QGroupBox" name= "groupBox_1" >
<property name= "title" >
<string > Advanced Graphics Settings</string>
</property>
<layout class= "QVBoxLayout" name= "verticalLayout_3" >
<item >
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<widget class= "QWidget" name= "gpu_accuracy_layout" native= "true" >
<layout class= "QHBoxLayout" name= "horizontalLayout_2" >
<property name= "leftMargin" >
<number > 0</number>
</property>
<property name= "topMargin" >
<number > 0</number>
</property>
<property name= "rightMargin" >
<number > 0</number>
</property>
<property name= "bottomMargin" >
<number > 0</number>
</property>
<item >
<widget class= "QLabel" name= "label_gpu_accuracy" >
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<property name= "text" >
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<string > Accuracy Level:</string>
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</property>
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</widget>
</item>
<item >
<widget class= "QComboBox" name= "gpu_accuracy" >
<item >
<property name= "text" >
<string notr= "true" > Normal</string>
</property>
</item>
<item >
<property name= "text" >
<string notr= "true" > High</string>
</property>
</item>
<item >
<property name= "text" >
<string notr= "true" > Extreme(very slow)</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
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</item>
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<item >
<widget class= "QWidget" name= "astc_recompression_layout" native= "true" >
<layout class= "QHBoxLayout" name= "horizontalLayout_3" >
<property name= "leftMargin" >
<number > 0</number>
</property>
<property name= "topMargin" >
<number > 0</number>
</property>
<property name= "rightMargin" >
<number > 0</number>
</property>
<property name= "bottomMargin" >
<number > 0</number>
</property>
<item >
<widget class= "QLabel" name= "label_astc_recompression" >
<property name= "text" >
<string > ASTC recompression:</string>
</property>
</widget>
</item>
<item >
<widget class= "QComboBox" name= "astc_recompression_combobox" >
<item >
<property name= "text" >
<string > Uncompressed (Best quality)</string>
</property>
</item>
<item >
<property name= "text" >
<string > BC1 (Low quality)</string>
</property>
</item>
<item >
<property name= "text" >
<string > BC3 (Medium quality)</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
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<item >
<widget class= "QCheckBox" name= "async_present" >
<property name= "text" >
<string > Enable asynchronous presentation (Vulkan only)</string>
</property>
</widget>
</item>
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<item >
<widget class= "QCheckBox" name= "renderer_force_max_clock" >
<property name= "toolTip" >
<string > Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.</string>
</property>
<property name= "text" >
<string > Force maximum clocks (Vulkan only)</string>
</property>
</widget>
</item>
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<item >
<widget class= "QCheckBox" name= "use_reactive_flushing" >
<property name= "toolTip" >
<string > Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory.</string>
</property>
<property name= "text" >
<string > Enable Reactive Flushing</string>
</property>
</widget>
</item>
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<item >
<widget class= "QCheckBox" name= "use_asynchronous_shaders" >
<property name= "toolTip" >
<string > Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
</property>
<property name= "text" >
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<string > Use asynchronous shader building (Hack)</string>
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</property>
</widget>
</item>
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<item >
<widget class= "QCheckBox" name= "use_fast_gpu_time" >
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<property name= "toolTip" >
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<string > Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
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</property>
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<property name= "text" >
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<string > Use Fast GPU Time (Hack)</string>
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</property>
</widget>
</item>
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<item >
<widget class= "QCheckBox" name= "use_vulkan_driver_pipeline_cache" >
<property name= "toolTip" >
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<string > Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</string>
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</property>
<property name= "text" >
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<string > Use Vulkan pipeline cache</string>
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</property>
</widget>
</item>
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<item >
<widget class= "QCheckBox" name= "enable_compute_pipelines_checkbox" >
<property name= "toolTip" >
<string > Enable compute pipelines, required by some games. This setting only exists for Intel proprietary drivers, and may crash if enabled.
Compute pipelines are always enabled on all other drivers.</string>
</property>
<property name= "text" >
<string > Enable Compute Pipelines (Intel Vulkan only)</string>
</property>
</widget>
</item>
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<item >
<widget class= "QCheckBox" name= "use_video_framerate_checkbox" >
<property name= "toolTip" >
<string > Run the game at normal speed during video playback, even when the framerate is unlocked.</string>
</property>
<property name= "text" >
<string > Sync to framerate of video playback</string>
</property>
</widget>
</item>
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<item >
<widget class= "QCheckBox" name= "barrier_feedback_loops_checkbox" >
<property name= "toolTip" >
<string > Improves rendering of transparency effects in specific games.</string>
</property>
<property name= "text" >
<string > Barrier feedback loops</string>
</property>
</widget>
</item>
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<item >
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<widget class= "QWidget" name= "af_layout" native= "true" >
<layout class= "QHBoxLayout" name= "horizontalLayout_1" >
<property name= "leftMargin" >
<number > 0</number>
</property>
<property name= "topMargin" >
<number > 0</number>
</property>
<property name= "rightMargin" >
<number > 0</number>
</property>
<property name= "bottomMargin" >
<number > 0</number>
</property>
<item >
<widget class= "QLabel" name= "af_label" >
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<property name= "text" >
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<string > Anisotropic Filtering:</string>
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</property>
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</widget>
</item>
<item >
<widget class= "QComboBox" name= "anisotropic_filtering_combobox" >
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<item >
<property name= "text" >
<string > Automatic</string>
</property>
</item>
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<item >
<property name= "text" >
<string > Default</string>
</property>
</item>
<item >
<property name= "text" >
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<string > 2x</string>
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</property>
</item>
<item >
<property name= "text" >
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<string > 4x</string>
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</property>
</item>
<item >
<property name= "text" >
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<string > 8x</string>
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</property>
</item>
<item >
<property name= "text" >
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<string > 16x</string>
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</property>
</item>
</widget>
</item>
</layout>
</widget>
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</item>
</layout>
</widget>
</item>
</layout>
</item>
<item >
<spacer name= "verticalSpacer" >
<property name= "orientation" >
<enum > Qt::Vertical</enum>
</property>
<property name= "sizeHint" stdset= "0" >
<size >
<width > 20</width>
<height > 40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<resources />
<connections />
</ui>