[vulkan] Removal of QCOM sampler limiters + CustomBorderColor and ColorBorderSwizzle adjustments (#4301)

This PR removes the artificial limit added for QCOM drivers based on a sampler budget limit (based on #3280 work), removes the ban on CustomBorderColor/BorderColorSwizzle for also QCOM driver, reduce the amount of combination required to created a sampler with custom border color/ color border swizzle; adds cases on R16 formats not able to swizzle on BGR565 formats; degrades samplers and color combinations when there's no color border swizzle available; fixes the srgb (LUT) values from legacy and now all the color variations are cached in the same key, instead of having 7 different handlers for them. In resume, rather than performance (due to the reduced amount of process on duplicated/ synced code on pipeline/texture cache), it's a graphica accuracy work that will improve image quality at the cost of almost 0 performance hit, rather than certain hitch if the color combination wasn't cached before. This applies to all platform.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4301
Reviewed-by: Samuel <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
This commit is contained in:
CamilleLaVey
2026-08-25 20:03:18 +02:00
committed by crueter
parent 60a474b8df
commit 0295dc5fff
9 changed files with 376 additions and 264 deletions
+5
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -378,6 +381,8 @@ struct TSCEntry {
std::array<float, 4> BorderColor() const noexcept;
std::array<float, 4> SrgbBorderColor() const noexcept;
float MaxAnisotropy() const noexcept;
float MinLod() const {